minor fixing
This commit is contained in:
parent
8ec1ba5e74
commit
de3a23b98d
@ -148,7 +148,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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@ -160,7 +160,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG;NOSOUND</PreprocessorDefinitions>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG;NOSOUND</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>/wd 4503</DisableSpecificWarnings>
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</ClCompile>
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@ -175,7 +175,7 @@
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
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<PreprocessorDefinitions>TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
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<DisableSpecificWarnings>4503</DisableSpecificWarnings>
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</ClCompile>
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@ -1,30 +1,15 @@
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#ifndef ENGINE_H_INCLUDED
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#define ENGINE_H_INCLUDED
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#ifdef TARGET_SALMON
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#ifdef TARGET_WIN32
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#define SALMON_WIN32
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#endif
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#ifdef TARGET_ANDROID
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#define SALMON_ANDROID
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#endif
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#ifdef TARGET_IOS
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#define SALMON_IOS
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#endif
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#endif
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#ifdef SALMON_WIN32
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#include "SalmonEngineWindows.h"
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#endif
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#ifdef SALMON_ANDROID
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#ifdef TARGET_ANDROID
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#include "SalmonEngineAndroid.h"
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#endif
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#ifdef SALMON_IOS
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#ifdef TARGET_IOS
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#include "include/SalmonEngineIos.h"
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#endif
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@ -27,30 +27,24 @@ protected:
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float GlobalShadowAreaHalfSize;
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vec3 CamPos; //Do not change - call CalcCamPos instead
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virtual void DrawQuad(const T2DQuad& quad) = 0;
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public:
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TCamera CameraMover;
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//vec3 CamShift;
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vec3 CamPos; //Do not change - call CalcCamPosVec instead
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//vec3 CamVec; //Do not change - call CalcCamPosVec instead
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vec3 GetCamShift()
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{
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return boost::apply_visitor(TGetCamShiftVisitor(), CameraMover);
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}
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vec3 GetCamVec()
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{
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return boost::apply_visitor(TGetCamVecVisitor(), CameraMover);
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}
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TCamera Camera;
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TSalmonRendererInterface();
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virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
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void CalcCamPosVec();
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vec3 GetCamShift();
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vec3 GetCamVec();
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vec3 GetCamPos();
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void CalcCamPos();
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virtual void SetUniforms();
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@ -75,8 +69,6 @@ public:
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void SetGlNegZView();
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vec3 GetCamPos();
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virtual void SwitchToScreen();
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virtual void SwitchToFrameBuffer(const std::string& frameName);
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void SwitchToCubemapBuffer(const std::string& frameName,cardinal cubeSide);
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@ -36,7 +36,7 @@ void TPanoramicCamera::MoveAlpha(float dAlpha)
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}
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -59,7 +59,7 @@ void TPanoramicCamera::MovePhi(float dPhi)
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}
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -74,7 +74,7 @@ void TPanoramicCamera::MoveDist(float dDist)
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -96,7 +96,7 @@ void TPanoramicCamera::SetAlpha(float alpha)
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}
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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void TPanoramicCamera::MoveForward()
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@ -113,7 +113,7 @@ void TPanoramicCamera::MoveForward()
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CamShift = CamShift + mov;
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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void TPanoramicCamera::MoveBackward()
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@ -129,7 +129,7 @@ void TPanoramicCamera::MoveBackward()
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CamShift = CamShift + mov;
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -147,7 +147,7 @@ void TPanoramicCamera::MoveLeft()
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CamShift = CamShift + mov;
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -165,7 +165,7 @@ void TPanoramicCamera::MoveRight()
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CamShift = CamShift + mov;
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//Possibly refactor???
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Renderer->CalcCamPosVec();
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Renderer->CalcCamPos();
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}
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@ -97,13 +97,27 @@ void TSalmonRendererInterface::InitOpenGL(int screenWidth, int screenHeight, flo
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}
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vec3 TSalmonRendererInterface::GetCamShift()
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{
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return boost::apply_visitor(TGetCamShiftVisitor(), Camera);
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}
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void TSalmonRendererInterface::CalcCamPosVec()
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vec3 TSalmonRendererInterface::GetCamVec()
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{
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return boost::apply_visitor(TGetCamVecVisitor(), Camera);
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}
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vec3 TSalmonRendererInterface::GetCamPos()
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{
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return CamPos;
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}
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void TSalmonRendererInterface::CalcCamPos()
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{
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TCalcCamVecVisitor v;
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boost::apply_visitor(v, CameraMover);
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boost::apply_visitor(v, Camera);
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CamPos = GetCamShift() - GetCamVec();
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@ -181,7 +195,7 @@ void TSalmonRendererInterface::PushPerspectiveProjectionMatrix(float angle, floa
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void TSalmonRendererInterface::SetGLCamView()
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{
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TSetCameraViewVisitor v;
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boost::apply_visitor(v, CameraMover);
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boost::apply_visitor(v, Camera);
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CamModelViewMatrix = ModelviewMatrixStack.top();
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CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);
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@ -294,12 +308,6 @@ void TSalmonRendererInterface::SetGlNegZView()
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}
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vec3 TSalmonRendererInterface::GetCamPos()
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{
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return CamPos;
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}
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void TSalmonRendererInterface::SwitchToScreen()
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{
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@ -173,7 +173,7 @@ LONG WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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ProcessTickCount();
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//ProcessTickCount();
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break;
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case WM_SIZE:
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