texture manager update + updating panoramic camera
This commit is contained in:
parent
8fdd1da938
commit
c657c91851
@ -52,10 +52,12 @@
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<ClInclude Include="..\include\Utils\DataTypes\NewDataTypes.h" />
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<ClInclude Include="..\include\Utils\ErrorTypes\ErrorTypes.h" />
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<ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" />
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<ClInclude Include="..\include\Utils\JpegHelper.h" />
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<ClInclude Include="..\include\Utils\Network\Network.h" />
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<ClInclude Include="..\include\Utils\Network\SignalSender.h" />
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<ClInclude Include="..\include\Utils\PngHelper.h" />
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<ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" />
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<ClInclude Include="..\include\Utils\TgaLoader.h" />
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<ClInclude Include="..\include\Utils\ThreadUtils.h" />
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<ClInclude Include="..\include\Utils\ThreadUtilsImpl.h" />
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<ClInclude Include="..\include\Utils\Utils.h" />
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@ -94,10 +96,12 @@
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<ClCompile Include="..\src\Utils\DataTypes\DataTypes.cpp" />
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<ClCompile Include="..\src\Utils\DataTypes\NewDataTypes.cpp" />
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<ClCompile Include="..\src\Utils\FileUtils\FileUtils.cpp" />
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<ClCompile Include="..\src\Utils\JpegHelper.cpp" />
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<ClCompile Include="..\src\Utils\Network\Network.cpp" />
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<ClCompile Include="..\src\Utils\PngHelper.cpp" />
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<ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
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<ClCompile Include="..\src\Utils\SimpleTimer.cpp" />
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<ClCompile Include="..\src\Utils\TgaLoader.cpp" />
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<ClCompile Include="..\src\Utils\ThreadUtils.cpp" />
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<ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" />
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</ItemGroup>
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@ -152,7 +156,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510;$(LibsPath)\jpeg-9;$(LibsPath)\jpeg-9\vc10</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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@ -43,6 +43,8 @@ struct TPanoramicCamera : public TCameraInterface
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void CalcCamVec();
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void SetCamView();
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void SetCamShift(const vec3& camShift);
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};
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struct TPitCamera : public TCameraInterface
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@ -16,6 +16,8 @@ This code contains texture manager
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#include "include/Utils/Utils.h"
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#include "include/Utils/PngHelper.h"
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#include "include/Utils/JpegHelper.h"
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#include "include/Utils/TgaLoader.h"
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#include "include/ScriptManager/ScriptManager.h"
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namespace SE
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@ -40,7 +42,7 @@ struct TTextureData
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boost::shared_array<char> Data;
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};
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typedef std::map<std::string, TTextureInfo, std::less<std::string> > TTextureMap;
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typedef std::map<std::string, TTextureInfo, std::less<std::string>> TTextureMap;
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class TTextureListClass : public TSerializeInterface, public TFunctionBinderInterface
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@ -58,6 +60,7 @@ protected:
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bool CreateTexDataFromBmp32(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromTga(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromPng(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromJpg(const std::string& filename, TTextureData& texData);
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cardinal AddTextureBmp24Data(const TTextureData& texData); //MAIN THREAD ONLY
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cardinal AddTextureBmp32Data(const TTextureData& texData); //MAIN THREAD ONLY
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@ -38,13 +38,83 @@ bool findString(char* in, char* list);
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bool IsFileExistsInUserData(const std::string& filename);
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std::string GetFilePathUserData(const std::string& filename);
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//utitily to process texture uploading
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inline char* GetFileName(const char* filename)
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{
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char* fname = (char*)filename + strlen(filename);
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while ((*fname != '\\')&&(*fname != '/')&&(fname >= filename ))
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--fname;
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++fname;
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return fname;
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}
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inline std::string GetFileName(const std::string& filename)
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{
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std::string::const_iterator i = filename.end() - 1;
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while ((i > filename.begin() )&&(*i != '\\')&&(*i != '/'))
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--i;
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if (*i == '\\' || *i == '/')
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{
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i++;
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}
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return std::string(i, filename.end());
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}
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//utitily to process texture uploading
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inline char* GetFileExt(const char* filename)
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{
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char* fext = (char*)filename + strlen(filename);
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while (*fext != '.')
