Optimizations
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@@ -235,7 +235,7 @@ void THalibutExternalAnimObject::RefreshTriangleListVector()
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RenderPairIter->second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB][i*6+5] = tex1;
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}
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RenderPairIter->second.NeedRefreshBuffer = true;
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RenderPairIter->second.RefreshBuffer();
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}
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