Debug_nosound Win32 Debug Win32 Release Win32 {48ADCE9F-9539-4D3A-BCFA-C2ABABAF0B20} SalmonEngine StaticLibrary true NotSet StaticLibrary true NotSet StaticLibrary false true NotSet $(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils $(SalmonEnginePath)$(Configuration)\ $(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils $(SalmonEnginePath)$(Configuration)\ $(VCInstallDir)include;$(VCInstallDir)atlmfc\include;$(WindowsSdkDir)include;$(FrameworkSDKDir)\include;$(SolutionDir)include;$(SolutionDir)include\Animation;$(SolutionDir)include\FrameManager;$(SolutionDir)include\LightManager;$(SolutionDir)include\ModelManager;$(SolutionDir)include\OpenGLExt;$(SolutionDir)include\SalmonRender;$(SolutionDir)include\ShaderManager;$(SolutionDir)include\TextureManager;$(SolutionDir)include\Utils;$(SolutionDir)include\Utils\Console;$(SolutionDir)include\Utils\DataTypes;$(SolutionDir)include\Utils\ErrorTypes;$(SolutionDir)include\Utils\FileUtils $(SalmonEnginePath)$(Configuration)\ Level3 Disabled TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG $(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510 4503 true Level3 Disabled TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;DEBUG;NOSOUND $(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;C:\Program Files (x86)\Microsoft DirectX SDK (February 2010)\Include;$(LibsPath)\lpng1510 /wd 4503 true Level3 MaxSpeed true true MultiThreadedDLL TARGET_WIN32;WIN32_LEAN_AND_MEAN;_WIN32_WINNT=0x0501;NDEBUG $(SalmonEnginePath);$(LibsPath)\boost_1_52_0;$(LibsPath)\openal\OpenAL11_windows_sdk;$(LibsPath)\libogg-1.3.0\include;$(LibsPath)\libvorbis-1.3.2\include;$(LibsPath)\sqplus\sqplus;$(LibsPath)\sqplus\include;$(LibsPath)\DirectXsdk\Include;$(LibsPath)\lpng1510 4503 true true true