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--fext;
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return fext;
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}
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inline std::string GetFileExt(const std::string& filename)
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{
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std::string::const_iterator i = filename.end() - 1;
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while (*i != '.')
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--i;
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return std::string(i, filename.end());
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}
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inline std::string GetFileNameWithoutExt(const std::string& filename)
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{
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std::string result = GetFileName(filename);
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std::string::const_iterator i = result.end() - 1;
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while (*i != '.')
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--i;
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return std::string(result.begin(), i);
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}
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std::string GetFilePath(const std::string& filename);
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#ifdef TARGET_WIN32
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void GetFileList(const std::string& searchkey, std::vector<std::string> &list);
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std::string AutocompleteExtension(const std::string& fileName);
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template<typename TYPENAME>
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boost::shared_array<TYPENAME> CreateMemFromFile(const std::string& fileName, cardinal& intCount)
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{
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@ -57,11 +127,9 @@ boost::shared_array<TYPENAME> CreateMemFromFile(const std::string& fileName, car
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size_t result;
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TYPENAME* fileData;
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std::string realFileName = fileName;
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if (fopen_s(&pFile, realFileName.c_str(), "rb" ) != 0)
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if (fopen_s(&pFile, fileName.c_str(), "rb" ) != 0)
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{
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throw ErrorToLog("File not loaded: " + fileName);
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}
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@ -196,70 +264,6 @@ boost::shared_array<TYPENAME> CreateMemFromFile(const std::string& fileName, car
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#endif
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//utitily to process texture uploading
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inline char* GetFileName(const char* filename)
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{
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char* fname = (char*)filename + strlen(filename);
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while ((*fname != '\\')&&(*fname != '/')&&(fname >= filename ))
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--fname;
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++fname;
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return fname;
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}
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inline std::string GetFileName(const std::string& filename)
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{
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std::string::const_iterator i = filename.end() - 1;
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while ((i > filename.begin() )&&(*i != '\\')&&(*i != '/'))
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--i;
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if (*i == '\\' || *i == '/')
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{
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i++;
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}
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return std::string(i, filename.end());
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}
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//utitily to process texture uploading
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inline char* GetFileExt(const char* filename)
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{
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char* fext = (char*)filename + strlen(filename);
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while (*fext != '.')
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--fext;
