Almost removed Halibut Engine

This commit is contained in:
vladislav.khorev committed 2013-01-27 21:31:32 +00:00
1 parent 2e6989afe7
commit feef4c1453
16 files changed
+636 -426

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+3 -6
View File
@@ -12,13 +12,10 @@ TApplicationInterface::TApplicationInterface()
void TApplicationInterface::OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight)
{
ResourceManager->ScriptManager.BindBasicFunctions();
Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
InnerInit();
#ifdef TARGET_HALIBUT
Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
#endif
#ifdef TARGET_SALMON
Renderer->InitOpenGL(screenWidth, screenHeight, matrixWidth, matrixHeight);
#endif
CheckGlError();
+6 -1
View File
@@ -87,6 +87,8 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
FrameMap[frameName].Width = width;
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
@@ -180,7 +182,8 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
//return FrameMap[frameName].TexID; //That is easier
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
break;
@@ -262,6 +265,8 @@ cardinal TFrameManager::AddDepthBuffer(const std::string& frameName, cardinal wi
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
break;
default:
+138
View File
@@ -0,0 +1,138 @@
#include "include/PhysicsManager/PhysicsManager.h"
#include "include/ModelManager/NewModelManager.h"
#include "include/ShaderManager/ShaderManager.h"
namespace SE
{
const int CONST_MAX_VOLUME_STACK = 64;
void TVolumeBody::AssignFromFlexModel(TFlexModel& flexModel)
{
SmpTriangleArr.clear();
TDataTriangleList& dataTriangleList = flexModel.GetDataTriangleList();
if (dataTriangleList.Vec3CoordArr.count(CONST_STRING_POSITION_ATTRIB) == 0)
{
throw ErrorToLog("Error in AssignFromFlexModel - empty flexModel!");
}
if (dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size() == 0)
{
throw ErrorToLog("Error in AssignFromFlexModel - empty flexModel! size == 0!");
}
DimensionalMinPos = dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][0];
DimensionalMaxPos = dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][0];
for (size_t j = 0; j < dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].size(); j+=3)
{
TSmpTriangle smpTriangle;
smpTriangle.p[0] = dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][j];
smpTriangle.p[1] = dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][j + 1];
smpTriangle.p[2] = dataTriangleList.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][j + 2];
smpTriangle.v = smpTriangle.p[1] - smpTriangle.p[0];
smpTriangle.w = smpTriangle.p[2] - smpTriangle.p[1];
smpTriangle.n = CrossProduct(smpTriangle.v, smpTriangle.w);
SmpTriangleArr.push_back(smpTriangle);
DimensionalMinPos.v[0] = min(min(min(DimensionalMinPos.v[0], smpTriangle.p[0].v[0]), smpTriangle.p[1].v[0]), smpTriangle.p[2].v[0]);
DimensionalMinPos.v[1] = min(min(min(DimensionalMinPos.v[1], smpTriangle.p[0].v[1]), smpTriangle.p[1].v[1]), smpTriangle.p[2].v[1]);
DimensionalMinPos.v[2] = min(min(min(DimensionalMinPos.v[2], smpTriangle.p[0].v[2]), smpTriangle.p[1].v[2]), smpTriangle.p[2].v[2]);
DimensionalMaxPos.v[0] = max(max(max(DimensionalMaxPos.v[0], smpTriangle.p[0].v[0]), smpTriangle.p[1].v[0]), smpTriangle.p[2].v[0]);
DimensionalMaxPos.v[1] = max(max(max(DimensionalMaxPos.v[1], smpTriangle.p[0].v[1]), smpTriangle.p[1].v[1]), smpTriangle.p[2].v[1]);
DimensionalMaxPos.v[2] = max(max(max(DimensionalMaxPos.v[2], smpTriangle.p[0].v[2]), smpTriangle.p[1].v[2]), smpTriangle.p[2].v[2]);
