Thread-safety

This commit is contained in:
Vladislav Khorev 2013-02-03 21:24:01 +00:00
parent 1abaf6c321
commit 916a41e064
17 changed files with 289 additions and 286 deletions

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@ -18,6 +18,7 @@
<ClInclude Include="..\include\Animation\SalmonAnimation.h" />
<ClInclude Include="..\include\ApplicationInterface.h" />
<ClInclude Include="..\include\Engine.h" />
<ClInclude Include="..\include\FontManager\FontManager.h" />
<ClInclude Include="..\include\FrameManager\FrameManager.h" />
<ClInclude Include="..\include\GlobalConst.h" />
<ClInclude Include="..\include\GUIManager\ButtonWidget.h" />

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@ -113,7 +113,6 @@ protected:
float DrawChar(vec2 pos, cardinal character);
float DrawCharToVBO(vec2 pos, cardinal character, TTriangleList& triangleList);
vec2 FitStringToBox(vec2 posFrom, vec2 posTo, TTextBasicAreaParams params, std::string& str);
vec2 FitStringToBoxWithWordWrap(vec2 posFrom, vec2 posTo, TTextBasicAreaParams params, std::string& str);
public:
TFontManager() { }

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@ -59,12 +59,19 @@ protected:
bool CreateTexDataFromTga(const std::string& filename, TTextureData& texData);
bool CreateTexDataFromPng(const std::string& filename, TTextureData& texData);
cardinal AddTextureBmp24Data(const TTextureData& texData);
cardinal AddTextureBmp32Data(const TTextureData& texData);
cardinal AddCubemapTextureBmp24Data(TTextureData* texData);
cardinal AddTextureBmp24Data(const TTextureData& texData); //MAIN THREAD ONLY
cardinal AddTextureBmp32Data(const TTextureData& texData); //MAIN THREAD ONLY
cardinal AddCubemapTextureBmp24Data(TTextureData* texData); //MAIN THREAD ONLY
//cardinal AddCubemapTextureBmp32Data(TTextureData* texData); Not implemented yet
void InnerClear();
cardinal InnerAddEmptyTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
cardinal InnerAddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
cardinal InnerAddDepthTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
void InnerDeleteTexture(TTextureMap::iterator itr); //MAIN THREAD ONLY //MAIN THREAD ONLY
void InnerClear(); //MAIN THREAD ONLY
public:
TTextureListClass();

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@ -26,6 +26,9 @@ namespace SE
};
void AssertIfInMainThread();
void TryUpdateMainThreadId();
void PerformInMainThreadAsync(boost::function<void()> f);
template<typename RETURNTYPE>

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@ -184,85 +184,11 @@ float TFontManager::DrawCharToVBO(vec2 pos, cardinal character, TTriangleList& t
vec2 t2 = vec2(fontParams.ShiftX + fontParams.BitmapWidth,
1 - fontParams.ShiftY - fontParams.InternalShiftY);
/*
vec2 p12 = vec2(p1.v[0], p2.v[1]);
vec2 p21 = vec2(p2.v[0], p1.v[1]);
vec2 t12 = vec2(t1.v[0], t2.v[1]);
vec2 t21 = vec2(t2.v[0], t1.v[1]);
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p1, 0));
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p12, 0));
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p2, 0));
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p2, 0));
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p21, 0));
triangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(p1, 0));
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t1);
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t12);
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t2);
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t2);
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t21);
triangleList.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(t1);
*/
triangleList.Data += MakeDataTriangleList(p1, p2, t1, t2);
return fontParams.Advance*scale_x;
}
vec2 TFontManager::FitStringToBox(vec2 posFrom, vec2 posTo, TTextBasicAreaParams params, std::string& str)
{
//Need to make this deprecated!
throw ErrorToLog("Call to deprecated TFontManager::FitStringToBox");
std::string fontName = GetCurrentFontName();
float intervalY = CONST_HEIGHT_COEF * params.Height;
size_t rows = 1;
float maxWidth = posTo.v[0] - posFrom.v[0];
cardinal p = 0;
vec2 cursor;
while (p<str.size())
{
char c = str[p];
if (c == '\n')
{
cursor.v[0] = 0;
}
else
{
cursor.v[0] += GetCharAdvance(c);
}
if (cursor.v[0] > maxWidth)
{
str.insert(p, 1, '\n');
cursor.v[0] = 0;
}
p++;
}
size_t found = str.find_first_of('\n');
while (found != std::string::npos)
{
rows++;
found = str.find_first_of('\n', found + 1);
}
return vec2(posFrom.v[0], posFrom.v[1] + intervalY*rows);
}
vec2 TFontManager::FitStringToBoxWithWordWrap(vec2 posFrom, vec2 posTo, TTextBasicAreaParams params, std::string& str)
{
@ -455,7 +381,8 @@ void TFontManager::DrawTextInBox(vec2 posFrom, vec2 posTo, TTextBasicAreaParams
}
else
{
realPosFrom = FitStringToBox(posFrom, posTo, params, str);
//realPosFrom = FitStringToBox(posFrom, posTo, params, str);
throw ErrorToLog("Word wrap not supported!");
}
DrawString(realPosFrom, params, str);
@ -471,7 +398,8 @@ TTriangleList TFontManager::DrawTextInBoxToVBO(vec2 posFrom, vec2 posTo, TTextBa
}
else
{
realPosFrom = FitStringToBox(posFrom, posTo, params, str);
throw ErrorToLog("Word wrap not supported!");
//realPosFrom = FitStringToBox(posFrom, posTo, params, str);
}
return DrawStringToVBO(realPosFrom, params, str);
}