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return fext;
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}
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inline std::string GetFileExt(const std::string& filename)
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{
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std::string::const_iterator i = filename.end() - 1;
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while (*i != '.')
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--i;
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return std::string(i, filename.end());
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}
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inline std::string GetFileNameWithoutExt(const std::string& filename)
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{
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std::string result = GetFileName(filename);
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std::string::const_iterator i = result.end() - 1;
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while (*i != '.')
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--i;
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return std::string(result.begin(), i);
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}
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std::string GetFilePath(const std::string& filename);
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#ifdef TARGET_IOS
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//Special for IOS, because Foundation.h conflicts with sq_plus.h
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16
include/Utils/JpegHelper.h
Normal file
16
include/Utils/JpegHelper.h
Normal file
@ -0,0 +1,16 @@
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#ifndef JPEG_HELPER_H_INCLUDED
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#define JPEG_HELPER_H_INCLUDED
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#include <string>
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namespace SE
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{
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struct TTextureData; // Find it in SalmonTexture.h
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bool LoadJpg(const std::string& filename, TTextureData& texData);
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} //namespace SE
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#endif //JPEG_HELPER_H_INCLUDED
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55
include/Utils/TgaLoader.h
Normal file
55
include/Utils/TgaLoader.h
Normal file
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#ifndef TGA_LOADER_H_INCLUDED
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#define TGA_LOADER_H_INCLUDED
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#include "include/Utils/Utils.h"
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//Thanks to NeHe
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namespace SE
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{
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const int CONST_TGA_OUTER_HEADER_SIZE = 12;
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typedef struct
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{
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GLubyte Header[CONST_TGA_OUTER_HEADER_SIZE]; // TGA File Header
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} TGAHeader;
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const int CONST_TGA_INNER_HEADER_SIZE = 6;
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typedef struct
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{
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GLubyte header[CONST_TGA_INNER_HEADER_SIZE]; // First 6 Useful Bytes From The Header
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GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
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GLuint temp; // Temporary Variable
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GLuint type;
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GLuint Height; //Height of Image
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GLuint Width; //Width ofImage
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GLuint Bpp; // Bits Per Pixel
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} TGA;
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//TGAHeader tgaheader; // TGA header
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//TGA tga; // TGA image data
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extern GLubyte uTGAcompare[12]; // Uncompressed TGA Header
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extern GLubyte cTGAcompare[12]; // Compressed TGA Header
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struct TTextureData; // Find it in SalmonTexture.h
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bool LoadTGA(const std::string& filename, TTextureData& texture);
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bool LoadUncompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA); // Load an Uncompressed file