}
}
void TVolumeBody::PushData()
{
if (SmpTriangleArrStack.size() >= CONST_MAX_VOLUME_STACK)
{
throw ErrorToLog("TVolumeBody::PushData - stack overflow");
}
SmpTriangleArrStack.push(SmpTriangleArr);
}
void TVolumeBody::PopData()
{
if (SmpTriangleArrStack.size() <= 0)
{
throw ErrorToLog("TVolumeBody::PushData - stack underflow");
}
SmpTriangleArr = SmpTriangleArrStack.top();
SmpTriangleArrStack.pop();
}
void TVolumeBody::Move(const vec3& v)
{
BOOST_FOREACH(TSmpTriangle& smpTriangle, SmpTriangleArr)
{
smpTriangle.p[0] -= v;
smpTriangle.p[1] -= v;
smpTriangle.p[2] -= v;
}
}
void TVolumeBody::Rotate(const mat3& r)
{
throw ErrorToLog("TVolumeBody::Rotate not implemented yet!");
}
void TVolumeBody::Scale(float s)
{
throw ErrorToLog("TVolumeBody::Scale not implemented yet!");
}
void TVolumeBody::Scale(const vec3& s)
{
throw ErrorToLog("TVolumeBody::Scale not implemented yet!");
}
bool TVolumeBody::CheckCollision(const vec3& a, const vec3& b)
{
for (int i=0; i<3; i++)
{
if (max(a.v[i], b.v[i]) < DimensionalMinPos.v[i])
{
return false;
}
if (min(a.v[i], b.v[i]) > DimensionalMaxPos.v[i])
{
return false;
}
}
BOOST_FOREACH(TSmpTriangle& smpTriangle, SmpTriangleArr)
{
if (LineCouldCrossTriangle(a, b, smpTriangle))
{
if (LineCrossTriangle(a, b, smpTriangle) == 1)
{
return true;
}
}
}
return false;
}
} //namespace SE
+222
View File
@@ -0,0 +1,222 @@
#include "include/Render/SalmonRender/Cameras.h"
#include "include/Engine.h"
namespace SE
{
TCameraInterface::TCameraInterface()
: CamShift(ZeroVec3)
{
CamVec = vec3(0,0,-1);
}
TPanoramicCamera::TPanoramicCamera()
: CamAlpha(0.0f)
, CamPhi(0.0f)
, CamDist(0.0f)
{
}
void TPanoramicCamera::MoveAlpha(float dAlpha)
{
if (dAlpha == 0.0f)
return;
CamAlpha += dAlpha;
while (CamAlpha >= 2*pi)
{
CamAlpha -= 2*pi;
}
while (CamAlpha<0.0f)
{
CamAlpha += 2*pi;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MovePhi(float dPhi)
{
if (dPhi == 0.0f)
return;
//float oldCamPhi = CamPhi;
CamPhi += dPhi;
if (CamPhi > CONST_MAX_CAM_PHI)
{
CamPhi = CONST_MAX_CAM_PHI;
}
if (CamPhi < CONST_MIN_CAM_PHI)
{
CamPhi = CONST_MIN_CAM_PHI;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveDist(float dDist)
{
CamDist += dDist;
if (CamDist<CONST_MIN_CAM_DIST)
{
CamDist = CONST_MIN_CAM_DIST;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::SetAlpha(float alpha)
{
if (alpha == CamAlpha)
return;
CamAlpha = alpha;
while (CamAlpha >= 2*pi)
{
CamAlpha -= 2*pi;
}
while (CamAlpha<0.0f)
{
CamAlpha += 2*pi;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveForward()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = sina;
mov.v[1] = 0;
mov.v[2] = - cosa;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveBackward()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = - sina;
mov.v[1] = 0;
mov.v[2] = cosa;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveLeft()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = - cosa;
mov.v[1] = 0;
mov.v[2] = - sina;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveRight()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = cosa;
mov.v[1] = 0;
mov.v[2] = sina;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::CalcCamVec()
{
vec3 camPos;
vec3 camVec;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
float sinp = sinf(CamPhi);
float cosp = cosf(CamPhi);
CamVec.v[0] = CamDist * cosp * sina;
CamVec.v[1] = - CamDist * sinp;
CamVec.v[2] = - CamDist * cosp * cosa;
}
void TPanoramicCamera::SetCamView()
{
Renderer->LoadIdentity();
