Cleaning up
This commit is contained in:
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5cb87b3303
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d412a88f20
@ -342,7 +342,6 @@ LOCAL_SRC_FILES += src/Render/SalmonRender/SalmonRenderAndroid.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/Cameras.cpp
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LOCAL_SRC_FILES += src/Render/SalmonRender/Cameras.cpp
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LOCAL_SRC_FILES += src/Animation/SalmonAnimation.cpp
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LOCAL_SRC_FILES += src/Animation/SalmonAnimation.cpp
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LOCAL_SRC_FILES += src/ApplicationInterface.cpp
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LOCAL_SRC_FILES += src/SalmonEngineAndroid.cpp
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LOCAL_SRC_FILES += src/SalmonEngineAndroid.cpp
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LOCAL_SRC_FILES += src/SalmonEngineInterface.cpp
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LOCAL_SRC_FILES += src/SalmonEngineInterface.cpp
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LOCAL_LDLIBS := -lGLESv2
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LOCAL_LDLIBS := -lGLESv2
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@ -16,7 +16,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\Animation\SalmonAnimation.h" />
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<ClInclude Include="..\include\Animation\SalmonAnimation.h" />
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<ClInclude Include="..\include\ApplicationInterface.h" />
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<ClInclude Include="..\include\Engine.h" />
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<ClInclude Include="..\include\Engine.h" />
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<ClInclude Include="..\include\FontManager\FontManager.h" />
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<ClInclude Include="..\include\FontManager\FontManager.h" />
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<ClInclude Include="..\include\FrameManager\FrameManager.h" />
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<ClInclude Include="..\include\FrameManager\FrameManager.h" />
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@ -63,7 +62,6 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\src\Animation\SalmonAnimation.cpp" />
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<ClCompile Include="..\src\Animation\SalmonAnimation.cpp" />
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<ClCompile Include="..\src\ApplicationInterface.cpp" />
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<ClCompile Include="..\src\FontManager\FontManager.cpp" />
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<ClCompile Include="..\src\FontManager\FontManager.cpp" />
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<ClCompile Include="..\src\FrameManager\FrameManager.cpp" />
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<ClCompile Include="..\src\FrameManager\FrameManager.cpp" />
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<ClCompile Include="..\src\GlobalConst.cpp" />
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<ClCompile Include="..\src\GlobalConst.cpp" />
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@ -1,43 +0,0 @@
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#ifndef APPLICATION_INTERFACE_H_INCLUDED
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#define APPLICATION_INTERFACE_H_INCLUDED
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#include "include/Utils/Utils.h"
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namespace SE
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{
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class TApplicationInterface
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{
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protected:
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bool IsConsoleOut;
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public:
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TApplicationInterface();
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virtual ~TApplicationInterface();
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virtual void OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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virtual void InnerInit() { }
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//To do on init
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virtual void OuterDeinit();
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virtual void InnerDeinit() { }
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//To do on deinit
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virtual void OuterDraw() { }
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virtual void InnerDraw() { }
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//What to draw
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virtual void OuterUpdate(cardinal timer) { }
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virtual void InnerUpdate(cardinal timer) { }
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};
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} //namespace SE
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#endif
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@ -5,9 +5,6 @@
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This code combines all headers for Salmon engine into one header file
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This code combines all headers for Salmon engine into one header file
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*/
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*/
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#include "include/ApplicationInterface.h"
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#include "include/Render/SalmonRender/SalmonRenderInterface.h"
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#include "include/Render/SalmonRender/SalmonRenderInterface.h"
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#ifdef TARGET_ANDROID
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#ifdef TARGET_ANDROID
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@ -103,12 +100,22 @@ struct TMouseState
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class TApplicationAncestor : public TApplicationInterface
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class TApplicationAncestor
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{
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{
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protected:
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protected:
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bool IsConsoleOut;
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public:
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public:
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TApplicationAncestor();
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virtual ~TApplicationAncestor();
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virtual void OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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virtual void OuterDeinit();
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virtual void OuterDraw();
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virtual void OuterDraw();
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//What to draw
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//What to draw
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@ -125,7 +132,18 @@ public:
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virtual void OuterOnTapUpAfterMove(vec2 p);
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virtual void OuterOnTapUpAfterMove(vec2 p);
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virtual void OuterOnMove(vec2 shift);
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virtual void OuterOnMove(vec2 shift);
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virtual void InnerInit() { }
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virtual void InnerDeinit() { }
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virtual void InnerDraw() { }
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virtual void InnerUpdate(cardinal timer) { }
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virtual void InnerOnTapDown(vec2 p) { }
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virtual void InnerOnTapDown(vec2 p) { }
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virtual void InnerOnTapUp(vec2 p) { }
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virtual void InnerOnTapUp(vec2 p) { }
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@ -134,6 +152,8 @@ public:
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virtual void InnerOnMove(vec2 shift) { }
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virtual void InnerOnMove(vec2 shift) { }
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virtual void OnMouseMove(TMouseState& mouseState) { } //Windows only
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virtual void OnMouseMove(TMouseState& mouseState) { } //Windows only
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virtual void OnMouseWheel(short int delta) { }
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virtual void OnMouseWheel(short int delta) { }
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@ -44,6 +44,27 @@ bool CreateEngine(int width, int height, int x = 0, int y = 0, std::string windo
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void MainLoop(TApplication* app);
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void MainLoop(TApplication* app);
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void DestroyEngine();
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void DestroyEngine();
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//APPTYPE must be inherited from TApplication
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template<typename APPTYPE>
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void OuterMainLoop(int width, int height)
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{
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if (CreateEngine(width, height))
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{
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TApplication* app = new APPTYPE;
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app->OuterInit(width, height, static_cast<float>(width), static_cast<float>(height));
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MainLoop(app);
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app->OuterDeinit();
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DestroyEngine();
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}
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}
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} //namespace SE
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} //namespace SE
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//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
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//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
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@ -1,38 +0,0 @@
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#include "include/Engine.h"
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namespace SE
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{
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TApplicationInterface::TApplicationInterface()
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: IsConsoleOut(false)
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{
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}
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TApplicationInterface::~TApplicationInterface()
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{
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}
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void TApplicationInterface::OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
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{
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ResourceManager->MainThreadId = boost::this_thread::get_id();
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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InnerInit();
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CheckGlError();
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srand(static_cast<unsigned int>(time(0)));
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}
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void TApplicationInterface::OuterDeinit()
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{
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CheckGlError("OuterDeinit");
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InnerDeinit();
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}
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} //namespace SE
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@ -8,7 +8,6 @@ namespace SE
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void CreateEngine()
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void CreateEngine()
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{
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{
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DestroyEngine();
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Console = new TJavaConsole;
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Console = new TJavaConsole;
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@ -60,6 +60,41 @@ TResourceManager::~TResourceManager()
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}
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}
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//==================================================
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//============ TApplicationAncestor ================
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//==================================================
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TApplicationAncestor::TApplicationAncestor()
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: IsConsoleOut(false)
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{
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}
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TApplicationAncestor::~TApplicationAncestor()
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{
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}
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void TApplicationAncestor::OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
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{
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ResourceManager->MainThreadId = boost::this_thread::get_id();
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ResourceManager->ScriptManager.BindBasicFunctions();
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Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
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InnerInit();
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CheckGlError();
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srand(static_cast<unsigned int>(time(0)));
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}
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void TApplicationAncestor::OuterDeinit()
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{
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CheckGlError("OuterDeinit");
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InnerDeinit();
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}
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void TApplicationAncestor::OuterDraw()
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void TApplicationAncestor::OuterDraw()
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{
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{
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