Working on models

This commit is contained in:
Vladislav Khorev 2024-06-09 01:27:32 +03:00
parent 737b30e8ec
commit d218d158f1
2 changed files with 7 additions and 1 deletions

View File

@ -256,6 +256,7 @@ void TLiteModel::MoveModel(const vec3& v)
{ {
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
{ {
vertexDataStruct.PositionData[i] += v;
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] += v; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] += v;
} }
} }
@ -265,6 +266,7 @@ void TLiteModel::RotateModel(const mat3& r)
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
{ {
vertexDataStruct.PositionData[i] = r * vertexDataStruct.PositionData[i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i];
@ -277,6 +279,7 @@ void TLiteModel::ScaleModel(float s)
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
{ {
vertexDataStruct.PositionData[i] *= s;
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] *= s; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] *= s;
} }
@ -288,6 +291,9 @@ void TLiteModel::ScaleModel(const vec3& s)
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
{ {
vertexDataStruct.PositionData[i].v[0] *= s.v[0];
vertexDataStruct.PositionData[i].v[1] *= s.v[1];
vertexDataStruct.PositionData[i].v[2] *= s.v[2];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[0] *= s.v[0]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[0] *= s.v[0];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[1] *= s.v[1]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[1] *= s.v[1];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[2] *= s.v[2]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i].v[2] *= s.v[2];

View File

@ -196,7 +196,7 @@ void TSalmonRendererInterface::SetGLCamAngleView()
TranslateMatrix(vec3(0.0f, 0.0f, -CamDist)); TranslateMatrix(vec3(0.0f, 0.0f, -CamDist));
RotateMatrix(vec4(1.f * sin(CamPhi / 2.f), 0.f, 0.f, 1.f * cos(CamPhi / 2.f))); RotateMatrix(vec4(1.f * sin(CamPhi / 2.f), 0.f, 0.f, 1.f * cos(CamPhi / 2.f)));
RotateMatrix(vec4(0.f, 1.f * sin(CamAlpha / 2.f), 0.f, 1.f * cos(CamAlpha / 2.f))); RotateMatrix(vec4(0.f, 1.f * sin(CamAlpha / 2.f), 0.f, 1.f * cos(CamAlpha / 2.f)));
TranslateMatrix(CamPos); TranslateMatrix(-CamVec);