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@ -23,6 +23,7 @@ TFrameManager::~TFrameManager()
void TFrameManager::FreeFrameManager()
{
AssertIfInMainThread();
BOOST_FOREACH(auto& i, FrameMap)
{
ResourceManager->TexList.DeleteTexture(i.second.TexName);
@ -37,6 +38,8 @@ void TFrameManager::FreeFrameManager()
cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardinal width,cardinal height)
{
AssertIfInMainThread();
#ifdef TARGET_ANDROID
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
#endif
@ -122,6 +125,7 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal width,cardinal height)
{
AssertIfInMainThread();
#ifdef TARGET_ANDROID
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
@ -218,6 +222,8 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
void TFrameManager::DeleteFrameRenderBuffer(const std::string& frameName)
{
AssertIfInMainThread();
if (FrameMap.count(frameName) > 0)
{
ResourceManager->TexList.DeleteTexture(FrameMap[frameName].TexName);
@ -231,6 +237,7 @@ void TFrameManager::DeleteFrameRenderBuffer(const std::string& frameName)
cardinal TFrameManager::AddDepthBuffer(const std::string& frameName, cardinal width, cardinal height)
{
AssertIfInMainThread();
#ifdef TARGET_ANDROID
#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE

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@ -12,6 +12,8 @@ TRendererInterface::TRendererInterface()
void TRendererInterface::TryEnableVertexAttribArrays()
{
AssertIfInMainThread();
EnableVertexAttribArray(CONST_STRING_POSITION_ATTRIB);
EnableVertexAttribArray(CONST_STRING_NORMAL_ATTRIB);
EnableVertexAttribArray(CONST_STRING_TEXCOORD_ATTRIB);
@ -21,6 +23,8 @@ void TRendererInterface::TryEnableVertexAttribArrays()
void TRendererInterface::TryDisableVertexAttribArrays()
{
AssertIfInMainThread();
DisableVertexAttribArray(CONST_STRING_BINORMAL_ATTRIB);
DisableVertexAttribArray(CONST_STRING_TANGENT_ATTRIB);
DisableVertexAttribArray(CONST_STRING_TEXCOORD_ATTRIB);
@ -232,12 +236,16 @@ void TRendererInterface::SetProjectionMatrix(float width, float height)
void TRendererInterface::SetFrameViewport(const std::string& frameName)
{
AssertIfInMainThread();
ivec2 frameWidthHeight = ResourceManager->FrameManager.GetFrameWidthHeight(frameName);
glViewport(0, 0, frameWidthHeight.v[0], frameWidthHeight.v[1]);
}
void TRendererInterface::SetFullScreenViewport()
{
AssertIfInMainThread();
glViewport(0, 0, ScreenWidth, ScreenHeight);
}
@ -261,6 +269,7 @@ void TRendererInterface::PopShader()
void TRendererInterface::DrawRect(const vec2& p1, const vec2& p2)
{
T2DQuad quad;
quad.VertexCoord[0] = vec3(p1.v[0], p1.v[1], 0.0f);
@ -278,6 +287,7 @@ void TRendererInterface::DrawRect(const vec2& p1, const vec2& p2)
void TRendererInterface::DrawRect(const vec2& p1, const vec2& p2, const vec2& t1, const vec2& t2)
{
T2DQuad quad;
quad.VertexCoord[0] = vec3(p1.v[0], p1.v[1], 0.0f);
@ -302,6 +312,7 @@ void TRendererInterface::DrawFrameFullScreen(const std::string& frameName)
void TRendererInterface::DrawFramePartScreen(const std::string& frameName, vec2 posFrom, vec2 posTo)
{
AssertIfInMainThread();
cardinal texID = ResourceManager->FrameManager.GetFrameTexture(frameName.c_str());

