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3 Commits
Author SHA1 Message Date
Vladislav Khorev 75cadf21cc Set light to uniforms 2024-06-10 22:48:52 +03:00
Vladislav Khorev f346e55819 Now bump mapping works 2024-06-10 22:18:06 +03:00
Vladislav Khorev d49d09a1e5 light working 2024-06-09 21:41:54 +03:00
6 changed files with 170 additions and 6 deletions

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+8 -1
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@@ -54,12 +54,19 @@ namespace SE
{ {
std::vector<vec3> PositionData; std::vector<vec3> PositionData;
std::vector<vec2> TexCoordData; std::vector<vec2> TexCoordData;
std::vector<vec3> NormalData;
std::vector<vec3> TangentData;
std::vector<vec3> BitangentData;
std::shared_ptr<VAOHolder> vao; std::shared_ptr<VAOHolder> vao;
std::shared_ptr<VBOHolder> positionVBO; std::shared_ptr<VBOHolder> positionVBO;
std::shared_ptr<VBOHolder> texCoordVBO; std::shared_ptr<VBOHolder> texCoordVBO;
std::shared_ptr<VBOHolder> normalVBO;
std::shared_ptr<VBOHolder> tangentVBO;
std::shared_ptr<VBOHolder> bitangentVBO;
void RefreshVBO(); void RefreshVBO();
void CalcTangentBitangent();
}; };
struct T2DQuad struct T2DQuad
@@ -37,6 +37,7 @@ protected:
float FogEndDistance; float FogEndDistance;
vec4 FogColor; vec4 FogColor;
vec3 lightPos;
void CalcCamPosVec(); void CalcCamPosVec();
@@ -101,6 +102,8 @@ public:
void SetFogBeginDistance(float distance); void SetFogBeginDistance(float distance);
void SetFogEndDistance(float distance); void SetFogEndDistance(float distance);
void SetLightPos(vec3 newLightPos);
}; };
} //namespace SE } //namespace SE
+15 -3
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@@ -119,6 +119,9 @@ bool TLiteModel::LoadModel(const std::string& s)
vertexDataStruct.PositionData = res.VertexArr; vertexDataStruct.PositionData = res.VertexArr;
vertexDataStruct.TexCoordData = res.TexCoordArr; vertexDataStruct.TexCoordData = res.TexCoordArr;
vertexDataStruct.NormalData = res.NormalArr;
vertexDataStruct.CalcTangentBitangent();
vertexDataStruct.RefreshVBO(); vertexDataStruct.RefreshVBO();
/* /*
@@ -237,12 +240,20 @@ void TLiteModel::DrawVBO()
EnableVertexAttribArray("vPosition"); EnableVertexAttribArray("vPosition");
EnableVertexAttribArray("vTexCoord"); EnableVertexAttribArray("vTexCoord");
EnableVertexAttribArray("vNormal");
EnableVertexAttribArray("vTangent");
EnableVertexAttribArray("vBitangent");
//Renderer->DrawTriangleList(TriangleList); //Renderer->DrawTriangleList(TriangleList);
DrawVertexDataStruct(vertexDataStruct); DrawVertexDataStruct(vertexDataStruct);
DisableVertexAttribArray("vPosition"); DisableVertexAttribArray("vBitangent");
DisableVertexAttribArray("vTangent");
DisableVertexAttribArray("vNormal");
DisableVertexAttribArray("vTexCoord"); DisableVertexAttribArray("vTexCoord");
DisableVertexAttribArray("vPosition");
RenderUniform1i(CONST_STRING_NORMALMAPEXISTS_UNIFORM, 1); RenderUniform1i(CONST_STRING_NORMALMAPEXISTS_UNIFORM, 1);
@@ -250,8 +261,6 @@ void TLiteModel::DrawVBO()
} }
void TLiteModel::MoveModel(const vec3& v) void TLiteModel::MoveModel(const vec3& v)
{ {
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
@@ -267,6 +276,9 @@ void TLiteModel::RotateModel(const mat3& r)
for (cardinal i = 0; i < TriangleCount * 3; i++) for (cardinal i = 0; i < TriangleCount * 3; i++)
{ {
vertexDataStruct.PositionData[i] = r * vertexDataStruct.PositionData[i]; vertexDataStruct.PositionData[i] = r * vertexDataStruct.PositionData[i];
vertexDataStruct.NormalData[i] = r * vertexDataStruct.NormalData[i];
vertexDataStruct.TangentData[i] = r * vertexDataStruct.TangentData[i];
vertexDataStruct.BitangentData[i] = r * vertexDataStruct.BitangentData[i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_NORMAL_ATTRIB][i];
//TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i]; //TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i] = r * TriangleList.Data.Vec3CoordArr[CONST_STRING_TANGENT_ATTRIB][i];
+98
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@@ -66,17 +66,115 @@ namespace SE
glBufferData(GL_ARRAY_BUFFER, TexCoordData.size() * 8, &TexCoordData[0], GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, TexCoordData.size() * 8, &TexCoordData[0], GL_STATIC_DRAW);
if (NormalData.size() > 0)
{
if (!normalVBO)
{
normalVBO = std::make_shared<VBOHolder>();
}
glBindBuffer(GL_ARRAY_BUFFER, normalVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, NormalData.size() * 12, &NormalData[0], GL_STATIC_DRAW);
}
if (TangentData.size() > 0)
{
if (!tangentVBO)
{
tangentVBO = std::make_shared<VBOHolder>();
}
glBindBuffer(GL_ARRAY_BUFFER, tangentVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, TangentData.size() * 12, &TangentData[0], GL_STATIC_DRAW);
}
if (BitangentData.size() > 0)
{
if (!bitangentVBO)
{
bitangentVBO = std::make_shared<VBOHolder>();
}
glBindBuffer(GL_ARRAY_BUFFER, bitangentVBO->getBuffer());
glBufferData(GL_ARRAY_BUFFER, BitangentData.size() * 12, &BitangentData[0], GL_STATIC_DRAW);
}
}
void VertexDataStruct::CalcTangentBitangent()
{
TangentData.clear();
BitangentData.clear();
for (int i = 0; i < PositionData.size() / 3; i++)
{
vec3 v0 = PositionData[i * 3];
vec3 v1 = PositionData[i * 3 + 1];
vec3 v2 = PositionData[i * 3 + 2];
vec2 t0 = TexCoordData[i * 3];
vec2 t1 = TexCoordData[i * 3 + 1];
vec2 t2 = TexCoordData[i * 3 + 2];
vec3 deltaPos1 = v1 - v0;
vec3 deltaPos2 = v2 - v0;
vec2 deltaUV1 = t1 - t0;
vec2 deltaUV2 = t2 - t0;
float r = 1.0f / (deltaUV1.v[0] * deltaUV2.v[1] - deltaUV1.v[1] * deltaUV2.v[0]);
vec3 tangent = (deltaPos1 * deltaUV2.v[1] - deltaPos2 * deltaUV1.v[1]) * r;
vec3 bitangent = (deltaPos2 * deltaUV1.v[0] - deltaPos1 * deltaUV2.v[0]) * r;
TangentData.push_back(tangent);
TangentData.push_back(tangent);
TangentData.push_back(tangent);
BitangentData.push_back(bitangent);
BitangentData.push_back(bitangent);
BitangentData.push_back(bitangent);
}
RefreshVBO();
} }
void DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct) void DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct)
{ {
static const std::string vTexCoord("vTexCoord"); static const std::string vTexCoord("vTexCoord");
static const std::string vPosition("vPosition"); static const std::string vPosition("vPosition");
static const std::string vNormal("vNormal");
static const std::string vTangent("vTangent");
static const std::string vBitangent("vBitangent");
//Check if main thread, check if data is not empty... //Check if main thread, check if data is not empty...
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.texCoordVBO->getBuffer()); glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.texCoordVBO->getBuffer());
VertexAttribPointer2fv(vTexCoord, 0, NULL); VertexAttribPointer2fv(vTexCoord, 0, NULL);
if (vertexDataStruct.normalVBO)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.normalVBO->getBuffer());
VertexAttribPointer3fv(vNormal, 0, NULL);
}
if (vertexDataStruct.tangentVBO)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.tangentVBO->getBuffer());
VertexAttribPointer3fv(vTangent, 0, NULL);
}
if (vertexDataStruct.bitangentVBO)
{
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.bitangentVBO->getBuffer());
VertexAttribPointer3fv(vBitangent, 0, NULL);
}
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.positionVBO->getBuffer()); glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.positionVBO->getBuffer());
VertexAttribPointer3fv(vPosition, 0, NULL); VertexAttribPointer3fv(vPosition, 0, NULL);
@@ -64,6 +64,8 @@ void TSalmonRendererInterface::SetUniforms()
RenderUniform3fv(CONST_STRING_CAMPOS_UNIFORM, GetCamPos().v); RenderUniform3fv(CONST_STRING_CAMPOS_UNIFORM, GetCamPos().v);
RenderUniform3fv("lightPos", lightPos.v);
