#pragma once /* This code combines all headers for Salmon engine into one header file */ #include "include/SalmonEngineInterface.h" namespace SE { //============================================================== //========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! =========== //============================================================== extern TFileConsole* Console; extern TSalmonRenderer* Renderer; extern TResourceManager* ResourceManager; extern HGLRC hRC; //Render context extern HWND Hwnd; //Main window handle extern HDC hDC; //Device context class TApplication : public TApplicationAncestor { protected: std::string LogFilename; //Log file name public: int X, Y, Width, Height; //Window position and size std::string WindowName; //Window name TApplication() : X(0), Y(0), Width(800), Height(600), WindowName("Salmon Engine"), LogFilename("log.txt") { } const std::string& GetLogFilename() { return LogFilename; } virtual void InnerInit() = 0; //To do on init virtual void InnerDeinit() = 0; //To do on deinit virtual void InnerDraw() = 0; //What to draw virtual void InnerUpdate(cardinal timer) = 0; //To do on update virtual void UpdateQuick() { }; //To process input - this method is called more frequently than Update() virtual void OnMouseWheel(short int delta) { } //To do on mouse wheel move virtual void OnKeyPress(cardinal key); //Try not to override this. But if you need to override, call ancestor! }; int MainLoop(TApplication& application); } //namespace SE //This file includes templates that call any of three singletones: Console, ResourceManager or Renderer #include "include/GUIManager/WidgetTemplatesImpl.h" #include "include/Utils/ThreadUtilsImpl.h"