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@ -7,6 +7,8 @@ namespace SE
VBOObject::VBOObject()
{
AssertIfInMainThread();
glGenBuffers(1, &Buffer);
}
@ -23,6 +25,8 @@ VBOObject::VBOObject(const VBOObject& c)
VBOObject::~VBOObject()
{
AssertIfInMainThread();
glDeleteBuffers(1, &Buffer);
}
@ -111,7 +115,7 @@ TTriangleList::~TTriangleList()
void TTriangleList::RefreshBuffer()
{
//VertBuffer
AssertIfInMainThread();
if (NeedPrepareBufferObjects && Data.Vec2CoordArr.size() > 0 && Data.Vec3CoordArr.size() > 0)
@ -303,7 +307,6 @@ void ScaleDataTriangleList(TDataTriangleList& triangleList, vec3 scaleVec)
TDataTriangleList& ClearDataTriangleList(TDataTriangleList& triangleList)
{
//throw ErrorToLog("Seems that here are some problems with this func. Do not use it!");
BOOST_FOREACH(auto& i, triangleList.Vec2CoordArr)
{
@ -349,6 +352,8 @@ void Replace6PointsInTriangleList(TDataTriangleList& triangleList, int pos, vec2
void CheckGlError(const std::string& msg)
{
AssertIfInMainThread();
cardinal error = glGetError();
if (error != GL_NO_ERROR)

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@ -7,6 +7,8 @@ namespace SE
TRenderParamsSetter::TRenderParamsSetter(const TRenderParams& renderParams)
: RenderParams(renderParams)
{
AssertIfInMainThread();
if (RenderParams.ShaderName != "")
{
Renderer->PushShader(RenderParams.ShaderName);
@ -59,13 +61,7 @@ TRenderParamsSetter::~TRenderParamsSetter()
}
}
/*
std::string ShaderName;
mutable std::map<std::string, std::string> SamplerMap;
mutable std::map<std::string, float> FloatMap;
mutable std::map<std::string, vec4> Vec4Map;
*/
void TRenderParams::Serialize(boost::property_tree::ptree& propertyTree)
{
if (propertyTree.count("Shader") != 0)

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@ -8,6 +8,8 @@ namespace SE
void TSalmonRendererGLES20::DrawQuad(const T2DQuad& quad)
{
AssertIfInMainThread();
//EnableVertexAttribArray("vPosition");
//EnableVertexAttribArray("vTexCoord");
@ -24,6 +26,8 @@ void TSalmonRendererGLES20::DrawQuad(const T2DQuad& quad)
void TSalmonRendererGLES20::DrawTriangleList(const TTriangleList& triangleList)
{
AssertIfInMainThread();
for (std::map<std::string, std::vector<vec2> >::iterator i = triangleList.Data.Vec2CoordArr.begin(); i != triangleList.Data.Vec2CoordArr.end(); ++i )
{
VertexAttribPointer2fv(i->first, 0, reinterpret_cast<const char*>(&triangleList.Data.Vec2CoordArr[i->first][0]));

