A lot of changes
This commit is contained in:
parent
5720f8322b
commit
ef92c70ae8
@ -23,17 +23,20 @@
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
|
4
Halibut Engine/Halibut Engine.vcxproj.user
Normal file
4
Halibut Engine/Halibut Engine.vcxproj.user
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
@ -94,17 +94,20 @@
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_nosound|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@ -135,8 +138,8 @@
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>$(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>NOSOUND;TARGET_SALMON;TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..;C:\Boost\include\boost-1_84;..\..\lpng1510</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
|
12146
gl/glext.h
Normal file
12146
gl/glext.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -30,6 +30,9 @@ protected:
|
||||
|
||||
float GlobalShadowAreaHalfSize;
|
||||
|
||||
cardinal BkgTexID;
|
||||
std::string BkgShaderName;
|
||||
|
||||
void CalcCamPosVec();
|
||||
|
||||
virtual void DrawQuad(const T2DQuad& quad) = 0;
|
||||
@ -78,6 +81,11 @@ public:
|
||||
void BeginDrawToDepthBufferGlobal(std::string& globalBufferName);
|
||||
void BeginDrawToDepthBufferLocal(std::string& localBufferName);
|
||||
void EndDrawToDepthBuffer();
|
||||
|
||||
void SetBackgroundCubemap(cardinal bkgTex) { BkgTexID = bkgTex; }
|
||||
void SetBackgroundShader(const std::string& shaderName) { BkgShaderName = shaderName; }
|
||||
|
||||
void DrawBackground();
|
||||
|
||||
};
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef SCRIPT_MANAGER_H_INCLUDED
|
||||
#define SCRIPT_MANAGER_H_INCLUDED
|
||||
|
||||
#include "sqplus.h"
|
||||
//#include "sqplus.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
@ -44,22 +44,23 @@ public:
|
||||
};
|
||||
|
||||
|
||||
|
||||
class TScriptManager : public TSerializeInterface
|
||||
{
|
||||
protected:
|
||||
HSQUIRRELVM virtualMachine;
|
||||
//HSQUIRRELVM virtualMachine;
|
||||
std::map<std::string, TScriptInfo> FuncInfoMap;
|
||||
|
||||
template<typename T1,typename T2>
|
||||
void RegisterFunc(T1& object, T2 method, const std::string& funcName)
|
||||
{
|
||||
SqPlus::RegisterGlobal(virtualMachine, object, method, _SC(funcName.c_str()));
|
||||
//SqPlus::RegisterGlobal(virtualMachine, object, method, _SC(funcName.c_str()));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void RegisterFunc(T globalFunc, const std::string& funcName)
|
||||
{
|
||||
SqPlus::RegisterGlobal(virtualMachine, globalFunc, _SC(funcName.c_str()));
|
||||
//SqPlus::RegisterGlobal(virtualMachine, globalFunc, _SC(funcName.c_str()));
|
||||
}
|
||||
|
||||
public:
|
||||
@ -103,9 +104,9 @@ public:
|
||||
|
||||
|
||||
|
||||
void SQ_Print(const SQChar *inString);
|
||||
void SQ_PrintWidgetList();
|
||||
void SQ_MoveWidget(const SQChar *widgetName, float x, float y);
|
||||
//void SQ_Print(const SQChar *inString);
|
||||
//void SQ_PrintWidgetList();
|
||||
//void SQ_MoveWidget(const SQChar *widgetName, float x, float y);
|
||||
//void SQ_PrintTextureList();
|
||||
//void SQ_PrintAnimationList();
|
||||
|
||||
|
@ -41,7 +41,7 @@ public:
|
||||
}
|
||||
|
||||
template<typename TYPENAME>
|
||||
boost::signal<void(const TYPENAME&)>& GetSignal(const std::string& dictName, const std::string& valueName)
|
||||
boost::signals2::signal<void(const TYPENAME&)>& GetSignal(const std::string& dictName, const std::string& valueName)
|
||||
{
|
||||
return boost::get<std::shared_ptr<TBindableVar<TYPENAME>>>(GetSmartValue(dictName, valueName))->OnVarChanged;
