#pragma once /* This code combines all headers for Salmon engine into one header file */ #include "include/SalmonEngineInterface.h" namespace SE { //============================================================== //========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! =========== //============================================================== extern TFileConsole* Console; extern TSalmonRenderer* Renderer; extern TResourceManager* ResourceManager; extern HGLRC hRC; //Render context extern HWND Hwnd; //Main window handle extern HDC hDC; //Device context class TApplication : public TApplicationAncestor { public: TApplication(); ~TApplication(); virtual void UpdateQuick() { }; //To process input - this method is called more frequently than Update() virtual void OnMouseWheel(short int delta) { } //To do on mouse wheel move virtual void OnKeyPress(cardinal key); //Try not to override this. But if you need to override, call ancestor! }; bool CreateEngine(int width, int height, int x = 0, int y = 0, std::string windowName = "Salmon Engine App", std::string logFileName = "log.txt"); void MainLoop(TApplication* app); void DestroyEngine(); //APPTYPE must be inherited from TApplication template void OuterMainLoop(int width, int height) { if (CreateEngine(width, height)) { TApplication* app = new APPTYPE; app->OuterInit(width, height, static_cast(width), static_cast(height)); MainLoop(app); app->OuterDeinit(); DestroyEngine(); } } } //namespace SE //This file includes templates that call any of three singletones: Console, ResourceManager or Renderer #include "include/GUIManager/WidgetTemplatesImpl.h" #include "include/Utils/ThreadUtilsImpl.h"