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@ -22,7 +22,7 @@ TSalmonRendererInterface::TSalmonRendererInterface()
void TSalmonRendererInterface::SetUniforms()
{
AssertIfInMainThread();
//Refactoring!
@ -70,6 +70,7 @@ void TSalmonRendererInterface::SetUniforms()
void TSalmonRendererInterface::InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
{
AssertIfInMainThread();
ModelviewMatrixStack.push(IdentityMatrix4);
ProjectionMatrixStack.push(IdentityMatrix4);
@ -126,6 +127,7 @@ void TSalmonRendererInterface::CalcCamPos()
void TSalmonRendererInterface::SetPerspectiveFullScreenViewport()
{
throw ErrorToLog("SetPerspectiveFullScreenViewport is deprecated");
glViewport(0, 0, ScreenWidth, ScreenHeight);
@ -140,6 +142,8 @@ void TSalmonRendererInterface::SetPerspectiveProjection(float angle, float zNear
void TSalmonRendererInterface::SetOrthoFullScreenViewport()
{
throw ErrorToLog("SetOrthoFullScreenViewport is deprecated");
glViewport(0, 0, ScreenWidth, ScreenHeight);
SetProjectionMatrix(static_cast<float>(MatrixWidth), static_cast<float>(MatrixHeight));
@ -310,6 +314,7 @@ void TSalmonRendererInterface::SetGlNegZView()
void TSalmonRendererInterface::SwitchToScreen()
{
AssertIfInMainThread();
glBindFramebuffer(GL_FRAMEBUFFER, CONST_SCREEN_FRAMEBUFFER);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@ -317,6 +322,7 @@ void TSalmonRendererInterface::SwitchToScreen()
void TSalmonRendererInterface::SwitchToFrameBuffer(const std::string& frameName)
{
AssertIfInMainThread();
if (ResourceManager->FrameManager.FrameMap.count(frameName) > 0)
{
@ -332,7 +338,7 @@ void TSalmonRendererInterface::SwitchToFrameBuffer(const std::string& frameName)
void TSalmonRendererInterface::SwitchToCubemapBuffer(const std::string& frameName,cardinal cubeSide)
{
AssertIfInMainThread();
if (ResourceManager->FrameManager.FrameMap.count(frameName) > 0)
{

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@ -8,6 +8,8 @@ namespace SE
void TSalmonRendererIos::SwitchToScreen()
{
AssertIfInMainThread();
IosSwitchToScreen();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

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@ -30,6 +30,8 @@ TSalmonRenderer::~TSalmonRenderer()
bool TSalmonRenderer::BindOpenGLFunctions()
{
//AssertIfInMainThread();
char* extensionList = (char*)glGetString(GL_EXTENSIONS);
char* glVersion = (char*)glGetString(GL_VERSION);
bool ok = true;
@ -250,6 +252,8 @@ bool TSalmonRenderer::BindOpenGLFunctions()
void TSalmonRenderer::DrawQuad(const T2DQuad& quad)
{
AssertIfInMainThread();
const float CONST_DEFAULT_NORM_VEC[3] = { 0.0f, 0.0f, 1.0f};
glBegin(GL_QUADS);
@ -313,6 +317,8 @@ vec4 TSalmonRenderer::GetFogColor()
void TSalmonRenderer::DrawTriangleList(const TTriangleList& triangleList)
{
AssertIfInMainThread();
BOOST_FOREACH(auto& i, triangleList.Data.Vec2CoordArr)
{
glBindBuffer(GL_ARRAY_BUFFER, triangleList.VertBufferArr[i.first]->Buffer);

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@ -15,6 +15,8 @@ void TApplication::OuterInit(int screenWidth, int screenHeight, float matrixWidt
ResourceManager = new TResourceManager;
ResourceManager->MainThreadId = boost::this_thread::get_id();
Renderer = new TSalmonRendererAndroid;
ResourceManager->ScriptManager.BindBasicFunctions();

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@ -74,6 +74,8 @@ void TApplicationAncestor::OuterDeinit()
void TApplicationAncestor::OuterDraw()
{
TryUpdateMainThreadId();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
@ -103,6 +105,8 @@ void TApplicationAncestor::OuterDraw()
void TApplicationAncestor::OuterUpdate(cardinal timer)
{
TryUpdateMainThreadId();
ResourceManager->Update(timer);
InnerUpdate(timer);