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
#ifndef BINDABLE_VAR_H_INCLUDED
|
||||
#define BINDABLE_VAR_H_INCLUDED
|
||||
|
||||
#include "boost/signal.hpp"
|
||||
#include "boost/signals2.hpp"
|
||||
#include "boost/variant.hpp"
|
||||
|
||||
namespace SE
|
||||
@ -17,7 +17,7 @@ protected:
|
||||
|
||||
public:
|
||||
|
||||
boost::signal<void(const TYPENAME&)> OnVarChanged;
|
||||
boost::signals2::signal<void(const TYPENAME&)> OnVarChanged;
|
||||
|
||||
TBindableVar()
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ This code combines additional routines (such as console/log, exceptions, math ut
|
||||
|
||||
#include "boost/asio.hpp"
|
||||
#include "boost/date_time/posix_time/posix_time.hpp"
|
||||
#include "boost/signal.hpp"
|
||||
#include "boost/signals2.hpp"
|
||||
|
||||
|
||||
#include "include/Utils/Console/Console.h"
|
||||
|
@ -32,8 +32,10 @@ bool TLiteModelResource::LoadModel(boost::shared_array<byte> filePointer, cardin
|
||||
int normtexnamelen = *reinterpret_cast<word*>(&filePointer[78]+texnamelen);
|
||||
|
||||
Normtexname = std::string(reinterpret_cast<char*>(&filePointer[80]+texnamelen), reinterpret_cast<char*>(&filePointer[80]+texnamelen) + normtexnamelen);
|
||||
|
||||
ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Texname)));
|
||||
if (Texname != "")
|
||||
{
|
||||
ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Texname)));
|
||||
}
|
||||
if (Normtexname != "")
|
||||
{
|
||||
ResourceManager->TexList.AddTextureDirectly((PathToResource + std::string(Normtexname)));
|
||||
|
@ -805,6 +805,76 @@ void TSalmonRendererInterface::EndDrawToDepthBuffer()
|
||||
SetPerspectiveFullScreenViewport();
|
||||
}
|
||||
|
||||
void TSalmonRendererInterface::DrawBackground()
|
||||
{
|
||||
if (BkgTexID != 0)
|
||||
{
|
||||
//ResourceManager->ShaderManager.PushShader(BkgShaderName);
|
||||
this->PushShader(BkgShaderName);
|
||||
|
||||
//if (BkgShaderName != "")
|
||||
// ResourceManager->ShaderManager.SetCurrentShader(BkgShaderName);
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glRotatef(CamPhi * 180.0f / pi, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(CamAlpha * 180.0f / pi, 0.0f, 1.0f, 0.0f);
|
||||
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, BkgTexID);
|
||||
|
||||
//x
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(-10.0f, -10.0f, -10.0f);
|
||||
glVertex3f(-10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(-10.0f, 10.0f, 10.0f);
|
||||
glVertex3f(-10.0f, -10.0f, 10.0f);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(10.0f, -10.0f, -10.0f);
|
||||
glVertex3f(10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(10.0f, 10.0f, 10.0f);
|
||||
glVertex3f(10.0f, -10.0f, 10.0f);
|
||||
glEnd();
|
||||
|
||||
//y
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(-10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(10.0f, 10.0f, 10.0f);
|
||||
glVertex3f(-10.0f, 10.0f, 10.0f);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(-10.0f, -10.0f, -10.0f);
|
||||
glVertex3f(10.0f, -10.0f, -10.0f);
|
||||
glVertex3f(10.0f, -10.0f, 10.0f);
|
||||
glVertex3f(-10.0f, -10.0f, 10.0f);
|
||||
glEnd();
|
||||
|
||||
//z
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(10.0f, -10.0f, 10.0f);
|
||||
glVertex3f(10.0f, 10.0f, 10.0f);
|
||||
glVertex3f(-10.0f, 10.0f, 10.0f);
|
||||
glVertex3f(-10.0f, -10.0f, 10.0f);
|
||||
glEnd();
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(10.0f, -10.0f, -10.0f);
|
||||