Renderer->TranslateMatrix(vec3(0.0f, 0.0f, -CamDist));
Renderer->RotateMatrix(vec4(1.f * sin(CamPhi/2.f), 0.f, 0.f, 1.f * cos(CamPhi/2.f)));
Renderer->RotateMatrix(vec4(0.f, 1.f * sin(CamAlpha/2.f), 0.f, 1.f * cos(CamAlpha/2.f)));
Renderer->TranslateMatrix(-CamShift);
}
void TPitCamera::SetCamView()
{
Renderer->LoadIdentity();
Renderer->RotateMatrix(InverseQuat(CameraQuat));
Renderer->TranslateMatrix(-CamShift);
}
void TPitCamera::CalcCamVec()
{
vec3 r = vec3(0,0,-1);
CamVec = Normalize(CameraQuat * vec4(r) * InverseQuat(CameraQuat));
}
void TPitCamera::RotateByQuat(vec4 quat)
{
CameraQuat = quat * CameraQuat;
//float len = Length(CameraQuat);
}
} //namespace SE
+23 -298
View File
@@ -6,220 +6,6 @@
namespace SE
{
TCameraInterface::TCameraInterface()
: CamShift(ZeroVec3)
, CamVec(ZeroVec3)
{
}
TPanoramicCamera::TPanoramicCamera()
: CamAlpha(0.0f)
, CamPhi(0.0f)
, CamDist(0.0f)
{
}
void TPanoramicCamera::MoveAlpha(float dAlpha)
{
if (dAlpha == 0.0f)
return;
CamAlpha += dAlpha;
while (CamAlpha >= 2*pi)
{
CamAlpha -= 2*pi;
}
while (CamAlpha<0.0f)
{
CamAlpha += 2*pi;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MovePhi(float dPhi)
{
if (dPhi == 0.0f)
return;
//float oldCamPhi = CamPhi;
CamPhi += dPhi;
if (CamPhi > CONST_MAX_CAM_PHI)
{
CamPhi = CONST_MAX_CAM_PHI;
}
if (CamPhi < CONST_MIN_CAM_PHI)
{
CamPhi = CONST_MIN_CAM_PHI;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveDist(float dDist)
{
CamDist += dDist;
if (CamDist<CONST_MIN_CAM_DIST)
{
CamDist = CONST_MIN_CAM_DIST;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::SetAlpha(float alpha)
{
if (alpha == CamAlpha)
return;
CamAlpha = alpha;
while (CamAlpha >= 2*pi)
{
CamAlpha -= 2*pi;
}
while (CamAlpha<0.0f)
{
CamAlpha += 2*pi;
}
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveForward()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = sina;
mov.v[1] = 0;
mov.v[2] = - cosa;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveBackward()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = - sina;
mov.v[1] = 0;
mov.v[2] = cosa;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveLeft()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = - cosa;
mov.v[1] = 0;
mov.v[2] = - sina;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::MoveRight()
{
vec3 mov;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
mov.v[0] = cosa;
mov.v[1] = 0;
mov.v[2] = sina;
CamShift = CamShift + mov;
//Possibly refactor???
Renderer->CalcCamPosVec();
}
void TPanoramicCamera::CalcCamVec()
{
vec3 camPos;
vec3 camVec;
float sina = sinf(CamAlpha);
float cosa = cosf(CamAlpha);
float sinp = sinf(CamPhi);
float cosp = cosf(CamPhi);
CamVec.v[0] = CamDist * cosp * sina;
CamVec.v[1] = - CamDist * sinp;
CamVec.v[2] = - CamDist * cosp * cosa;
}
void TPanoramicCamera::SetCamView()
{
Renderer->LoadIdentity();
Renderer->TranslateMatrix(vec3(0.0f, 0.0f, -CamDist));
Renderer->RotateMatrix(vec4(1.f * sin(CamPhi/2.f), 0.f, 0.f, 1.f * cos(CamPhi/2.f)));
Renderer->RotateMatrix(vec4(0.f, 1.f * sin(CamAlpha/2.f), 0.f, 1.f * cos(CamAlpha/2.f)));
Renderer->TranslateMatrix(-CamShift);
}
void TPitCamera::SetCamView()
{
Renderer->LoadIdentity();
Renderer->RotateMatrix(InverseQuat(CameraQuat));
Renderer->TranslateMatrix(-CamShift);
}
void TPitCamera::CalcCamVec()
{
vec3 r = vec3(0,0,-1);
CamVec = Normalize(CameraQuat * vec4(r) * InverseQuat(CameraQuat));
}
void TPitCamera::RotateByQuat(vec4 quat)
{
CameraQuat = quat * CameraQuat;
//float len = Length(CameraQuat);
}
//============================================
