Almost removed Halibut Engine

This commit is contained in:
vladislav.khorev committed 2013-01-27 21:31:32 +00:00
1 parent 2e6989afe7
commit feef4c1453
16 files changed
+636 -426

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+6 -1
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@@ -87,6 +87,8 @@ cardinal TFrameManager::AddFrameRenderBuffer(const std::string& frameName,cardin
FrameMap[frameName].Width = width;
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
@@ -180,7 +182,8 @@ cardinal TFrameManager::AddCubemapBuffer(const std::string& frameName,cardinal w
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
//return FrameMap[frameName].TexID; //That is easier
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
break;
@@ -262,6 +265,8 @@ cardinal TFrameManager::AddDepthBuffer(const std::string& frameName, cardinal wi
FrameMap[frameName].Height = height;
FrameMap[frameName].TexName = texName;
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return FrameMap[frameName].FrameBuffer;
break;
default: