#ifndef RENDER_MISC_H_INCLUDED #define RENDER_MISC_H_INCLUDED #include "include/Utils/DataTypes/DataTypes.h" //#include "include/Utils/SerializeInterface/SerializeInterface.h" #include "boost/shared_ptr.hpp" #include #include #include #ifdef TARGET_WIN32 #include "include/OpenGLExt/OpenGlExt.h" #endif namespace SE { struct T2DQuad { vec3 VertexCoord[4]; vec2 TextureCoord[4]; }; struct TDataTriangleList { mutable std::map> Vec3CoordArr; //mutable because when you call [] on map, it may create a new vector =) mutable std::map> Vec2CoordArr; //mutable because when you call [] on map, it may create a new vector =) TDataTriangleList& operator+=(const TDataTriangleList& dataTriangleList); }; class TTriangleListAncestor { public: TDataTriangleList Data; virtual void RefreshBuffer() { } //Dummy for Android, but you need this for PC TTriangleListAncestor(); TTriangleListAncestor(const TTriangleListAncestor& c); TTriangleListAncestor& operator=(const TTriangleListAncestor& c); TTriangleListAncestor(const TDataTriangleList& dataTriangleList); TTriangleListAncestor& operator=(const TDataTriangleList& dataTriangleList); virtual ~TTriangleListAncestor(); }; #ifdef TARGET_WIN32 class VBOObject //Must stay in shared ptr only! { public: cardinal Buffer; VBOObject(); VBOObject(const VBOObject& c); VBOObject& operator=(const VBOObject& c); ~VBOObject(); }; class TTriangleList : public TTriangleListAncestor //Implementation differs for Windows and Android { protected: virtual void InnerRefreshBuffer(); bool NeedPrepareBufferObjects; bool NeedRefreshBuffer; //Dummy for Android, but you need this for PC public: mutable std::map> VertBufferArr; TTriangleList(); ~TTriangleList(); virtual void RefreshBuffer(); }; #endif #ifdef TARGET_ANDROID class TTriangleList : public TTriangleListAncestor { //No difference }; #endif #ifdef TARGET_IOS class TTriangleList : public TTriangleListAncestor { //No difference }; #endif void FillVertexCoordVec(std::vector& coordVec, int pos, vec2 posFrom, vec2 posTo); //Adds rect points (6 vertices) into coordVec void FillTexCoordVec(std::vector& coordVec, int pos, vec2 texCoordFrom = vec2(0,0), vec2 texCoordTo = vec2(1,1)); //Adds rect points (6 tex coords) into coordVec std::vector MakeVertexCoordVec(vec2 posFrom, vec2 posTo); //Creates array of rect (6 vertices) std::vector MakeTexCoordVec(vec2 texCoordFrom = vec2(0,0), vec2 texCoordTo = vec2(1,1)); //Creates array of rect (6 tex coords) TDataTriangleList MakeDataTriangleList(vec2 posFrom, vec2 posTo, vec2 texCoordFrom = vec2(0,0), vec2 texCoordTo = vec2(1,1)); //Creates a DataTriangleList just containing rect void MoveDataTriangleList(TDataTriangleList& triangleList, vec3 shift); //Translates all points in DataTriangleList with shift vector void RotateDataTriangleList(TDataTriangleList& triangleList, const mat3& m); //Rotates all points in triangleList with rotation matrix void ScaleDataTriangleList(TDataTriangleList& triangleList, float scale); //Scales all points in triangleList by scale value void ScaleDataTriangleList(TDataTriangleList& triangleList, vec3 scaleVec); //Scales all points in triangleList by scaleVec vector TDataTriangleList& ClearDataTriangleList(TDataTriangleList& triangleList); //Clears triangle list, returning itself TDataTriangleList& InsertIntoDataTriangleList(TDataTriangleList& triangleList, const std::vector& vertexArr, const std::vector& texCoordArr); //Inserts additional points and their tex coords into triangle list void Replace6PointsInTriangleList(TDataTriangleList& triangleList, int pos, vec2 posFrom, vec2 posTo, vec2 texCoordFrom = vec2(0,0), vec2 texCoordTo = vec2(1,1)); //Replaces one rect in triangleList at position pos by new rect. pos is position in array for first vertex of a rectangle TTriangleList MakeTriangleList(vec2 posFrom, vec2 posTo, vec2 texCoordFrom = vec2(0,0), vec2 texCoordTo = vec2(1,1)); //Creates triangle list containing rect void CheckGlError(const std::string& msg = ""); } //namespace SE #endif