//============================================
//============================================
@@ -273,6 +59,11 @@ void TSalmonRendererInterface::SetUniforms()
RenderUniform3fv(CONST_STRING_CAMPOS_UNIFORM, GetCamPos().v);
RenderUniform1f(CONST_STRING_TRANSPARENCY_UNIFORM, 1.f);
RenderUniform4fv(CONST_STRING_MATERIAL_COLOR_UNIFORM, WhiteColor);
ResourceManager->LightManager.SetLightUniforms();
}
@@ -289,10 +80,6 @@ void TSalmonRendererInterface::InitOpenGL(int screenWidth, int screenHeight, flo
MatrixWidth = matrixWidth;
MatrixHeight = matrixHeight;
SetPerspectiveProjectionMatrix(pi / 6.f, 1.0, 1.0f, 100.0f); //Baad =(
SetPerspectiveFullScreenViewport();
glEnable(GL_DEPTH_TEST);
#ifdef TARGET_WIN32
glEnable(GL_LIGHTING);
@@ -331,14 +118,24 @@ void TSalmonRendererInterface::SetPerspectiveFullScreenViewport()
SetPerspectiveProjectionMatrix(pi / 6.f, float(MatrixWidth) / float(MatrixHeight), 1.0f, 100.0f);
}
void TSalmonRendererInterface::SetPerspectiveProjection(float angle, float zNear, float zFar)
{
SetPerspectiveProjectionMatrix(angle, float(MatrixWidth) / float(MatrixHeight), zNear, zFar);
}
void TSalmonRendererInterface::SetOrthoFullScreenViewport()
{
glViewport(0, 0, ScreenWidth, ScreenHeight);
SetProjectionMatrix(static_cast<float>(MatrixWidth), static_cast<float>(MatrixHeight));
}
void TSalmonRendererInterface::SetOrthoProjection()
{
SetProjectionMatrix(static_cast<float>(MatrixWidth), static_cast<float>(MatrixHeight));
}
mat4 TSalmonRendererInterface::GetModelviewMatrix()
{
@@ -394,15 +191,7 @@ void TSalmonRendererInterface::SetGLCamView()
void TSalmonRendererInterface::SetGlIdentityView()
{
/*
glLoadIdentity();
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);
RenderUniform3fv(CONST_STRING_CAMPOS_UNIFORM, (float*)ZeroVec3.v);*/
LoadIdentity();
CamModelViewMatrix = ModelviewMatrixStack.top();
@@ -413,16 +202,6 @@ void TSalmonRendererInterface::SetGlIdentityView()
void TSalmonRendererInterface::SetGlPosXView()
{
/*
glLoadIdentity();
glRotatef ( 90.0, 0.0, 1.0, 0.0 );
glRotatef ( 180.0, 1.0, 0.0, 0.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);*/
LoadIdentity();
RotateMatrix(vec4(0.f, 1.f * sin(pi / 4.f), 0.f, 1.f * cos(pi / 4.f)));
@@ -439,16 +218,7 @@ void TSalmonRendererInterface::SetGlPosXView()
void TSalmonRendererInterface::SetGlNegXView()
{
/*
glLoadIdentity();
glRotatef ( -90.0, 0.0, 1.0, 0.0 );
glRotatef ( 180.0, 1.0, 0.0, 0.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);*/
LoadIdentity();
RotateMatrix(vec4(0.f, -1.f * sin(pi / 4.f), 0.f, 1.f * cos(pi / 4.f)));
@@ -464,15 +234,7 @@ void TSalmonRendererInterface::SetGlNegXView()
void TSalmonRendererInterface::SetGlPosYView()
{
/*
glLoadIdentity();
glRotatef ( -90.0, 1.0, 0.0, 0.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);*/
LoadIdentity();
RotateMatrix(vec4(-1.f * sin(pi / 4.f), 0.f, 0.f, 1.f * cos(pi / 4.f)));
@@ -487,15 +249,7 @@ void TSalmonRendererInterface::SetGlPosYView()
void TSalmonRendererInterface::SetGlNegYView()
{
/*
glLoadIdentity();
glRotatef ( 90.0, 1.0, 0.0, 0.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);*/
LoadIdentity();
RotateMatrix(vec4(1.f * sin(pi / 4.f), 0.f, 0.f, 1.f * cos(pi / 4.f)));
@@ -509,17 +263,7 @@ void TSalmonRendererInterface::SetGlNegYView()
void TSalmonRendererInterface::SetGlPosZView()
{
/*
glLoadIdentity();
glRotatef ( 180.0, 0.0, 1.0, 0.0 );
glRotatef ( 180.0, 0.0, 0.0, 1.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);
*/
LoadIdentity();
