#include "android_api.h" #include "main_code.h" #include "boost\thread.hpp" boost::shared_ptr App(new TMyApplication); boost::mutex m; JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height) { m.lock(); try { if (App->IsInited()) { App->OuterDeinit(); //Clean up what is left at previous launch (if applicable) } App->OuterInit(width, height, 480.f, 320.f); App->Inited = true; } catch (...) { throw; } m.unlock(); } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj) { } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt) { m.lock(); try { if (App->IsInited()) { App->OuterDraw(); App->OuterUpdate(dt); } } catch (...) { throw; } m.unlock(); } JNIEXPORT int JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj) { if (App->IsInited()) { return 1; } else { return 0; } } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj) { m.lock(); try { if (App->IsInited()) { App->OuterDeinit(); App->Inited = false; } } catch (...) { throw; } m.unlock(); } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, float x, float y, long time) { m.lock(); try { Renderer->MoveDist(1.0f); } catch (...) { throw; } m.unlock(); } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, float x, float y, long time) { } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time) { } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time) { } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time) { } JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode) { //App->OnKeyPress(keyCode); }