#include "include/HalibutEngineInterface.h" #include "include/Engine.h" namespace SE { TApplicationAncestor::TApplicationAncestor() { } void TApplicationAncestor::OuterDraw() { CheckGlError("THalibutApplicationInterface::OuterDraw 1"); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glActiveTexture(GL_TEXTURE0); RenderUniform1i("Texture", 0); RenderUniform1f("Transparency", 1.f); InnerDraw(); CheckGlError("THalibutApplicationInterface::OuterDraw 1.5"); ResourceManager->GUIManager.Draw(); if (IsConsoleOut) { Console->Draw(); } CheckGlError("THalibutApplicationInterface::OuterDraw 2"); } void TApplicationAncestor::OuterUpdate(cardinal dt) { CheckGlError(); ResourceManager->GUIManager.Update(dt); ResourceManager->HalibutAnimationManager.Update(dt); #ifndef TARGET_IOS ResourceManager->SoundManager.Update(dt); #endif CheckGlError(); InnerUpdate(dt); CheckGlError(); } void TApplicationAncestor::OuterOnTapDown(vec2 p) { ResourceManager->GUIManager.OnMouseDown(p); InnerOnTapDown(p); } void TApplicationAncestor::OuterOnTapUp(vec2 p) { ResourceManager->GUIManager.OnMouseUp(p); InnerOnTapUp(p); } void TApplicationAncestor::OuterOnMove(vec2 shift) { ResourceManager->GUIManager.OnMove(shift); InnerOnMove(shift); } } //namespace SE