#pragma once #define NOMINMAX 1 #include "windows.h" #undef NOMINMAX #include "gl/gl.h" #include "gl/glu.h" #include "windows/gl/glext.h" namespace SE { /* Here goes all functions that are platform-specific When I make iOS/Mac/Linux port, I will make same API pair h/cpp */ //Not in use, wow /* void GetWindowWidthHeight(int& width, int& height); int GetWindowWidth(); int GetWindowHeight();*/ } //namespace SE