This commit is contained in:
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a8e01ed69d
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c9b7f21be5
@ -55,6 +55,8 @@
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<ClInclude Include="..\include\Utils\FileUtils\FileUtils.h" />
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<ClInclude Include="..\include\Utils\PngHelper.h" />
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<ClInclude Include="..\include\Utils\SerializeInterface\SerializeInterface.h" />
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<ClInclude Include="..\include\Utils\ThreadUtils.h" />
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<ClInclude Include="..\include\Utils\ThreadUtilsImpl.h" />
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<ClInclude Include="..\include\Utils\Utils.h" />
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<ClInclude Include="..\include\Utils\WinApi\WinApi.h" />
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</ItemGroup>
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@ -96,6 +98,7 @@
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<ClCompile Include="..\src\Utils\PngHelper.cpp" />
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<ClCompile Include="..\src\Utils\SerializeInterface\SerializeInterface.cpp" />
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<ClCompile Include="..\src\Utils\SimpleTimer.cpp" />
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<ClCompile Include="..\src\Utils\ThreadUtils.cpp" />
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<ClCompile Include="..\src\Utils\WinApi\WinApi.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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@ -56,6 +56,13 @@ protected:
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public:
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std::string PathToResources;
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boost::thread::id MainThreadId;
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std::vector<boost::function<void()>> MainThreadAsyncFunctionArr;
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boost::mutex FuncListMutex;
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std::list<TFuncToPerform> MainThreadSyncFunctionList;
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TTextureListClass TexList;
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TModelManager ModelManager;
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TFlexModelManager FlexModelManager;
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@ -79,7 +86,9 @@ public:
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TSoundManagerIos SoundManager;
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#endif
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~TResourceManager() { }
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void Update(cardinal timer);
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~TResourceManager();
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};
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@ -65,4 +65,6 @@ int MainLoop(TApplication& application);
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//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
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#include "include/GUIManager/WidgetTemplatesImpl.h"
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#include "include/Utils/ThreadUtilsImpl.h"
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@ -58,12 +58,14 @@ protected:
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bool CreateTexDataFromBmp32(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromTga(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromPng(const std::string& filename, TTextureData& texData);
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cardinal AddTextureBmp24Data(const TTextureData& texData);
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cardinal AddTextureBmp32Data(const TTextureData& texData);
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cardinal AddCubemapTextureBmp24Data(TTextureData* texData);
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//cardinal AddCubemapTextureBmp32Data(TTextureData* texData); Not implemented yet
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void InnerClear();
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public:
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TTextureListClass();
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~TTextureListClass();
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@ -84,7 +86,8 @@ public:
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cardinal GetTextureWidth(const std::string& texName);
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cardinal AddTextureDirectly(const std::string& filename, std::string texName = ""); //Loads texture directly from this file or fails
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cardinal AddTexture(const std::string& fileName, std::string texName = ""); //Adds path to resources to the filename then call previous one
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cardinal AddTexture(const std::string& fileName);
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cardinal AddTexture(const std::string& fileName, std::string texName); //Adds path to resources to the filename then call previous one
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cardinal AddTextureFromUserdata(const std::string& fileName, std::string texName = ""); //Same as above but checks if file is created in user data
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cardinal AddCubemapTexture(std::string filename[6]); // "posx.bmp","negx.bmp","posy.bmp","negy.bmp","posz.bmp","negz.bmp"
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36
include/Utils/ThreadUtils.h
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36
include/Utils/ThreadUtils.h
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@ -0,0 +1,36 @@
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#ifndef THREAD_UTILS_H_INCLUDED
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#define THREAD_UTILS_H_INCLUDED
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#include "boost/signal.hpp"
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#include "boost/thread.hpp"
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namespace SE
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{
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struct TFuncToPerform
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{
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private:
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public:
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TFuncToPerform()
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: LockerPtr(new boost::mutex)
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{
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}
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bool Executed;
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std::shared_ptr<boost::mutex> LockerPtr;
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boost::function<void()> Func;
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};
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void AssertIfInMainThread();
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void PerformInMainThreadAsync(boost::function<void()> f);
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template<typename RETURNTYPE>
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RETURNTYPE PerformInMainThread(boost::function<RETURNTYPE()> f);
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} //namespace SE
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#endif
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65
include/Utils/ThreadUtilsImpl.h
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65
include/Utils/ThreadUtilsImpl.h
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@ -0,0 +1,65 @@
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#ifndef THREAD_UTILS_IMPL_H_INCLUDED
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#define THREAD_UTILS_IMPL_H_INCLUDED
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#include "include/Engine.h"
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namespace SE
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{
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template<typename RETURNTYPE>