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bool LoadCompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA); // Load a Compressed file
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} //namespace SE
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#endif //TGA_LOADER_H_INCLUDED
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@ -197,6 +197,14 @@ void TPanoramicCamera::SetCamView()
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}
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void TPanoramicCamera::SetCamShift(const vec3& camShift)
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{
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CamShift = camShift;
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Renderer->CalcCamPos();
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}
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void TPitCamera::SetCamView()
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{
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Renderer->LoadIdentity();
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@ -9,6 +9,9 @@
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#include "boost/assign.hpp"
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#include "jpeglib.h"
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#include <setjmp.h>
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namespace SE
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{
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@ -22,13 +25,9 @@ TTextureListClass::TTextureListClass()
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CreateFunctionMap[".bmp32"] = boost::bind(&TTextureListClass::CreateTexDataFromBmp32, this, _1, _2);
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CreateFunctionMap[".png"] = boost::bind(&TTextureListClass::CreateTexDataFromPng, this, _1, _2);
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CreateFunctionMap[".tga"] = boost::bind(&TTextureListClass::CreateTexDataFromTga, this, _1, _2);
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/*
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AddFunctionMap["bmp24"] = boost::bind(&TTextureListClass::AddTextureBmp24Data, this, _1);
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AddFunctionMap["bmp32"] = boost::bind(&TTextureListClass::AddTextureBmp32Data, this, _1);
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Let's use inner functions!
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*/
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CreateFunctionMap[".jpg"] = boost::bind(&TTextureListClass::CreateTexDataFromJpg, this, _1, _2);
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CreateFunctionMap[".jpeg"] = boost::bind(&TTextureListClass::CreateTexDataFromJpg, this, _1, _2);
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AddFunctionMap["bmp24"] = [this](TTextureData& texData) -> cardinal
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{
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@ -396,121 +395,22 @@ bool TTextureListClass::CreateTexDataFromBmp32(const std::string& filename, TTex
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bool TTextureListClass::CreateTexDataFromTga(const std::string& filename, TTextureData& texData)
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{
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bool result = LoadTGA(filename, texData);
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cardinal fileSize;
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boost::shared_array<char> fileArr = CreateMemFromFile<char>(filename, fileSize);
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if (fileSize < 22)
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if (!result)
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{
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throw ErrorFileNotCorrect(filename);
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texData.Width = *reinterpret_cast<unsigned short int*>(&fileArr[12]);
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texData.Height = *reinterpret_cast<unsigned short int*>(&fileArr[14]);
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char textLength = fileArr[0];
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char dataType = fileArr[2];
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char bitsPerPixel = fileArr[16];
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if (bitsPerPixel == 24)
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{
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texData.DataSize = texData.Height * texData.Width * 3;
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texData.Data = boost::shared_array<char>(new char [texData.DataSize]);
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strcpy(texData.Format, "bmp24");
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}
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else
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if (bitsPerPixel == 32)
