#ifndef SALMON_ENGINE_ANDROID_H_INCLUDED #define SALMON_ENGINE_ANDROID_H_INCLUDED /* This code combines all headers for Salmon engine into one header file */ #include "include/SalmonEngineInterface.h" namespace SE { extern TIosConsole* Console; extern TSalmonRendererIos* Renderer; extern TResourceManager* ResourceManager; class TApplication : public TApplicationAncestor { protected: public: int X, Y, Width, Height; //Window position and size TApplication() : X(0), Y(0), Width(4), Height(4) { } virtual void OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight); virtual void InnerInit() = 0; //To do on init virtual void OuterDeinit(); virtual void InnerDeinit() = 0; //To do on deinit virtual void OuterDraw(); virtual void InnerDraw() = 0; //What to draw virtual void OuterUpdate(cardinal timer); virtual void InnerUpdate(cardinal timer) = 0; //To do on update virtual void UpdateQuick() { }; //To process input - this method is called more frequently than Update() virtual void OnMouseMove(TMouseState& mouseState) { } //To do on mouse move (with or without pressed buttons) virtual void OnMouseDown(TMouseState& mouseState) { } //To do on mouse up (with or without pressed buttons) virtual void OnMouseUp(TMouseState& mouseState) { } //To do on mouse down (with or without pressed buttons) //Be careful - even when user "upped" button, in mouseState this button appears as pressed virtual void OnMouseWheel(short int delta) { } //To do on mouse wheel move }; } //namespace SE #endif