78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#pragma once
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/*
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This code combines all headers for Salmon engine into one header file
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*/
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#include "include/SalmonEngineInterface.h"
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namespace SE
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{
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//==============================================================
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//========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! ===========
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//==============================================================
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extern TFileConsole* Console;
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extern TSalmonRenderer* Renderer;
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extern TResourceManager* ResourceManager;
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extern HGLRC hRC; //Render context
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extern HWND Hwnd; //Main window handle
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extern HDC hDC; //Device context
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class TApplication : public TApplicationAncestor
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{
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public:
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TApplication();
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~TApplication();
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virtual void UpdateQuick() { };
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//To process input - this method is called more frequently than Update()
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virtual void OnMouseWheel(short int delta) { }
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//To do on mouse wheel move
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virtual void OnKeyPress(cardinal key); //Try not to override this. But if you need to override, call ancestor!
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virtual void InnerOnKeyPress(cardinal key) { }
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};
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bool CreateEngine(int width, int height, int x = 0, int y = 0, std::string windowName = "Salmon Engine App", std::string logFileName = "log.txt");
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void MainLoop(TApplication* app);
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void DestroyEngine();
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//APPTYPE must be inherited from TApplication
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template<typename APPTYPE>
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void OuterMainLoop(int width, int height)
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{
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if (CreateEngine(width, height))
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{
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TApplication* app = new APPTYPE;
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app->OuterInit(width, height, static_cast<float>(width), static_cast<float>(height));
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MainLoop(app);
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app->OuterDeinit();
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DestroyEngine();
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}
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}
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} //namespace SE
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//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
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#include "include/GUIManager/WidgetTemplatesImpl.h"
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#include "include/Utils/ThreadUtilsImpl.h"
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