Almost removed Halibut Engine
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2e6989afe7
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@@ -87,6 +87,8 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
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FrameMap[frameName].Width = width;
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return FrameMap[frameName].FrameBuffer;
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@@ -180,7 +182,8 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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//return FrameMap[frameName].TexID; //That is easier
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return FrameMap[frameName].FrameBuffer;
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break;
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@@ -262,6 +265,8 @@ cardinal TFrameManager::AddDepthBuffer(const std::string& frameName, cardinal wi
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FrameMap[frameName].Height = height;
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FrameMap[frameName].TexName = texName;
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return FrameMap[frameName].FrameBuffer;
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break;
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default:
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