#ifndef HALIBUT_RENDER_INTERFACE_H_INCLUDED #define HALIBUT_RENDER_INTERFACE_H_INCLUDED #include "include/Utils/Utils.h" #include "include/Render/RenderInterface.h" namespace SE { class THalibutRendererInterface : public TRendererInterface { protected: public: virtual void SetUniforms(); virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight); virtual void SwitchToScreen(); virtual void SwitchToFrameBuffer(const std::string& frameName); virtual void PrintMatrices(); }; } //namespace SE #endif