Now bump mapping works

This commit is contained in:
Vladislav Khorev 2024-06-10 22:18:06 +03:00
parent d49d09a1e5
commit f346e55819
3 changed files with 92 additions and 3 deletions

View File

@ -55,12 +55,18 @@ namespace SE
std::vector<vec3> PositionData; std::vector<vec3> PositionData;
std::vector<vec2> TexCoordData; std::vector<vec2> TexCoordData;
std::vector<vec3> NormalData; std::vector<vec3> NormalData;
std::vector<vec3> TangentData;
std::vector<vec3> BitangentData;
std::shared_ptr<VAOHolder> vao; std::shared_ptr<VAOHolder> vao;
std::shared_ptr<VBOHolder> positionVBO; std::shared_ptr<VBOHolder> positionVBO;
std::shared_ptr<VBOHolder> texCoordVBO; std::shared_ptr<VBOHolder> texCoordVBO;
std::shared_ptr<VBOHolder> normalVBO; std::shared_ptr<VBOHolder> normalVBO;
std::shared_ptr<VBOHolder> tangentVBO;
std::shared_ptr<VBOHolder> bitangentVBO;
void RefreshVBO(); void RefreshVBO();
void CalcTangentBitangent();
}; };
struct T2DQuad struct T2DQuad

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@ -121,6 +121,8 @@ bool TLiteModel::LoadModel(const std::string& s)
vertexDataStruct.TexCoordData = res.TexCoordArr; vertexDataStruct.TexCoordData = res.TexCoordArr;
vertexDataStruct.NormalData = res.NormalArr; vertexDataStruct.NormalData = res.NormalArr;
vertexDataStruct.CalcTangentBitangent();
vertexDataStruct.RefreshVBO(); vertexDataStruct.RefreshVBO();
/* /*
TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB] = res.VertexArr; TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB] = res.VertexArr;
@ -239,11 +241,14 @@ void TLiteModel::DrawVBO()
EnableVertexAttribArray("vPosition"); EnableVertexAttribArray("vPosition");
EnableVertexAttribArray("vTexCoord"); EnableVertexAttribArray("vTexCoord");
EnableVertexAttribArray("vNormal"); EnableVertexAttribArray("vNormal");
EnableVertexAttribArray("vTangent");
EnableVertexAttribArray("vBitangent");
//Renderer->DrawTriangleList(TriangleList); //Renderer->DrawTriangleList(TriangleList);
DrawVertexDataStruct(vertexDataStruct); DrawVertexDataStruct(vertexDataStruct);
DisableVertexAttribArray("vBitangent");
DisableVertexAttribArray("vTangent");
DisableVertexAttribArray("vNormal"); DisableVertexAttribArray("vNormal");
DisableVertexAttribArray("vTexCoord"); DisableVertexAttribArray("vTexCoord");
DisableVertexAttribArray("vPosition"); DisableVertexAttribArray("vPosition");
@ -256,8 +261,6 @@ void TLiteModel::DrawVBO()
} }
void TLiteModel::MoveModel(const vec3& v) void TLiteModel::MoveModel(const vec3& v)
{ {
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
@ -274,6 +277,8 @@ void TLiteModel::RotateModel(const mat3& r)
{ {
vertexDataStruct.PositionData[i] = r * vertexDataStruct.PositionData[i]; vertexDataStruct.PositionData[i] = r * vertexDataStruct.PositionData[i];
vertexDataStruct.NormalData[i] = r * vertexDataStruct.NormalData[i]; vertexDataStruct.NormalData[i] = r * vertexDataStruct.NormalData[i];
vertexDataStruct.TangentData[i] = r * vertexDataStruct.TangentData[i];
vertexDataStruct.BitangentData[i] = r * vertexDataStruct.BitangentData[i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i];

View File

@ -79,6 +79,70 @@ namespace SE
} }
if (TangentData.size() > 0)
{
if (!tangentVBO)
{
tangentVBO = std::make_shared<VBOHolder>();
}
glBindBuffer(GL_ARRAY_BUFFER, tangentVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, TangentData.size() * 12, &TangentData[0], GL_STATIC_DRAW);
}
if (BitangentData.size() > 0)
{
if (!bitangentVBO)
{
bitangentVBO = std::make_shared<VBOHolder>();
}
glBindBuffer(GL_ARRAY_BUFFER, bitangentVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, BitangentData.size() * 12, &BitangentData[0], GL_STATIC_DRAW);
}
}
void VertexDataStruct::CalcTangentBitangent()
{
TangentData.clear();
BitangentData.clear();
for (int i = 0; i < PositionData.size() / 3; i++)
{
vec3 v0 = PositionData[i * 3];
vec3 v1 = PositionData[i * 3 + 1];
vec3 v2 = PositionData[i * 3 + 2];
vec2 t0 = TexCoordData[i * 3];
vec2 t1 = TexCoordData[i * 3 + 1];
vec2 t2 = TexCoordData[i * 3 + 2];
vec3 deltaPos1 = v1 - v0;
vec3 deltaPos2 = v2 - v0;
vec2 deltaUV1 = t1 - t0;
vec2 deltaUV2 = t2 - t0;
float r = 1.0f / (deltaUV1.v[0] * deltaUV2.v[1] - deltaUV1.v[1] * deltaUV2.v[0]);
vec3 tangent = (deltaPos1 * deltaUV2.v[1] - deltaPos2 * deltaUV1.v[1]) * r;
vec3 bitangent = (deltaPos2 * deltaUV1.v[0] - deltaPos1 * deltaUV2.v[0]) * r;
TangentData.push_back(tangent);
TangentData.push_back(tangent);
TangentData.push_back(tangent);
BitangentData.push_back(bitangent);
BitangentData.push_back(bitangent);
BitangentData.push_back(bitangent);
}
RefreshVBO();
} }
void DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct) void DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct)
@ -86,6 +150,8 @@ namespace SE
static const std::string vTexCoord("vTexCoord"); static const std::string vTexCoord("vTexCoord");
static const std::string vPosition("vPosition"); static const std::string vPosition("vPosition");
static const std::string vNormal("vNormal"); static const std::string vNormal("vNormal");
static const std::string vTangent("vTangent");
static const std::string vBitangent("vBitangent");
//Check if main thread, check if data is not empty... //Check if main thread, check if data is not empty...
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.texCoordVBO->getBuffer()); glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.texCoordVBO->getBuffer());
@ -97,6 +163,18 @@ namespace SE
VertexAttribPointer3fv(vNormal, 0, NULL); VertexAttribPointer3fv(vNormal, 0, NULL);
} }
if (vertexDataStruct.tangentVBO)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.tangentVBO->getBuffer());
VertexAttribPointer3fv(vTangent, 0, NULL);
}
if (vertexDataStruct.bitangentVBO)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.bitangentVBO->getBuffer());
VertexAttribPointer3fv(vBitangent, 0, NULL);
}
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.positionVBO->getBuffer()); glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.positionVBO->getBuffer());
VertexAttribPointer3fv(vPosition, 0, NULL); VertexAttribPointer3fv(vPosition, 0, NULL);