boost::asio for resource manager threads

This commit is contained in:
vladislav.khorev committed 2013-02-20 05:10:38 +00:00
1 parent 06652bfa0d
commit a68e798a89
7 files changed
+48 -10

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+3 -3
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@@ -55,10 +55,10 @@ public:
boost::thread::id MainThreadId;
std::vector<boost::function<void()>> MainThreadAsyncFunctionArr;
//std::vector<boost::function<void()>> MainThreadAsyncFunctionArr;
boost::mutex FuncListMutex;
std::list<TFuncToPerform> MainThreadSyncFunctionList;
//boost::mutex FuncListMutex;
//std::list<TFuncToPerform> MainThreadSyncFunctionList;
TTextureListClass TexList;
TModelManager ModelManager;
+6 -1
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@@ -1,13 +1,18 @@
#ifndef THREAD_UTILS_H_INCLUDED
#define THREAD_UTILS_H_INCLUDED
#include "boost/asio.hpp"
#include "boost/signal.hpp"
#include "boost/thread.hpp"
namespace SE
{
extern boost::asio::io_service MainThreadIoService;
#ifndef UTILS_ENGINE
/*
struct TFuncToPerform
{
private:
@@ -23,7 +28,7 @@ namespace SE
std::shared_ptr<boost::mutex> LockerPtr;
boost::function<void()> Func;
};
};*/
void AssertIfInMainThread();
+15 -1
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@@ -24,7 +24,21 @@ namespace SE
template<typename RETURNTYPE>
RETURNTYPE PerformInMainThread(boost::function<RETURNTYPE()> f)
{
if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
{
return f();
}
else
{
RETURNTYPE result;
boost::function<void()> cover_f = [&result, f]() { result = f(); };
MainThreadIoService.post(cover_f);
return result;
}
/*
if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
{
return f();
@@ -57,7 +71,7 @@ namespace SE
return result;
}
}*/
}
} //namespace SE
+3 -1
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@@ -15,10 +15,12 @@ Here goes all functions that are platform-specific
When I make iOS/Mac/Linux port, I will make same API pair h/cpp
*/
//Not in use, wow
/*
void GetWindowWidthHeight(int& width, int& height);
int GetWindowWidth();
int GetWindowHeight();
int GetWindowHeight();*/
} //namespace SE
+5 -3
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@@ -25,12 +25,12 @@ TResourceManager* ResourceManager;
void TResourceManager::Update(cardinal timer)
{
FuncListMutex.lock();
//FuncListMutex.lock();
SoundManager.Update(timer);
GUIManager.Update(timer);
/*
if (MainThreadAsyncFunctionArr.size() != 0)
{
MainThreadAsyncFunctionArr[0]();
@@ -52,7 +52,9 @@ void TResourceManager::Update(cardinal timer)
itr->LockerPtr->unlock();
}
FuncListMutex.unlock();
FuncListMutex.unlock();*/
MainThreadIoService.run();
MainThreadIoService.reset();
}
TResourceManager::~TResourceManager()
+13
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@@ -3,6 +3,8 @@
namespace SE
{
boost::asio::io_service MainThreadIoService;
#ifndef UTILS_ENGINE
void AssertIfInMainThread()
{
@@ -22,6 +24,7 @@ namespace SE
void PerformInMainThreadAsync(boost::function<void()> f)
{
/*
if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
{
f();
@@ -29,7 +32,17 @@ namespace SE
else
{
ResourceManager->MainThreadAsyncFunctionArr.push_back(f);
}*/
if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
{
f();
}
else
{
MainThreadIoService.dispatch(f);
}
}
#endif
+3 -1
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@@ -8,6 +8,8 @@ Here goes all functions that are platform-specific
When I make iOS/Mac/Linux port, I will make same API pair h/cpp
*/
//Not in use, wow
/*
void GetWindowWidthHeight(HWND hwnd, int& width, int& height)
{
RECT rc;
@@ -32,5 +34,5 @@ int GetWindowHeight(HWND hwnd)
return rc.bottom;
}
*/
} //namespace SE