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{
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texData.DataSize = texData.Height * texData.Width * 4;
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texData.Data = boost::shared_array<char>(new char [texData.DataSize]);
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strcpy(texData.Format, "bmp32");
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}
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else
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throw ErrorFileNotCorrect(filename);
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int bytesPerPixel = bitsPerPixel / 8;
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return result;
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unsigned char blockInfo;
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char whatItIs;
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unsigned int numPixels;
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}
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cardinal n = 0;
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int filePos = textLength + 18;
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if (dataType == 2)
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{
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for(cardinal n = 0; n < texData.Height * texData.Width; n++)
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{
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texData.Data[n*bytesPerPixel + 2] = fileArr[filePos++];
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texData.Data[n*bytesPerPixel + 1] = fileArr[filePos++];
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texData.Data[n*bytesPerPixel + 0] = fileArr[filePos++];
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if (bitsPerPixel == 32)
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{
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texData.Data[n*bytesPerPixel + 3] = fileArr[filePos++];
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}
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}
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}
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else if (dataType == 10)
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{
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throw ErrorToLog("RLE-compressed TGA is not supported yet: "+filename);
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while (n < texData.Height * texData.Width)
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{
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blockInfo = fileArr[filePos++];
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whatItIs = blockInfo & 128;
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numPixels = blockInfo & 127;
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if (whatItIs)
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{
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for (cardinal i=0; i<numPixels; i++)
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{
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texData.Data[n*bytesPerPixel + 0] = fileArr[filePos + 0];
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texData.Data[n*bytesPerPixel + 1] = fileArr[filePos + 1];
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texData.Data[n*bytesPerPixel + 2] = fileArr[filePos + 2];
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if (bitsPerPixel == 32)
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{
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texData.Data[n*bytesPerPixel + 3] = fileArr[filePos + 3];
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}
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n++;
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}
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if (bitsPerPixel == 32)
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{
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filePos += 4;
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}
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else
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{
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filePos += 3;
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}
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}
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else
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{
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for (cardinal i=0; i<numPixels; i++)
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{
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texData.Data[n*bytesPerPixel + 0] = fileArr[filePos++];
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texData.Data[n*bytesPerPixel + 1] = fileArr[filePos++];
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texData.Data[n*bytesPerPixel + 2] = fileArr[filePos++];
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if (bitsPerPixel == 32)
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{
