Almost removed Halibut Engine
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@@ -0,0 +1,50 @@
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#ifndef PHYSICS_MANAGER_H_INCLUDED
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#define PHYSICS_MANAGER_H_INCLUDED
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#include "include/Utils/Utils.h"
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#include "include/ModelManager/NewModelManager.h"
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namespace SE
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{
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class TVolumeBody
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{
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protected:
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std::stack<std::vector<TSmpTriangle>> SmpTriangleArrStack;
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std::vector<TSmpTriangle> SmpTriangleArr;
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vec3 DimensionalMinPos;
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vec3 DimensionalMaxPos;
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public:
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void PushData();
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void PopData();
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void Move(const vec3& v);
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void Rotate(const mat3& r);
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void Scale(float s);
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void Scale(const vec3& s);
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void AssignFromFlexModel(TFlexModel& flexModel);
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bool CheckCollision(const vec3& a, const vec3& b);
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};
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class TPhysicsManager
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{
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protected:
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public:
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};
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} //namespace SE
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#endif
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@@ -0,0 +1,123 @@
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#ifndef CAMERAS_H_INCLUDED
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#define CAMERAS_H_INCLUDED
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#include "include/Utils/Utils.h"
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namespace SE
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{
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struct TCameraInterface
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{
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vec3 CamVec;
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vec3 CamShift;
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TCameraInterface();
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virtual ~TCameraInterface()
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{
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}
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};
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struct TPanoramicCamera : public TCameraInterface
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{
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float CamAlpha;
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float CamPhi;
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float CamDist;
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TPanoramicCamera();
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void MoveAlpha(float dAlpha);
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void MovePhi(float dPhi);
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void MoveDist(float dDist);
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void SetAlpha(float alpha);
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void MoveForward();
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void MoveBackward();
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void MoveLeft();
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void MoveRight();
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void CalcCamVec();
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void SetCamView();
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};
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struct TPitCamera : public TCameraInterface
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{
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vec4 CameraQuat;
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void SetCamView();
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void CalcCamVec();
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void RotateByQuat(vec4 quat);
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};
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typedef boost::variant<TPanoramicCamera, TPitCamera> TCamera;
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struct TSetCameraViewVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.SetCamView();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.SetCamView();
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}
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};
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struct TCalcCamVecVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.CalcCamVec();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.CalcCamVec();
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}
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};
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struct TGetCamVecVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamVec;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamVec;
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}
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};
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struct TGetCamShiftVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamShift;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamShift;
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}
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};
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} //namespace SE
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#endif
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@@ -11,127 +11,17 @@
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#include "include/Render/RenderInterface.h"
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#include "include/Render/SalmonRender/Cameras.h"
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namespace SE
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{
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struct TCameraInterface
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{
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vec3 CamVec;
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vec3 CamShift;
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TCameraInterface();
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virtual ~TCameraInterface()
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{
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}
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};
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struct TPanoramicCamera : public TCameraInterface
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{
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float CamAlpha;
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float CamPhi;
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float CamDist;
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TPanoramicCamera();
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void MoveAlpha(float dAlpha);
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void MovePhi(float dPhi);
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void MoveDist(float dDist);
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void SetAlpha(float alpha);
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void MoveForward();
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void MoveBackward();
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void MoveLeft();
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void MoveRight();
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void CalcCamVec();
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void SetCamView();
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};
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struct TPitCamera : public TCameraInterface
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{
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vec4 CameraQuat;
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void SetCamView();
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void CalcCamVec();
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void RotateByQuat(vec4 quat);
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};
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typedef boost::variant<TPanoramicCamera, TPitCamera> TCamera;
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struct TSetCameraViewVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.SetCamView();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.SetCamView();
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}
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};
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struct TCalcCamVecVisitor : public boost::static_visitor<void>
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{
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void operator()(TPanoramicCamera& panoramicCamera)
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{
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panoramicCamera.CalcCamVec();
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}
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void operator()(TPitCamera& pitCamera)
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{
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pitCamera.CalcCamVec();
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}
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};
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struct TGetCamVecVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamVec;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamVec;
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}
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};
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struct TGetCamShiftVisitor : public boost::static_visitor<vec3&>
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{
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vec3& operator()(TPanoramicCamera& panoramicCamera) const
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{
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return panoramicCamera.CamShift;
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}
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vec3& operator()(TPitCamera& pitCamera) const
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{
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return pitCamera.CamShift;
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}
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};
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class TSalmonRendererInterface : public TRendererInterface
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{
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protected:
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/*
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float CamAlpha;
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float CamPhi;
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float CamDist;
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vec3 CamShift;*/
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mat4 CamModelViewMatrix;
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mat4 CamInversedModelViewMatrix;
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@@ -167,6 +57,9 @@ public:
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void SetPerspectiveFullScreenViewport();
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void SetOrthoFullScreenViewport();
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void SetPerspectiveProjection(float angle = pi/6.f, float zNear = 1.f, float zFar = 100.f);
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void SetOrthoProjection();
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mat4 GetModelviewMatrix();
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void SetPerspectiveProjectionMatrix(float angle, float aspect, float zNear, float zFar);
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@@ -43,7 +43,9 @@ This code combines all headers for Salmon engine into one header file
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#include "include/SmartValueManager/SmartValueManager.h"
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#include "include/ModelManager/NewModelManager.h"
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#include "include/PhysicsManager/PhysicsManager.h"
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#include "include/GUIManager/GUIManager.h"
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#include "include/HalibutAnimation/HalibutAnimation.h"
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namespace SE
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{
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@@ -64,6 +66,8 @@ public:
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TScriptManager ScriptManager;
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TFontManager FontManager;
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TSmartValueManager SmartValueManager;
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TGUIManager GUIManager;
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THalibutAnimationManager HalibutAnimationManager;
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#ifdef TARGET_ANDROID
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TSoundManagerAndroid SoundManager;
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@@ -115,11 +119,15 @@ public:
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virtual void OuterOnTapUp(vec2 p);
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virtual void OuterOnTapUpAfterShift(vec2 p);
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virtual void OuterOnMove(vec2 shift);
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virtual void InnerOnTapDown(vec2 p) { }
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virtual void InnerOnTapUp(vec2 p) { }
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virtual void InnerOnTapUpAfterShift(vec2 p) { }
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virtual void InnerOnMove(vec2 shift) { }
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@@ -60,4 +60,9 @@ public:
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int MainLoop(TApplication& application);
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} //namespace SE
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} //namespace SE
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//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
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#include "include/GUIManager/WidgetTemplatesImpl.h"
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@@ -74,7 +74,7 @@ mat4 MultMatrixMatrix(const mat4& m1, const mat4& m2);
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bool IsFloatEqual(float a, float b);
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bool LineCouldCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr); //overall test
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bool LineCouldCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr); //overall (dimensional) test
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int LineCrossTriangle(const vec3& a, const vec3& b, const TSmpTriangle& tr);
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