engine/include/TextureManager/SalmonTexture.h
2013-01-19 20:02:34 +00:00

107 lines
3.1 KiB
C++

#pragma once
/*
This code contains texture manager
*/
#ifdef TARGET_WIN32
#include "include/OpenGlExt/OpenGlExt.h"
#endif
#ifdef TARGET_ANDROID
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
#include "include/Utils/Utils.h"
#include "include/Utils/PngHelper.h"
#include "include/ScriptManager/ScriptManager.h"
namespace SE
{
struct TTextureInfo
{
cardinal Width;
cardinal Height;
cardinal TexID;
cardinal RefCount;
};
struct TTextureData
{
cardinal Width;
cardinal Height;
char Format[8];
cardinal DataSize;
boost::shared_array<char> Data;
};
typedef std::map<std::string, TTextureInfo, std::less<std::string> > TTextureMap;
class TTextureListClass : public TSerializeInterface, public TFunctionBinderInterface
{
protected:
TTextureMap TexMap;
std::map<std::string, boost::function<bool(const std::string&, TTextureData&)>> CreateFunctionMap;
std::map<std::string, boost::function<cardinal(TTextureData&)>> AddFunctionMap;
void NormalizeTexData(TTextureData& texData);
bool CreateTexDataFromBmp24(const std::string& filename, TTextureData& texData);
bool CreateTexDataFromBmp32(const std::string& filename, TTextureData& texData);
bool CreateTexDataFromTga(const std::string& filename, TTextureData& texData);
bool CreateTexDataFromPng(const std::string& filename, TTextureData& texData);
cardinal AddTextureBmp24Data(const TTextureData& texData);
cardinal AddTextureBmp32Data(const TTextureData& texData);
cardinal AddCubemapTextureBmp24Data(TTextureData* texData);
//cardinal AddCubemapTextureBmp32Data(TTextureData* texData); Not implemented yet
public:
TTextureListClass();
~TTextureListClass();
void Clear();
virtual void Serialize(boost::property_tree::ptree& propertyTree);
cardinal operator[](const std::string& s)
{
if (TexMap.count(s) != 0)
return TexMap[s].TexID;
else
return 0;
}
cardinal GetTextureHeight(const std::string& texName);
cardinal GetTextureWidth(const std::string& texName);
cardinal AddTextureDirectly(const std::string& filename, std::string texName = ""); //Loads texture directly from this file or fails
cardinal AddTexture(const std::string& fileName, std::string texName = ""); //Adds path to resources to the filename then call previous one
cardinal AddTextureFromUserdata(const std::string& fileName, std::string texName = ""); //Same as above but checks if file is created in user data
cardinal AddCubemapTexture(std::string filename[6]); // "posx.bmp","negx.bmp","posy.bmp","negy.bmp","posz.bmp","negz.bmp"
cardinal AddEmptyTexture(const std::string& texName, cardinal width, cardinal height);
cardinal AddEmptyCubemapTexture(const std::string& texName, cardinal width, cardinal height);
cardinal AddDepthTexture(const std::string& texName, cardinal width, cardinal height);
void DeleteTexture(const std::string& texName);
void DeleteTexture(cardinal texID);
void PrintTextureList();
virtual void BindFunctions();
void SaveTexDataToPlainBmpToUserData(const std::string& fileName, TTextureData texData);
};
} //namespace SE