129 lines
2.4 KiB
C++
129 lines
2.4 KiB
C++
#include "android_api.h"
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#include "main_code.h"
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#include "boost\thread.hpp"
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boost::shared_ptr<TMyApplication> App(new TMyApplication);
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boost::mutex m;
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
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{
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m.lock();
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try
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{
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if (App->IsInited())
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{
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App->OuterDeinit(); //Clean up what is left at previous launch (if applicable)
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}
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App->OuterInit(width, height, 480.f, 320.f);
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App->Inited = true;
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}
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catch (...)
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{
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throw;
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}
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m.unlock();
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_StopSounds(JNIEnv * env, jobject obj)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Update(JNIEnv * env, jobject obj, long dt)
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{
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m.lock();
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try
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{
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if (App->IsInited())
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{
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App->OuterDraw();
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App->OuterUpdate(dt);
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}
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}
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catch (...)
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{
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throw;
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}
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m.unlock();
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}
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JNIEXPORT int JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_IsInited(JNIEnv * env, jobject obj)
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{
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if (App->IsInited())
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{
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return 1;
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}
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else
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{
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return 0;
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}
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Destroy(JNIEnv * env, jobject obj)
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{
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m.lock();
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try
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{
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if (App->IsInited())
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{
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App->OuterDeinit();
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App->Inited = false;
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}
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}
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catch (...)
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{
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throw;
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}
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m.unlock();
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapDown(JNIEnv * env, jobject obj, float x, float y, long time)
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{
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m.lock();
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try
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{
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Renderer->MoveDist(1.0f);
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}
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catch (...)
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{
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throw;
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}
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m.unlock();
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapUp(JNIEnv * env, jobject obj, float x, float y, long time)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time)
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{
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}
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JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode)
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{
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//App->OnKeyPress(keyCode);
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}
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