RotateMatrix(vec4(0.f, 1.f * sin(pi / 2.f), 0.f, 1.f * cos(pi / 2.f)));
@@ -535,15 +279,7 @@ void TSalmonRendererInterface::SetGlPosZView()
void TSalmonRendererInterface::SetGlNegZView()
{
/*
glLoadIdentity();
glRotatef ( 180.0, 0.0, 0.0, 1.0 );
glTranslatef(-CamPos.v[0], -CamPos.v[1], -CamPos.v[2]);
glGetFloatv(GL_MODELVIEW_MATRIX,CamModelViewMatrix.m);
CamInversedModelViewMatrix = InverseModelViewMatrix(CamModelViewMatrix);*/
LoadIdentity();
RotateMatrix(vec4(0.f, 0.f, 1.f * sin(pi / 2.f), 1.f * cos(pi / 2.f)));
@@ -567,8 +303,6 @@ vec3 TSalmonRendererInterface::GetCamPos()
void TSalmonRendererInterface::SwitchToScreen()
{
glBindFramebuffer(GL_FRAMEBUFFER, 0);
SetPerspectiveFullScreenViewport();
SetGLCamView();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
@@ -583,7 +317,6 @@ void TSalmonRendererInterface::SwitchToFrameBuffer(const std::string& frameName)
SetFrameViewport(frameName);
SetGLCamView();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
}
@@ -598,15 +331,7 @@ void TSalmonRendererInterface::SwitchToCubemapBuffer(const std::string& frameNam
glBindFramebuffer(GL_FRAMEBUFFER, Frame.FrameBuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubeSide, Frame.TexID, 0);
/*
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90, 1, 1, 100);
glViewport(0, 0, Frame.Width, Frame.Height);
glMatrixMode(GL_MODELVIEW);*/
SetPerspectiveProjectionMatrix(90, 1, 1, 100);
SetFrameViewport(frameName);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //IS A MUST!!!
+16 -3
View File
@@ -44,6 +44,12 @@ void TApplicationAncestor::OuterDraw()
InnerDraw();
glDisable(GL_DEPTH_TEST);
Renderer->SetOrthoProjection();
Renderer->LoadIdentity();
ResourceManager->GUIManager.Draw();
Renderer->PushShader("DefaultShader");
if (IsConsoleOut)
@@ -59,6 +65,8 @@ void TApplicationAncestor::OuterUpdate(cardinal timer)
{
ResourceManager->SoundManager.Update(timer);
ResourceManager->GUIManager.Update(timer);
InnerUpdate(timer);
CheckGlError();
@@ -67,19 +75,24 @@ void TApplicationAncestor::OuterUpdate(cardinal timer)
void TApplicationAncestor::OuterOnTapDown(vec2 p)
{
//ResourceManager->GUIManager.OnMouseDown(p);
ResourceManager->GUIManager.OnMouseDown(p);
InnerOnTapDown(p);
}
void TApplicationAncestor::OuterOnTapUp(vec2 p)
{
//ResourceManager->GUIManager.OnMouseUp(p);
ResourceManager->GUIManager.OnMouseUp(p);
InnerOnTapUp(p);
}
void TApplicationAncestor::OuterOnTapUpAfterShift(vec2 p)
{
InnerOnTapUpAfterShift(p);
}
void TApplicationAncestor::OuterOnMove(vec2 shift)
{
//ResourceManager->GUIManager.OnMove(shift);
ResourceManager->GUIManager.OnMove(shift);
InnerOnMove(shift);
}
+15 -1
View File
@@ -132,13 +132,23 @@ void DrawScene()
void ProcessTickCount()
{
//Can't choose witch one is better
/*
App->UpdateQuick();
NewTickCount = GetTickCount();
if (NewTickCount - LastTickCount > CONST_TIMER_INTERVAL)
{
LastTickCount = NewTickCount;
App->OuterUpdate(CONST_TIMER_INTERVAL);
}*/
NewTickCount = GetTickCount();
if (NewTickCount - LastTickCount > CONST_TIMER_INTERVAL)
{
App->OuterUpdate(NewTickCount - LastTickCount);
LastTickCount = NewTickCount;
}
}
@@ -247,7 +257,11 @@ case WM_MOUSEMOVE:
mouseState.MiddleButtonPressed = (wParam & MK_MBUTTON);
mouseState.MiddleButtonPressed = (wParam & MK_RBUTTON);
if (!MouseMoved)
if (MouseMoved)
{
App->OuterOnTapUpAfterShift(vec2(static_cast<float>(mouseState.X), static_cast<float>(App->Height - mouseState.Y)));
}
else
{
App->OuterOnTapUp(vec2(static_cast<float>(mouseState.X), static_cast<float>(App->Height - mouseState.Y)));
}