109 lines
1.7 KiB
C++
109 lines
1.7 KiB
C++
#include "include/SalmonEngineIos.h"
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#include "include/Utils/Utils.h"
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namespace SE
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{
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void CreateEngine()
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{
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DestroyEngine();
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Console = new TIosConsole;
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*Console<<std::string("Console successfully started!!!");
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ResourceManager = new TResourceManager;
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Renderer = new TSalmonRendererIos;
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}
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void DestroyEngine()
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{
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if (ResourceManager != NULL)
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{
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delete ResourceManager;
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ResourceManager = NULL;
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}
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if (Console != NULL)
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{
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*Console<<"Resource manager deleted, deleting salmon render";
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}
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if (Renderer != NULL)
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{
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delete Renderer;
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Renderer = NULL;
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}
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if (Console != NULL)
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{
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*Console<<"salmon render deleted";
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}
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if (Console != NULL)
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{
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delete Console;
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Console = NULL;
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}
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}
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TApplication* App = NULL;
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void AppDeinit()
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{
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App->OuterDeinit();
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delete App;
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App = NULL;
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DestroyEngine();
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}
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void AppUpdate(int dt)
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{
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App->OuterUpdate(dt);
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}
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void AppDraw()
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{
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App->OuterDraw();
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}
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void AppOnTapDown(int posx, int posy)
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{
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App->OuterOnTapDown(vec2(posx, posy));
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}
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void AppOnTapUp(int posx, int posy)
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{
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App->OuterOnTapUp(vec2(posx, posy));
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}
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void AppOnTapUpAfterMove(int posx, int posy)
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{
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App->OuterOnTapUpAfterMove(vec2(posx, posy));
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}
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void AppOnScroll(int shiftx, int shifty)
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{
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App->OuterOnMove(vec2(shiftx, shifty));
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}
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void AppOnScale(float scale)
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{
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App->OnScale(scale);
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}
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} //namespace SE
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