55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#ifndef TGA_LOADER_H_INCLUDED
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#define TGA_LOADER_H_INCLUDED
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#include "include/Utils/Utils.h"
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//Thanks to NeHe
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namespace SE
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{
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const int CONST_TGA_OUTER_HEADER_SIZE = 12;
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typedef struct
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{
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GLubyte Header[CONST_TGA_OUTER_HEADER_SIZE]; // TGA File Header
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} TGAHeader;
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const int CONST_TGA_INNER_HEADER_SIZE = 6;
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typedef struct
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{
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GLubyte header[CONST_TGA_INNER_HEADER_SIZE]; // First 6 Useful Bytes From The Header
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GLuint bytesPerPixel; // Holds Number Of Bytes Per Pixel Used In The TGA File
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GLuint imageSize; // Used To Store The Image Size When Setting Aside Ram
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GLuint temp; // Temporary Variable
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GLuint type;
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GLuint Height; //Height of Image
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GLuint Width; //Width ofImage
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GLuint Bpp; // Bits Per Pixel
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} TGA;
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//TGAHeader tgaheader; // TGA header
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//TGA tga; // TGA image data
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extern GLubyte uTGAcompare[12]; // Uncompressed TGA Header
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extern GLubyte cTGAcompare[12]; // Compressed TGA Header
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struct TTextureData; // Find it in SalmonTexture.h
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bool LoadTGA(const std::string& filename, TTextureData& texture);
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bool LoadUncompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA); // Load an Uncompressed file
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bool LoadCompressedTGA(TTextureData& texture, boost::shared_array<char> fTGA); // Load a Compressed file
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} //namespace SE
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#endif //TGA_LOADER_H_INCLUDED
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