ResourceManager->LightManager.SetLightUniforms(); ResourceManager->LightManager.SetLightUniforms();
} }
@@ -976,6 +978,11 @@ void TSalmonRendererInterface::SetFogEndDistance(float distance)
FogEndDistance = distance; FogEndDistance = distance;
} }
void TSalmonRendererInterface::SetLightPos(vec3 newLightPos)
{
lightPos = newLightPos;
}
} //namespace SE } //namespace SE
+39 -2
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@@ -73,7 +73,7 @@ void TSimpleLandClass::CreateVBO()
vertexDataStruct.PositionData.clear(); vertexDataStruct.PositionData.clear();
vertexDataStruct.TexCoordData.clear(); vertexDataStruct.TexCoordData.clear();
vertexDataStruct.NormalData.clear();
for (i = 0; i < Height - 1; i++) for (i = 0; i < Height - 1; i++)
{ {
for (j = 0; j < Width - 1; j++) for (j = 0; j < Width - 1; j++)
@@ -98,6 +98,16 @@ void TSimpleLandClass::CreateVBO()
vertexDataStruct.PositionData.push_back(VertexMatrix[k_up].pos); vertexDataStruct.PositionData.push_back(VertexMatrix[k_up].pos);
vertexDataStruct.PositionData.push_back(VertexMatrix[k_right].pos); vertexDataStruct.PositionData.push_back(VertexMatrix[k_right].pos);
vertexDataStruct.NormalData.push_back(VertexMatrix[k].norm);
vertexDataStruct.NormalData.push_back(VertexMatrix[k_right].norm);
vertexDataStruct.NormalData.push_back(VertexMatrix[k_up].norm);
vertexDataStruct.NormalData.push_back(VertexMatrix[k_right_up].norm);
vertexDataStruct.NormalData.push_back(VertexMatrix[k_up].norm);
vertexDataStruct.NormalData.push_back(VertexMatrix[k_right].norm);
vertexDataStruct.TexCoordData.push_back({ tx0, ty0 }); vertexDataStruct.TexCoordData.push_back({ tx0, ty0 });
vertexDataStruct.TexCoordData.push_back({ tx1, ty0 }); vertexDataStruct.TexCoordData.push_back({ tx1, ty0 });
vertexDataStruct.TexCoordData.push_back({ tx0, ty1 }); vertexDataStruct.TexCoordData.push_back({ tx0, ty1 });
@@ -361,7 +371,7 @@ bool TSimpleLandClass::LoadFromFile(const std::string& filename)
//Replace old matrices with new //Replace old matrices with new
TriangleMatrix.resize(2*(Width-1)*(Height-1)); TriangleMatrix.resize(2*(Width)*(Height));
VertexMatrix = tempVertexMatrix; VertexMatrix = tempVertexMatrix;
UpdateTriangleMatrix(); UpdateTriangleMatrix();
@@ -556,12 +566,15 @@ void TSimpleLandClass::DrawVBO()
EnableVertexAttribArray("vPosition"); EnableVertexAttribArray("vPosition");
EnableVertexAttribArray("vTexCoord"); EnableVertexAttribArray("vTexCoord");
EnableVertexAttribArray("vNormal");
//Renderer->DrawTriangleList(TriangleList); //Renderer->DrawTriangleList(TriangleList);
DrawVertexDataStruct(vertexDataStruct); DrawVertexDataStruct(vertexDataStruct);
DisableVertexAttribArray("vPosition"); DisableVertexAttribArray("vPosition");
DisableVertexAttribArray("vTexCoord"); DisableVertexAttribArray("vTexCoord");
DisableVertexAttribArray("vNormal");
/* /*
@@ -876,6 +889,25 @@ void TSimpleLandClass::RecalcNormalVectors()
{ {
int i,j,ifrom,ito,jfrom,jto; int i,j,ifrom,ito,jfrom,jto;
vec3 v1,v2; vec3 v1,v2;
for (i = 1; i < Height-1; i++)
{
for (j = 1; j < Width-1; j++)
{
ifrom = i - 1;
ito = i + 1;
jfrom = j - 1;
jto = j + 1;
v1 = Normalize(VertexMatrix[j + ito * Width].pos - VertexMatrix[j + ifrom * Width].pos);
v2 = Normalize(VertexMatrix[jto + i * Width].pos - VertexMatrix[jfrom + i * Width].pos);
VertexMatrix[j+i*Width].norm = CrossProduct(v2, v1);
}
}
/*
for (i=0;i<Height;i++) for (i=0;i<Height;i++)
for (j=0;j<Width;j++) for (j=0;j<Width;j++)
@@ -894,7 +926,12 @@ void TSimpleLandClass::RecalcNormalVectors()
VertexMatrix[j+i*Width].tangent = v2; VertexMatrix[j+i*Width].tangent = v2;
VertexMatrix[j+i*Width].norm = CrossProduct(v2, v1); VertexMatrix[j+i*Width].norm = CrossProduct(v2, v1);
if (VertexMatrix[j + i * Width].norm.v[1] < fabs(VertexMatrix[j + i * Width].norm.v[2]))
{
std::cout << "Wait..." << std::endl;
} }
}*/
} }