#pragma once //Windows ok #include "include/Render/HalibutRender/HalibutRenderWindows.h" #include "include/HalibutEngineInterface.h" namespace SE { //============================================================== //========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! =========== //============================================================== extern HGLRC hRC; //Render context extern HWND Hwnd; //Main window handle extern HDC hDC; //Device context extern TFileConsole* Console; //Console and log for output extern THalibutRenderer* Renderer; //OpenGL renderer extern THalibutResourceManager* ResourceManager; //Resource Manager class TApplication : public TApplicationAncestor { protected: std::string LogFilename; //Log file name unsigned char KeyboardBuffer[256]; public: int X, Y, Width, Height; //Window position and size float MatrixWidth, MatrixHeight; std::string WindowName; //Window name TApplication(); virtual ~TApplication(); const std::string& GetLogFilename(); char GetKeyState(cardinal keyNum); void SetKeyboardBuffer(const unsigned char* source); virtual void OnKeyPress(cardinal key); // If you override this, call ancestor! }; int MainLoop(TApplication& application); } //namespace SE //This file includes templates that call any of three singletones: Console, ResourceManager or Renderer #include "include/GUIManager/WidgetTemplatesImpl.h"