engine/Templates/SalmonWallpaperTemplate/assets/gui_transparent.fragment
2013-01-19 20:02:34 +00:00

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precision lowp float;
uniform sampler2D Texture;
varying vec2 texCoord;
void main()
{
vec4 texColor = texture2D(Texture,texCoord).rgba;
gl_FragColor = vec4(texColor.rgb, texColor.a);
}