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texData.Data[n*bytesPerPixel + 3] = fileArr[filePos++];
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}
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n++;
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}
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}
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}
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}
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else
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throw ErrorFileNotCorrect(filename);
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return true;
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bool TTextureListClass::CreateTexDataFromJpg(const std::string& filename, TTextureData& texData)
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{
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return LoadJpg(filename, texData);
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}
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@ -682,11 +582,6 @@ cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std:
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{
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cardinal TexID;
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||||
|
||||
if (texName == "")
|
||||
{
|
||||
texName = GetFileName(filename);
|
||||
}
|
||||
|
||||
//Basically:
|
||||
if (filename == "")
|
||||
return 0;
|
||||
@ -730,14 +625,29 @@ cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std:
|
||||
|
||||
cardinal TTextureListClass::AddTexture(const std::string& fileName)
|
||||
{
|
||||
return AddTexture(fileName, "");
|
||||
return AddTexture(fileName, GetFileName(fileName));
|
||||
}
|
||||
|
||||
cardinal TTextureListClass::AddTexture(const std::string& fileName, std::string texName)
|
||||
{
|
||||
std::string fullFileName = ST::PathToResources + fileName;
|
||||
|
||||
std::string fullFileName = ST::PathToResources + fileName;
|
||||
|
||||
return AddTextureDirectly(fullFileName, texName);
|
||||
std::string realFileName;
|
||||
|
||||
if (GetFileName(fileName).find('.') == std::string::npos)
|
||||
{
|
||||
realFileName = AutocompleteExtension(fullFileName); //AutocompleteExtension works for Windows only
|
||||
}
|
||||
else
|
||||
{
|
||||
realFileName = fullFileName; //AutocompleteExtension works for Windows only
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
return AddTextureDirectly(realFileName, texName);
|
||||
}
|
||||
|
||||
|
||||
|
@ -111,6 +111,30 @@ void GetFileList(const std::string& searchkey, std::vector<std::string> &list)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string AutocompleteExtension(const std::string& fileName)
|
||||
{
|
||||
std::string filePath = GetFilePath(fileName);
|
||||
|
||||
std::vector<std::string> list;
|
||||
|
||||
GetFileList(fileName+".bmp", list);
|
||||
GetFileList(fileName+".bmp32", list);
|
||||
GetFileList(fileName+".tga", list);
|
||||
GetFileList(fileName+".png", list);
|
||||
GetFileList(fileName+".jpg", list);
|
||||
|
||||
|
||||
if (list.size() == 0)
|
||||
{
|
||||
throw ErrorToLog("AutocompleteExtension - file not found!");
|
||||
}
|
||||
|
||||
return filePath+list[0];
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef TARGET_IOS
|
||||
|
116
src/Utils/JpegHelper.cpp
Normal file
116
src/Utils/JpegHelper.cpp
Normal file
@ -0,0 +1,116 @@
|
||||
#include "include/Utils/JpegHelper.h"
|
||||
#include "include/Utils/Utils.h"
|
||||
#include "include/TextureManager/SalmonTexture.h"
|
||||
|
||||
|
||||
#include "boost/gil/gil_all.hpp"
|
||||
#include "boost/gil/extension/numeric/sampler.hpp"
|
||||
#include "boost/gil/extension/numeric/resample.hpp"
|
||||
|
||||
#include "boost/assign.hpp"
|
||||
|
||||
#include "jpeglib.h"
|
||||
#include <setjmp.h>
|
||||
|
||||
namespace SE
|
||||
{
|
||||
|
||||
struct my_error_mgr
|
||||
{
|
||||
struct jpeg_error_mgr pub;
|
||||
jmp_buf setjmp_buffer;
|
||||
};
|
||||
|
||||
|
||||
METHODDEF(void)
|
||||
my_error_exit (j_common_ptr cinfo)
|
||||
{
|
||||
my_error_mgr* myerr = (my_error_mgr*) cinfo->err;
|
||||
(*cinfo->err->output_message) (cinfo);
|
||||
longjmp(myerr->setjmp_buffer, 1);
|
||||
|
||||
throw ErrorToLog("JPEG Error!");
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool LoadJpg(const std::string& filename, TTextureData& texData)
|
||||
{
|
||||
|
||||
jpeg_decompress_struct cinfo;
|
||||
|
||||
my_error_mgr jerr;
|
||||
|
||||
JSAMPARRAY buffer;
|
||||
int row_stride;
|
||||
|
||||
|
||||
cardinal fileSize;
|
||||
|
||||
boost::shared_array<unsigned char> fileArr = CreateMemFromFile<unsigned char>(filename, fileSize);
|
||||
|
||||
cinfo.err = jpeg_std_error(&jerr.pub);
|
||||
jerr.pub.error_exit = my_error_exit;
|
||||
|
||||
jpeg_create_decompress(&cinfo);
|
||||
|
||||
jpeg_mem_src(&cinfo, &fileArr[0], fileSize);
|
||||
|
||||
|
||||
jpeg_read_header(&cinfo, TRUE);
|
||||
|
||||
jpeg_start_decompress(&cinfo);
|
||||
|
||||
row_stride = cinfo.output_width * cinfo.output_components;
|
||||
|
||||
buffer = (*cinfo.mem->alloc_sarray)
|
||||
((j_common_ptr) &cinfo, JPOOL_IMAGE, row_stride, 1);
