#ifndef SALMON_RENDER_IOS_H_INCLUDED #define SALMON_RENDER_IOS_H_INCLUDED #include "include/Render/SalmonRender/SalmonRenderGLES20.h" namespace SE { class TSalmonRendererIos : public TSalmonRendererGLES20 { protected: GLint defaultFBO; public: virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight); virtual void SwitchToScreen(); }; } //namespace SE #endif