#include "include/SalmonEngineInterface.h" namespace SE { #ifdef TARGET_ANDROID TJavaConsole* Console; TSalmonRendererAndroid* Renderer; #endif #ifdef TARGET_WIN32 TFileConsole* Console; TSalmonRenderer* Renderer; #endif #ifdef TARGET_IOS TIosConsole* Console; TSalmonRendererIos* Renderer; #endif TResourceManager* ResourceManager; TApplicationAncestor::TApplicationAncestor() { } void TApplicationAncestor::OuterDeinit() { InnerDeinit(); } void TApplicationAncestor::OuterDraw() { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glActiveTexture(GL_TEXTURE0); RenderUniform1i("Texture", 0); RenderUniform1f("Transparency", 1.f); InnerDraw(); glDisable(GL_DEPTH_TEST); Renderer->SetOrthoProjection(); Renderer->LoadIdentity(); ResourceManager->GUIManager.Draw(); Renderer->PushShader("DefaultShader"); if (IsConsoleOut) { Console->Draw(); } Renderer->PopShader(); glEnable(GL_DEPTH_TEST); } void TApplicationAncestor::OuterUpdate(cardinal timer) { ResourceManager->SoundManager.Update(timer); ResourceManager->GUIManager.Update(timer); InnerUpdate(timer); CheckGlError(); } void TApplicationAncestor::OuterOnTapDown(vec2 p) { ResourceManager->GUIManager.OnMouseDown(p); InnerOnTapDown(p); } void TApplicationAncestor::OuterOnTapUp(vec2 p) { ResourceManager->GUIManager.OnMouseUp(p); InnerOnTapUp(p); } void TApplicationAncestor::OuterOnTapUpAfterShift(vec2 p) { InnerOnTapUpAfterShift(p); } void TApplicationAncestor::OuterOnMove(vec2 shift) { ResourceManager->GUIManager.OnMove(shift); InnerOnMove(shift); } } //namespace SE