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@ -23,9 +23,27 @@ TTextureListClass::TTextureListClass()
CreateFunctionMap[".png"] = boost::bind(&TTextureListClass::CreateTexDataFromPng, this, _1, _2);
CreateFunctionMap[".tga"] = boost::bind(&TTextureListClass::CreateTexDataFromTga, this, _1, _2);
/*
AddFunctionMap["bmp24"] = boost::bind(&TTextureListClass::AddTextureBmp24Data, this, _1);
AddFunctionMap["bmp32"] = boost::bind(&TTextureListClass::AddTextureBmp32Data, this, _1);
Let's use inner functions!
*/
AddFunctionMap["bmp24"] = [this](TTextureData& texData) -> cardinal
{
boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureBmp24Data, this, texData);
return PerformInMainThread<cardinal>(f);
};
AddFunctionMap["bmp32"] = [this](TTextureData& texData) -> cardinal
{
boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureBmp32Data, this, texData);
return PerformInMainThread<cardinal>(f);
};
}
TTextureListClass::~TTextureListClass()
@ -40,6 +58,171 @@ void TTextureListClass::Clear()
PerformInMainThreadAsync(boost::bind(&TTextureListClass::InnerClear, this));
}
cardinal TTextureListClass::InnerAddEmptyTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#ifdef TARGET_WIN32
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
#endif
#ifndef TARGET_WIN32 //TARGET_ANDROID or TARGET_IOS
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
#endif
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
}
cardinal TTextureListClass::InnerAddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
#ifdef TARGET_WIN32
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+0, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+1, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+2, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+3, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+4, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+5, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
#endif
#ifndef TARGET_WIN32 //TARGET_IOS or TARGET_ANDROID
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+0, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+1, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+2, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+3, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+4, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+5, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
#endif
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
}
cardinal TTextureListClass::InnerAddDepthTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
#ifdef TARGET_WIN32
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
#endif
#ifdef TARGET_ANDROID
throw ErrorToLog("Trying to create depth texture on Android!!!");
return 0;
#endif
#ifdef TARGET_IOS
throw ErrorToLog("Trying to create depth texture on iOS!!!");
return 0;
#endif
}
void TTextureListClass::InnerDeleteTexture(TTextureMap::iterator itr)
{
AssertIfInMainThread();
(itr->second.RefCount)--;
if (itr->second.RefCount == 0)
{
glDeleteTextures(1, &(itr->second.TexID));
*Console << "ResourceManager::TexList texture " + (itr->first) + " deleted";
TexMap.erase(itr);
}
else
*Console<<"ResourceManager::TexList texture "+(itr->first)+" reference deleted";
}
void TTextureListClass::InnerClear()
{
@ -64,12 +247,10 @@ void TTextureListClass::Serialize(boost::property_tree::ptree& propertyTree)
BOOST_FOREACH(boost::property_tree::ptree::value_type &v, propertyTree.get_child("Textures"))
{
std::string fileName = v.second.get<std::string>("FileName");
std::string texName = v.second.get<std::string>("TexName", "");
AddTexture(fileName, texName);
}
}
@ -210,8 +391,6 @@ bool TTextureListClass::CreateTexDataFromBmp32(const std::string& filename, TTex
texData.Data[x + 3] = fileArr[pos++];
}
//delete [] fileArr;
return true;
}
@ -415,7 +594,6 @@ cardinal TTextureListClass::AddTextureBmp24Data(const TTextureData& texData)
glBindTexture(GL_TEXTURE_2D, TexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
@ -502,8 +680,6 @@ cardinal TTextureListClass::GetTextureWidth(const std::string& texName)
cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std::string texName)
{
AssertIfInMainThread();
cardinal TexID;
if (texName == "")
@ -526,16 +702,12 @@ cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std:
NormalizeTexData(texData);
TexID = AddFunctionMap[std::string(texData.Format)](texData);
if (TexID != 0)
{
*Console<<"ResourceManager::TexList Texture added: "+texName+" with id = "+tostr(TexID);
TexMap[texName].RefCount = 1;
TexMap[texName].TexID = TexID;
TexMap[texName].Width = texData.Width;
TexMap[texName].Height = texData.Height;
}
else
*Console<<"ResourceManager::TexList ERROR - TEXTURE ADD TO OPENGL FAILED: "+texName;
}
else
{
@ -565,16 +737,13 @@ cardinal TTextureListClass::AddTexture(const std::string& fileName, std::string
{
std::string fullFileName = ResourceManager->PathToResources + fileName;
boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureDirectly, this, fullFileName, texName);
return PerformInMainThread<cardinal>(f);
return AddTextureDirectly(fullFileName, texName);
}
cardinal TTextureListClass::AddTextureFromUserdata(const std::string& fileName, std::string texName)
{
if (!IsFileExistsInUserData(fileName))
{
