#include "include/LightManager/LightManager.h" #include "include/Utils/Utils.h" #include "include/Engine.h" namespace SE { //=================================================== //================ LIGHT MANAGER ==================== //=================================================== TLightManager::TLightManager() : LightingEnabled(false) { } void TLightManager::SetLightPos(vec3 pos) { LightPos = pos; } void TLightManager::SetLightDirection(vec3 dir) { LightDirection = Normalize(dir); } void TLightManager::SetLightColor(vec4 color) { LightColor = color; } void TLightManager::SetLightOn() { LightingEnabled = true; } void TLightManager::SetLightOff() { LightingEnabled = false; } void TLightManager::SetLightUniforms() { RenderUniform3fv(CONST_STRING_LIGHT_POS_UNIFORM, LightPos.v); RenderUniform3fv(CONST_STRING_LIGHT_DIRECTION_UNIFORM, LightDirection.v); RenderUniform4fv(CONST_STRING_LIGHT_COLOR_UNIFORM, LightColor.v); } } //namespace SE