glVertex3f(10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(-10.0f, 10.0f, -10.0f);
|
||||
glVertex3f(-10.0f, -10.0f, -10.0f);
|
||||
glEnd();
|
||||
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
PopShader();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} //namespace SE
|
||||
|
||||
|
@ -34,8 +34,8 @@ void TApplicationAncestor::OuterDeinit()
|
||||
|
||||
void TApplicationAncestor::OuterDraw()
|
||||
{
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
//glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
//glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
RenderUniform1i("Texture", 0);
|
||||
@ -43,16 +43,16 @@ void TApplicationAncestor::OuterDraw()
|
||||
|
||||
InnerDraw();
|
||||
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
Renderer->PushShader("DefaultShader");
|
||||
//glDisable(GL_DEPTH_TEST);
|
||||
/*Renderer->PushShader("DefaultShader");
|
||||
|
||||
if (IsConsoleOut)
|
||||
{
|
||||
Console->Draw();
|
||||
}
|
||||
|
||||
Renderer->PopShader();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
Renderer->PopShader();*/
|
||||
//glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
void TApplicationAncestor::OuterUpdate(cardinal timer)
|
||||
|
@ -10,9 +10,9 @@ std::vector<TFunctionBinderInterface*> TFunctionBinderInterface::BinderList;
|
||||
|
||||
TScriptManager::TScriptManager()
|
||||
{
|
||||
SquirrelVM::Init();
|
||||
//SquirrelVM::Init();
|
||||
|
||||
virtualMachine = SquirrelVM::GetVMPtr();
|
||||
//virtualMachine = SquirrelVM::GetVMPtr();
|
||||
|
||||
//SqPlus::RegisterGlobal(virtualMachine, SQ_Print, _SC("Print"));
|
||||
//SqPlus::RegisterGlobal(virtualMachine, SQ_Print, _SC("p"));
|
||||
@ -58,12 +58,12 @@ TScriptManager::TScriptManager()
|
||||
TScriptManager::~TScriptManager()
|
||||
{
|
||||
*Console<<"Script manager shutdown";
|
||||
SquirrelVM::Shutdown();
|
||||
//SquirrelVM::Shutdown();
|
||||
}
|
||||
|
||||
void TScriptManager::RunScript(const std::string& scriptCode)
|
||||
{
|
||||
try
|
||||
/*try
|
||||
{
|
||||
SquirrelObject m = SquirrelVM::CompileBuffer(_T(scriptCode.c_str()));
|
||||
|
||||
@ -72,7 +72,7 @@ void TScriptManager::RunScript(const std::string& scriptCode)
|
||||
catch (SquirrelError)
|
||||
{
|
||||
*Console<<"Script failed to run";
|
||||
}
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ void TScriptManager::RunScript(const std::string& scriptCode)
|
||||
void TScriptManager::BindBasicFunctions()
|
||||
{
|
||||
//Hack =D
|
||||
static bool alreadyBind = false;
|
||||
/*static bool alreadyBind = false;
|
||||
|
||||
if (!alreadyBind)
|
||||
{
|
||||
@ -102,7 +102,7 @@ void TScriptManager::BindBasicFunctions()
|
||||
|
||||
alreadyBind = true;
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
|
||||
|
||||
@ -171,10 +171,11 @@ void TScriptManager::Serialize(boost::property_tree::ptree& propertyTree)
|
||||
//============= Typical commands ==============
|
||||
//=============================================
|
||||
|
||||
/*
|
||||
void SQ_Print(const SQChar *inString)
|
||||
{
|
||||
Console->PrintImmediate(std::string(inString));
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
void SQ_PrintWidgetList()
|
||||
|
@ -1,4 +1,5 @@
|
||||
#include "include/Engine.h"
|
||||
#define TARGET_WIN32
|
||||
|
||||
namespace SE
|
||||
{
|
||||
@ -132,6 +133,7 @@ void TSimpleLandClass::CreateVBO()
|
||||
void TSimpleLandClass::FreeVBO()
|
||||
{
|
||||
#ifdef TARGET_WIN32
|
||||
|
||||
glDeleteBuffers(1, &VertexBuffer);
|
||||
glDeleteBuffers(1, &NormBuffer);
|