throw ErrorToLog("File not found in userdata: "+fileName);
@ -582,16 +751,12 @@ cardinal TTextureListClass::AddTextureFromUserdata(const std::string& fileName,
std::string fullFileName = GetFilePathUserData(fileName);
boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureDirectly, this, fullFileName, texName);
return PerformInMainThread<cardinal>(f);
return AddTextureDirectly(fullFileName, texName);
}
cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
{
AssertIfInMainThread();
filename[0] = ResourceManager->PathToResources + filename[0];
filename[1] = ResourceManager->PathToResources + filename[1];
@ -620,11 +785,9 @@ cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
*Console<<"ResourceManager::TexList ERROR - TEXTURE LOAD FAILED: "+texname;
return 0;
}
}
else
{
*Console<<"ResourceManager::TexList ERROR - FORMAT NOT SUPPORTED: "+texext;
return 0;
}
@ -633,9 +796,9 @@ cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
//All textures have been inserted into texData[6], lets add them
TexID = AddCubemapTextureBmp24Data(texData);
boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddCubemapTextureBmp24Data, this, texData);
//for (int j = 0; j < 6; j++) delete [] texData[j].Data;
TexID = PerformInMainThread<cardinal>(f);
if (TexID != 0)
{
@ -663,195 +826,46 @@ cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
cardinal TTextureListClass::AddEmptyTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
#ifdef TARGET_WIN32
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
#endif
#ifndef TARGET_WIN32 //TARGET_ANDROID or TARGET_IOS
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
#endif
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
boost::function<cardinal()> f = boost::bind(&TTextureListClass::InnerAddEmptyTexture, this, texName, width, height);
return PerformInMainThread<cardinal>(f);
}
cardinal TTextureListClass::AddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
boost::function<cardinal()> f = boost::bind(&TTextureListClass::InnerAddEmptyCubemapTexture, this, texName, width, height);
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_CUBE_MAP, texID);
#ifdef TARGET_WIN32
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+0, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+1, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+2, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+3, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+4, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+5, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
#endif
#ifndef TARGET_WIN32 //TARGET_IOS or TARGET_ANDROID
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+0, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+1, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+2, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+3, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+4, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+5, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
#endif
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
return PerformInMainThread<cardinal>(f);
}
cardinal TTextureListClass::AddDepthTexture(const std::string& texName, cardinal width, cardinal height)
{
AssertIfInMainThread();
#ifdef TARGET_WIN32
cardinal texID;
if (TexMap.count(texName) == 0)
{
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_TEXTURE_MODE, GL_INTENSITY);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
else
{
TexMap[texName].RefCount++;
texID = TexMap[texName].TexID;
}
return texID;
#endif
#ifdef TARGET_ANDROID
throw ErrorToLog("Trying to create depth texture on Android!!!");
return 0;
#endif
#ifdef TARGET_IOS
throw ErrorToLog("Trying to create depth texture on iOS!!!");
return 0;
#endif
boost::function<cardinal()> f = boost::bind(&TTextureListClass::InnerAddEmptyCubemapTexture, this, texName, width, height);
return PerformInMainThread<cardinal>(f);
}
void TTextureListClass::DeleteTexture(const std::string& texName)
{
AssertIfInMainThread();
if (TexMap.count(texName) != 0)
{
--TexMap[texName].RefCount;
if (TexMap[texName].RefCount == 0)
{
glDeleteTextures(1,&(TexMap[texName].TexID));
TexMap.erase(texName);
*Console<<"ResourceManager::TexList texture "+texName+" deleted";
}
else
*Console<<"ResourceManager::TexList texture "+texName+" reference deleted";
InnerDeleteTexture(TexMap.find(texName));
}
}
void TTextureListClass::DeleteTexture(cardinal texID)
{
AssertIfInMainThread();
TTextureMap::iterator i = TexMap.begin();
while (i != TexMap.end())
{
if (i->second.TexID == texID)
{
(i->second.RefCount)--;
if (i->second.RefCount == 0)
{
glDeleteTextures(1,&(i->second.TexID));
*Console << "ResourceManager::TexList texture " + (i->first) + " deleted";
TexMap.erase(i);
}
else
*Console<<"ResourceManager::TexList texture "+(i->first)+" reference deleted";
InnerDeleteTexture(i);
i = TexMap.end(); //to go out of loop
}
else
{

View File

@ -7,7 +7,15 @@ namespace SE
{
if (boost::this_thread::get_id() != ResourceManager->MainThreadId)
{
throw ErrorToLog("ERROR! AssertIfInMainThread failed!");
throw ErrorToLog("ERROR! AssertIfInMainThread - assert failed!");
}
}
void TryUpdateMainThreadId()
{
if (boost::this_thread::get_id() != ResourceManager->MainThreadId)
{
ResourceManager->MainThreadId = boost::this_thread::get_id();
}
}