|
||||
|
||||
|
||||
if (cinfo.output_components == 3)
|
||||
{
|
||||
strcpy(texData.Format, "bmp24");
|
||||
}
|
||||
else if (cinfo.output_components == 4)
|
||||
{
|
||||
strcpy(texData.Format, "bmp32");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw ErrorToLog("cinfo.output_components unknown value!");
|
||||
}
|
||||
|
||||
texData.Width = cinfo.output_width;
|
||||
|
||||
texData.Height = cinfo.output_height;
|
||||
|
||||
texData.DataSize = cinfo.output_height * cinfo.output_width * cinfo.output_components;
|
||||
texData.Data = boost::shared_array<char>(new char[texData.DataSize]);
|
||||
|
||||
while (cinfo.output_scanline < cinfo.output_height)
|
||||
{
|
||||
JDIMENSION read_now = jpeg_read_scanlines(&cinfo, buffer, 1);
|
||||
memcpy(&texData.Data[(cinfo.output_scanline - read_now) * cinfo.output_width * cinfo.output_components], buffer[0], row_stride);
|
||||
}
|
||||
|
||||
jpeg_finish_decompress(&cinfo);
|
||||
|
||||
jpeg_destroy_decompress(&cinfo);
|
||||
|
||||
using namespace boost::gil;
|
||||
|
||||
boost::shared_array<char> newData(new char[texData.Height * texData.Width * 3]);
|
||||
|
||||
rgb8_view_t oldView = interleaved_view(texData.Width, texData.Height, reinterpret_cast<const rgb8_ptr_t>(texData.Data.get()), texData.DataSize / texData.Height);
|
||||
|
||||
rgb8_view_t newView = interleaved_view(texData.Width, texData.Height, reinterpret_cast<const rgb8_ptr_t>(newData.get()), texData.DataSize / texData.Height);
|
||||
|
||||
copy_pixels(flipped_up_down_view(oldView), newView);
|
||||
|
||||
texData.Data = newData;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
} //namespace SE
|
246
src/Utils/TgaLoader.cpp
Normal file
246
src/Utils/TgaLoader.cpp
Normal file
@ -0,0 +1,246 @@
|
||||
#include "include/Utils/TgaLoader.h"
|
||||
#include "include/Utils/Utils.h"
|
||||
|
||||
#include "include/TextureManager/SalmonTexture.h"
|
||||
//Thanks to NeHe
|
||||
|
||||
namespace SE
|
||||
{
|
||||
|
||||
|
||||
|
||||
GLubyte uTGAcompare[12] = {0,0,2, 0,0,0,0,0,0,0,0,0}; // Uncompressed TGA Header
|
||||
GLubyte cTGAcompare[12] = {0,0,10,0,0,0,0,0,0,0,0,0}; // Compressed TGA Header
|
||||
|
||||
|
||||
|
||||
|
||||
//bool LoadTGA(Texture * texture, char * filename) // Load a TGA file
|
||||
bool LoadTGA(const std::string& filename, TTextureData& texture) // Load a TGA file
|
||||
{
|
||||
|
||||
cardinal byteCount;
|
||||
|
||||
boost::shared_array<char> fTGA = CreateMemFromFile<char>(filename, byteCount);
|
||||
|
||||
TGAHeader tgaheader;
|
||||
|
||||
tgaheader = *(reinterpret_cast<TGAHeader*>(&fTGA[0]));
|
||||
|
||||
if(memcmp(uTGAcompare, &tgaheader, sizeof(tgaheader)) == 0) // See if header matches the predefined header of
|
||||
{ // an Uncompressed TGA image
|
||||
return LoadUncompressedTGA(texture, fTGA); // If so, jump to Uncompressed TGA loading code
|
||||
}
|
||||
else if(memcmp(cTGAcompare, &tgaheader, sizeof(tgaheader)) == 0) // See if header matches the predefined header of
|
||||
{ // an RLE compressed TGA image
|
||||
return LoadCompressedTGA(texture, fTGA); // If so, jump to Compressed TGA loading code
|
||||
}
|
||||
else // If header matches neither type
|
||||
{
|
||||
return false; // Exit function
|
||||
}
|
||||
// All went well, continue on
|
||||
}
|
||||
|
||||
|
||||
//bool LoadUncompressedTGA(Texture * texture, char * filename, FILE * fTGA) // Load an uncompressed TGA (note, much of this code is based on NeHe's
|
||||
bool LoadUncompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA) // Load an uncompressed TGA (note, much of this code is based on NeHe's
|
||||
{ // TGA Loading code nehe.gamedev.net)
|
||||
TGA tga;
|
||||
|
||||
int shift = sizeof(TGAHeader);
|
||||
|
||||
memcpy(tga.header, &fTGA[shift], CONST_TGA_INNER_HEADER_SIZE);
|
||||
|
||||
shift += CONST_TGA_INNER_HEADER_SIZE;
|
||||
|
||||
|
||||
texture.Width = tga.header[1] * 256 + tga.header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
|
||||
texture.Height = tga.header[3] * 256 + tga.header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
|
||||
|
||||
int bitsPerPixel = tga.header[4];
|
||||
|
||||
if (bitsPerPixel == 24)
|
||||
{
|
||||
strcpy(texture.Format, "bmp24");
|
||||
}
|
||||
else if (bitsPerPixel == 32)
|
||||
{
|
||||
strcpy(texture.Format, "bmp32");
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//texture->bpp = tga.header[4]; // Determine the bits per pixel
|
||||
|
||||
|
||||
tga.Width = texture.Width; // Copy width into local structure
|
||||
tga.Height = texture.Height; // Copy height into local structure
|
||||
tga.Bpp = bitsPerPixel; // Copy BPP into local structure
|
||||
|
||||
if((texture.Width <= 0) || (texture.Height <= 0)) // Make sure all information is valid
|
||||
{
|
||||
return false; // Return failed
|
||||
}
|
||||
|
||||
|
||||
tga.bytesPerPixel = (tga.Bpp / 8); // Compute the number of BYTES per pixel
|
||||
|
||||
tga.imageSize = (tga.bytesPerPixel * tga.Width * tga.Height); // Compute the total amout ofmemory needed to store data
|
||||
|
||||
texture.DataSize = tga.imageSize;
|
||||
texture.Data = boost::shared_array<char>(new char [texture.DataSize]);