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struct TCoverFunc
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{
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public:
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typedef void result_type;
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boost::function<RETURNTYPE()> Func;
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void operator()(RETURNTYPE& rx)
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{
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rx = Func();
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}
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};
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template<typename RETURNTYPE>
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RETURNTYPE PerformInMainThread(boost::function<RETURNTYPE()> f)
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{
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if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
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{
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return f();
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}
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else
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{
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RETURNTYPE result;
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TCoverFunc<RETURNTYPE> cover_f;
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cover_f.Func = f;
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TFuncToPerform funcToPerform;
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funcToPerform.Executed = false;
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funcToPerform.Func = boost::bind(cover_f, boost::ref(result));
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funcToPerform.LockerPtr->lock();
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ResourceManager->FuncListMutex.lock();
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auto itr = ResourceManager->MainThreadSyncFunctionList.insert(ResourceManager->MainThreadSyncFunctionList.end(), funcToPerform);
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ResourceManager->FuncListMutex.unlock();
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itr->LockerPtr->lock(); //wait until lock will be released
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itr->LockerPtr->unlock();
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ResourceManager->FuncListMutex.lock();
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ResourceManager->MainThreadSyncFunctionList.erase(itr);
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ResourceManager->FuncListMutex.unlock();
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return result;
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}
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}
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} //namespace SE
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#endif
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#include "include/Utils/BindableVar.h"
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#include "include/Utils/SimpleTimer.h"
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#include "include/Utils/ThreadUtils.h"
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#ifdef TARGET_WIN32
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#include "WinApi/WinApi.h"
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void TApplicationInterface::OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
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{
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ResourceManager->MainThreadId = boost::this_thread::get_id();
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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TResourceManager* ResourceManager;
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void TResourceManager::Update(cardinal timer)
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{
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FuncListMutex.lock();
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SoundManager.Update(timer);
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GUIManager.Update(timer);
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if (MainThreadAsyncFunctionArr.size() != 0)
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{
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MainThreadAsyncFunctionArr[0]();
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MainThreadAsyncFunctionArr.erase(MainThreadAsyncFunctionArr.begin());
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}
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auto itr = MainThreadSyncFunctionList.begin();
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while (itr != MainThreadSyncFunctionList.end() && itr->Executed)
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{
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itr++;
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}
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if (itr != MainThreadSyncFunctionList.end())
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{
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itr->Func();
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itr->Executed = true;
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itr->LockerPtr->unlock();
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}
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FuncListMutex.unlock();
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}
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TResourceManager::~TResourceManager()
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{
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}
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TApplicationAncestor::TApplicationAncestor()
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{
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@ -63,9 +103,7 @@ void TApplicationAncestor::OuterDraw()
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void TApplicationAncestor::OuterUpdate(cardinal timer)
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{
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ResourceManager->SoundManager.Update(timer);
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ResourceManager->GUIManager.Update(timer);
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ResourceManager->Update(timer);
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InnerUpdate(timer);
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void TTextureListClass::Clear()
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{
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PerformInMainThreadAsync(boost::bind(&TTextureListClass::InnerClear, this));
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}
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void TTextureListClass::InnerClear()
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{
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AssertIfInMainThread();
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if (TexMap.size() != 0)
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{
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@ -50,7 +57,6 @@ void TTextureListClass::Clear()
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*Console<<"ResourceManager::TexList cleared";
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}
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}
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void TTextureListClass::Serialize(boost::property_tree::ptree& propertyTree)
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cardinal TTextureListClass::AddTextureBmp24Data(const TTextureData& texData)
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{
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AssertIfInMainThread();
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cardinal TexID = 0;
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@ -424,6 +430,8 @@ cardinal TTextureListClass::AddTextureBmp24Data(const TTextureData& texData)
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cardinal TTextureListClass::AddTextureBmp32Data(const TTextureData& texData)
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{
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AssertIfInMainThread();
