#ifndef GL_CODE_H_INCLUDED #define GL_CODE_H_INCLUDED #ifdef TARGET_ANDROID //#include "android_api.h" #endif #include #include #include #ifdef TARGET_ANDROID #include #include #include #endif #include "boost/shared_ptr.hpp" #include "boost/thread/thread.hpp" #include "boost/asio.hpp" #include "boost/signal.hpp" #include "boost/assign.hpp" #include "boost/variant.hpp" #include "boost/function.hpp" #include "boost/bind.hpp" #include "include/Engine.h" using namespace SE; class TAndroidApplication : public TApplication { protected: void LoadModels(); public: bool Inited; boost::mutex RenderMutex; //TLiteModel* LiteModel; TFlexModel FlexModel; TAndroidApplication(); virtual void InnerInit(); virtual void InnerDeinit(); virtual void InnerDraw(); virtual void InnerUpdate(cardinal dt); virtual void InnerOnMove(vec2 shift); virtual void OnMouseDown(TMouseState& mouseState); bool IsInited() { return Inited; } void DrawAllScene(); }; #endif