|
||||
|
||||
memcpy(&texture.Data[0], &fTGA[shift], texture.DataSize);
|
||||
|
||||
|
||||
// Byte Swapping Optimized By Steve Thomas
|
||||
for(GLuint cswap = 0; cswap < (int)tga.imageSize; cswap += tga.bytesPerPixel)
|
||||
{
|
||||
texture.Data[cswap] ^= texture.Data[cswap+2] ^=
|
||||
texture.Data[cswap] ^= texture.Data[cswap+2];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//bool LoadCompressedTGA(Texture * texture, char * filename, FILE * fTGA) // Load COMPRESSED TGAs
|
||||
bool LoadCompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA) // Load COMPRESSED TGAs
|
||||
{
|
||||
|
||||
TGA tga;
|
||||
|
||||
int shift = sizeof(TGAHeader);
|
||||
|
||||
memcpy(tga.header, &fTGA[shift], CONST_TGA_INNER_HEADER_SIZE);
|
||||
|
||||
shift += CONST_TGA_INNER_HEADER_SIZE;
|
||||
|
||||
|
||||
|
||||
texture.Width = tga.header[1] * 256 + tga.header[0]; // Determine The TGA Width (highbyte*256+lowbyte)
|
||||
texture.Height = tga.header[3] * 256 + tga.header[2]; // Determine The TGA Height (highbyte*256+lowbyte)
|
||||
|
||||
int bitsPerPixel = tga.header[4];
|
||||
|
||||
if (bitsPerPixel == 24)
|
||||
{
|
||||
strcpy(texture.Format, "bmp24");
|
||||
}
|
||||
else if (bitsPerPixel == 32)
|
||||
{
|
||||
strcpy(texture.Format, "bmp32");
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
tga.Width = texture.Width; // Copy width into local structure
|
||||
tga.Height = texture.Height; // Copy height into local structure
|
||||
tga.Bpp = bitsPerPixel; // Copy BPP into local structure
|
||||
|
||||
|
||||
|
||||
|
||||
if((texture.Width <= 0) || (texture.Height <= 0)) //Make sure all texture info is ok
|
||||
{
|
||||
return false; // Return failed
|
||||
}
|
||||
|
||||
tga.bytesPerPixel = (tga.Bpp / 8); // Compute BYTES per pixel
|
||||
tga.imageSize = (tga.bytesPerPixel * tga.Width * tga.Height); // Compute amout of memory needed to store image
|
||||
|
||||
|
||||
texture.DataSize = tga.imageSize;
|
||||
texture.Data = boost::shared_array<char>(new char [texture.DataSize]);
|
||||
|
||||
GLuint pixelcount = tga.Height * tga.Width; // Nuber of pixels in the image
|
||||
GLuint currentpixel = 0; // Current pixel being read
|
||||
GLuint currentbyte = 0; // Current byte
|
||||
|
||||
//GLubyte* colorbuffer = (GLubyte *)malloc(tga.bytesPerPixel); // Storage for 1 pixel
|
||||
|
||||
boost::shared_array<GLubyte> colorbuffer(new GLubyte[tga.bytesPerPixel]);
|
||||
|
||||
do
|
||||
{
|
||||
GLubyte chunkheader = 0; // Storage for "chunk" header
|
||||
|
||||
|
||||
chunkheader = static_cast<GLubyte>(fTGA[shift]);
|
||||
shift += sizeof(GLubyte);
|
||||
|
||||
if(chunkheader < 128) // If the ehader is < 128, it means the that is the number of RAW color packets minus 1
|
||||
{ // that follow the header
|
||||
chunkheader++; // add 1 to get number of following color values
|
||||
for(short counter = 0; counter < chunkheader; counter++) // Read RAW color values
|
||||
{
|
||||
|
||||
memcpy(&colorbuffer[0], &fTGA[shift], tga.bytesPerPixel);
|
||||
shift += tga.bytesPerPixel;
|
||||
|
||||
texture.Data[currentbyte] = static_cast<char>(colorbuffer[2]);
|
||||
texture.Data[currentbyte + 1] = static_cast<char>(colorbuffer[1]);
|
||||
texture.Data[currentbyte + 2] = static_cast<char>(colorbuffer[0]);
|
||||
|
||||
if(tga.bytesPerPixel == 4) // if its a 32 bpp image
|
||||
{
|
||||
texture.Data[currentbyte + 3] = static_cast<char>(colorbuffer[3]);
|
||||
}
|
||||
|
||||
currentbyte += tga.bytesPerPixel; // Increase thecurrent byte by the number of bytes per pixel
|
||||
currentpixel++; // Increase current pixel by 1
|
||||
|
||||
if(currentpixel > pixelcount) // Make sure we havent read too many pixels
|
||||
{
|
||||
return false; // Return failed
|
||||
}
|
||||
}
|
||||
}
|
||||
else // chunkheader > 128 RLE data, next color reapeated chunkheader - 127 times
|
||||
{
|
||||
chunkheader -= 127; // Subteact 127 to get rid of the ID bit
|
||||
|
||||
|
||||
memcpy(&colorbuffer[0], &fTGA[shift], tga.bytesPerPixel);
|
||||
shift += tga.bytesPerPixel;
|
||||
|
||||
|
||||
for(short counter = 0; counter < chunkheader; counter++) // copy the color into the image data as many times as dictated
|
||||
{ // by the header
|
||||
|
||||
texture.Data[currentbyte] = static_cast<char>(colorbuffer[2]);
|
||||
texture.Data[currentbyte + 1] = static_cast<char>(colorbuffer[1]);
|
||||
texture.Data[currentbyte + 2] = static_cast<char>(colorbuffer[0]);
|
||||
|
||||
if(tga.bytesPerPixel == 4) // if its a 32 bpp image
|
||||
{
|
||||
texture.Data[currentbyte + 3] = static_cast<char>(colorbuffer[3]);
|
||||
}
|
||||
|
||||
currentbyte += tga.bytesPerPixel; // Increase current byte by the number of bytes per pixel
|
||||
currentpixel++; // Increase pixel count by 1
|
||||
|
||||
if(currentpixel > pixelcount) // Make sure we havent written too many pixels
|
||||
{
|
||||
return false; // Return failed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} while(currentpixel < pixelcount); // Loop while there are still pixels left
|
||||
|
||||
return true; // return success
|
||||
}
|
||||
|
||||
|
||||
|
||||
} //namespace SE
|
Loading…
Reference in New Issue
Block a user