#include "main_code.h" #ifdef TARGET_ANDROID #include "android_api.h" #endif #include #include #include #include #include "include/Engine.h" #include "main_code.h" void TMyApplication::InnerInit() { *Console<<"Inner init go!\n"; #ifdef TARGET_ANDROID ResourceManager->PathToResources = ""; #endif #ifdef TARGET_WIN32 #ifdef NDEBUG ResourceManager->PathToResources = "resources/"; #else ResourceManager->PathToResources = "../../../assets/"; #endif #endif #ifdef TARGET_IOS ResourceManager->PathToResources = "assets/"; #endif ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME); ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment"); Renderer->PushShader("DefaultShader"); ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt"); ResourceManager->FontManager.PushFont("droid_sans14"); ResourceManager->SoundManager.LoadMusic("level1ogg.ogg"); ResourceManager->SoundManager.LoadSound("shot.wav"); Renderer->MovePhi(pi/6); Renderer->MoveDist(6.f); ResourceManager->LightManager.SetLightDirection(vec3(-1,0,-1)); ResourceManager->LightManager.SetLightColor(vec4(1,0,0,1)); ResourceManager->TexList.AddTexture("bt_box_yellow.bmp"); ResourceManager->FlexModelManager.LoadModelFromXml("model.xml"); FlexModel = ResourceManager->FlexModelManager.InstanciateModel("model.xml"); FlexModel.MoveModel(vec3(1, -4, -4)); FlexModel.ScaleModel(0.4f); FlexModel.RefreshBuffer(); //Uncomment to start music playing //ResourceManager->SoundManager.PlayMusic("level1ogg.ogg"); *Console<<"Inner init end!\n"; } void TMyApplication::InnerDeinit() { } void TMyApplication::InnerDraw() { glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Renderer->SetGLCamView(); FlexModel.Draw(); } void TMyApplication::InnerUpdate(cardinal dt) { }