engine/include/Render/SalmonRender/SalmonRenderIos.h
2017-02-27 02:26:42 +03:00

24 lines
448 B
C++

#ifndef SALMON_RENDER_IOS_H_INCLUDED
#define SALMON_RENDER_IOS_H_INCLUDED
#include "include/Render/SalmonRender/SalmonRenderGLES20.h"
namespace SE
{
class TSalmonRendererIos : public TSalmonRendererGLES20
{
protected:
GLint defaultFBO;
public:
virtual void InitOpenGL(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
virtual void SwitchToScreen();
};
} //namespace SE
#endif