||||
glDeleteBuffers(1, &TangentBuffer);
|
||||
@ -381,23 +383,27 @@ void TSimpleLandClass::DrawImmediate()
|
||||
float tx1 = float(j+1)/(Width-1);
|
||||
float ty1 = float(i+1)/(Height-1);
|
||||
|
||||
|
||||
glBegin(GL_TRIANGLES);
|
||||
glNormal3fv(VertexMatrix[k].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k].binorm.v);
|
||||
glTexCoord2f(tx0,ty0);
|
||||
//glTexCoord2f(tx0,ty0);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty0 }[0]);
|
||||
glVertex3fv(VertexMatrix[k].pos.v);
|
||||
|
||||
glNormal3fv(VertexMatrix[k_right].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right].binorm.v);
|
||||
glTexCoord2f(tx1,ty0);
|
||||
//glTexCoord2f(tx1,ty0);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty0 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_right].pos.v);
|
||||
|
||||
glNormal3fv(VertexMatrix[k_up].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_up].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_up].binorm.v);
|
||||
glTexCoord2f(tx0,ty1);
|
||||
//glTexCoord2f(tx0,ty1);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty1 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_up].pos.v);
|
||||
glEnd();
|
||||
|
||||
@ -405,19 +411,22 @@ void TSimpleLandClass::DrawImmediate()
|
||||
glNormal3fv(VertexMatrix[k_right_up].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right_up].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right_up].binorm.v);
|
||||
glTexCoord2f(tx1,ty1);
|
||||
//glTexCoord2f(tx1,ty1);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty1 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_right_up].pos.v);
|
||||
|
||||
glNormal3fv(VertexMatrix[k_up].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_up].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_up].binorm.v);
|
||||
glTexCoord2f(tx0,ty1);
|
||||
//glTexCoord2f(tx0,ty1);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx0, ty1 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_up].pos.v);
|
||||
|
||||
glNormal3fv(VertexMatrix[k_right].norm.v);
|
||||
VertexAttrib3fv(CONST_STRING_TANGENT_ATTRIB, VertexMatrix[k_right].tangent.v);
|
||||
VertexAttrib3fv(CONST_STRING_BINORMAL_ATTRIB, VertexMatrix[k_right].binorm.v);
|
||||
glTexCoord2f(tx1,ty0);
|
||||
//glTexCoord2f(tx1,ty0);
|
||||
VertexAttrib3fv(CONST_STRING_TEXCOORD_ATTRIB, &std::array<float, 2>{ tx1, ty0 }[0]);
|
||||
glVertex3fv(VertexMatrix[k_right].pos.v);
|
||||
glEnd();
|
||||
|
||||
|
@ -86,7 +86,6 @@ ov_callbacks OggCallbacks = {
|
||||
};
|
||||
|
||||
|
||||
|
||||
} //namespace SE
|
||||
#endif //NOSOUND
|
||||
|
||||
|
||||
} //namespace SE
|
@ -1016,7 +1016,7 @@ cardinal TOggMusicStream::GetSamplesPerSec()
|
||||
}
|
||||
|
||||
|
||||
|
||||
} //namespace SE
|
||||
|
||||
#endif //NOSOUND
|
||||
|
||||
|
||||
} //namespace SE
|
@ -3,7 +3,7 @@
|
||||
#include "include/Utils/Utils.h"
|
||||
#include "include/Engine.h"
|
||||
|
||||
#include "boost/gil/gil_all.hpp"
|
||||
#include "boost/bind.hpp"
|
||||
#include "boost/gil/extension/numeric/sampler.hpp"
|
||||
#include "boost/gil/extension/numeric/resample.hpp"
|
||||
|
||||
@ -17,6 +17,7 @@ TTextureListClass::TTextureListClass()
|
||||
using namespace boost::assign;
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
CreateFunctionMap[".bmp"] = boost::bind(&TTextureListClass::CreateTexDataFromBmp24, this, _1, _2);
|
||||
CreateFunctionMap[".bmp32"] = boost::bind(&TTextureListClass::CreateTexDataFromBmp32, this, _1, _2);
|
||||
|
Loading…
Reference in New Issue
Block a user