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cardinal TexID;
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glGenTextures(1, &TexID);
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if (TexID == 0)
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@ -448,6 +456,8 @@ cardinal TTextureListClass::AddTextureBmp32Data(const TTextureData& texData)
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cardinal TTextureListClass::AddCubemapTextureBmp24Data(TTextureData* texData)
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{
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AssertIfInMainThread();
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cardinal TexID;
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glGenTextures(1, &TexID);
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glBindTexture(GL_TEXTURE_CUBE_MAP, TexID);
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@ -492,6 +502,7 @@ cardinal TTextureListClass::GetTextureWidth(const std::string& texName)
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cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std::string texName)
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{
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AssertIfInMainThread();
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cardinal TexID;
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@ -545,12 +556,18 @@ cardinal TTextureListClass::AddTextureDirectly(const std::string& filename, std:
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}
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cardinal TTextureListClass::AddTexture(const std::string& fileName)
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{
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return AddTexture(fileName, "");
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}
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cardinal TTextureListClass::AddTexture(const std::string& fileName, std::string texName)
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{
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std::string fullFileName = ResourceManager->PathToResources + fileName;
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return AddTextureDirectly(fullFileName, texName);
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boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureDirectly, this, fullFileName, texName);
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return PerformInMainThread<cardinal>(f);
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}
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@ -565,13 +582,16 @@ cardinal TTextureListClass::AddTextureFromUserdata(const std::string& fileName,
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std::string fullFileName = GetFilePathUserData(fileName);
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return AddTextureDirectly(fullFileName.c_str(), texName);
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boost::function<cardinal()> f = boost::bind(&TTextureListClass::AddTextureDirectly, this, fullFileName, texName);
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return PerformInMainThread<cardinal>(f);
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}
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cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
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{
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AssertIfInMainThread();
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filename[0] = ResourceManager->PathToResources + filename[0];
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filename[1] = ResourceManager->PathToResources + filename[1];
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@ -643,6 +663,8 @@ cardinal TTextureListClass::AddCubemapTexture(std::string filename[6])
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cardinal TTextureListClass::AddEmptyTexture(const std::string& texName,cardinal width,cardinal height)
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{
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AssertIfInMainThread();
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cardinal texID;
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if (TexMap.count(texName) == 0)
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@ -680,6 +702,8 @@ cardinal TTextureListClass::AddEmptyTexture(const std::string& texName,cardinal
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cardinal TTextureListClass::AddEmptyCubemapTexture(const std::string& texName,cardinal width,cardinal height)
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{
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AssertIfInMainThread();
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cardinal texID;
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if (TexMap.count(texName) == 0)
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@ -734,6 +758,8 @@ cardinal TTextureListClass::AddEmptyCubemapTexture(const std::string& texName,ca
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cardinal TTextureListClass::AddDepthTexture(const std::string& texName,cardinal width,cardinal height)
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{
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AssertIfInMainThread();
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#ifdef TARGET_WIN32
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cardinal texID;
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@ -783,6 +809,8 @@ cardinal TTextureListClass::AddDepthTexture(const std::string& texName,cardinal
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void TTextureListClass::DeleteTexture(const std::string& texName)
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{
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AssertIfInMainThread();
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if (TexMap.count(texName) != 0)
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{
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--TexMap[texName].RefCount;
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@ -801,6 +829,8 @@ void TTextureListClass::DeleteTexture(const std::string& texName)
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void TTextureListClass::DeleteTexture(cardinal texID)
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{
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AssertIfInMainThread();
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TTextureMap::iterator i = TexMap.begin();
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while (i != TexMap.end())
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26
src/Utils/ThreadUtils.cpp
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26
src/Utils/ThreadUtils.cpp
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#include "include/Engine.h"
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namespace SE
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{
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void AssertIfInMainThread()
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{
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if (boost::this_thread::get_id() != ResourceManager->MainThreadId)
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{
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throw ErrorToLog("ERROR! AssertIfInMainThread failed!");
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}
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}
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void PerformInMainThreadAsync(boost::function<void()> f)
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{
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if (boost::this_thread::get_id() == ResourceManager->MainThreadId)
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{
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f();
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}
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else
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{
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ResourceManager->MainThreadAsyncFunctionArr.push_back(f);
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}
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}
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} //namespace SE
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