120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
#pragma once
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/*
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This code contains texture manager
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*/
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#ifdef TARGET_WIN32
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#include "include/OpenGlExt/OpenGlExt.h"
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#endif
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#ifdef TARGET_ANDROID
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#include "include/Utils/Utils.h"
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#include "include/Utils/PngHelper.h"
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#include "include/Utils/JpegHelper.h"
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#include "include/Utils/TgaLoader.h"
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#include "include/ScriptManager/ScriptManager.h"
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namespace SE
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{
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struct TTextureInfo
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{
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cardinal Width;
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cardinal Height;
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cardinal TexID;
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cardinal RefCount;
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};
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struct TTextureData
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{
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cardinal Width;
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cardinal Height;
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char Format[8];
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cardinal DataSize;
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boost::shared_array<char> Data;
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};
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typedef std::map<std::string, TTextureInfo, std::less<std::string>> TTextureMap;
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class TTextureListClass : public TSerializeInterface, public TFunctionBinderInterface
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{
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protected:
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TTextureMap TexMap;
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std::map<std::string, boost::function<bool(const std::string&, TTextureData&)>> CreateFunctionMap;
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std::map<std::string, boost::function<cardinal(TTextureData&)>> AddFunctionMap;
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void NormalizeTexData(TTextureData& texData);
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bool CreateTexDataFromBmp24(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromBmp32(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromTga(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromPng(const std::string& filename, TTextureData& texData);
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bool CreateTexDataFromJpg(const std::string& filename, TTextureData& texData);
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cardinal AddTextureBmp24Data(const TTextureData& texData); //MAIN THREAD ONLY
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cardinal AddTextureBmp32Data(const TTextureData& texData); //MAIN THREAD ONLY
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cardinal AddCubemapTextureBmp24Data(TTextureData* texData); //MAIN THREAD ONLY
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//cardinal AddCubemapTextureBmp32Data(TTextureData* texData); Not implemented yet
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cardinal InnerAddEmptyTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
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cardinal InnerAddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
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cardinal InnerAddDepthTexture(const std::string& texName, cardinal width, cardinal height); //MAIN THREAD ONLY
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void InnerDeleteTexture(TTextureMap::iterator itr); //MAIN THREAD ONLY //MAIN THREAD ONLY
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void InnerClear(); //MAIN THREAD ONLY
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public:
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TTextureListClass();
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~TTextureListClass();
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void Clear();
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virtual void Serialize(boost::property_tree::ptree& propertyTree);
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cardinal operator[](const std::string& s)
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{
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if (TexMap.count(s) != 0)
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return TexMap[s].TexID;
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else
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return 0;
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}
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cardinal GetTextureHeight(const std::string& texName);
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cardinal GetTextureWidth(const std::string& texName);
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cardinal AddTextureDirectly(const std::string& filename, std::string texName = ""); //Loads texture directly from this file or fails
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cardinal AddTexture(const std::string& fileName);
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cardinal AddTexture(const std::string& fileName, std::string texName); //Adds path to resources to the filename then call previous one
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cardinal AddTextureFromUserdata(const std::string& fileName, std::string texName = ""); //Same as above but checks if file is created in user data
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cardinal AddCubemapTexture(std::string filename[6]); // "posx.bmp","negx.bmp","posy.bmp","negy.bmp","posz.bmp","negz.bmp"
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cardinal AddEmptyTexture(const std::string& texName, cardinal width, cardinal height);
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cardinal AddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height);
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cardinal AddDepthTexture(const std::string& texName, cardinal width, cardinal height);
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void DeleteTexture(const std::string& texName);
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void DeleteTexture(cardinal texID);
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void PrintTextureList();
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virtual void BindFunctions();
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void SaveTexDataToPlainBmpToUserData(const std::string& fileName, TTextureData texData);
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};
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} //namespace SE
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