engine/src/SalmonEngineIos.cpp
2013-02-06 20:37:32 +00:00

109 lines
1.7 KiB
C++

#include "include/SalmonEngineIos.h"
#include "include/Utils/Utils.h"
namespace SE
{
void CreateEngine()
{
DestroyEngine();
Console = new TIosConsole;
*Console<<std::string("Console successfully started!!!");
ResourceManager = new TResourceManager;
Renderer = new TSalmonRendererIos;
}
void DestroyEngine()
{
if (ResourceManager != NULL)
{
delete ResourceManager;
ResourceManager = NULL;
}
if (Console != NULL)
{
*Console<<"Resource manager deleted, deleting salmon render";
}
if (Renderer != NULL)
{
delete Renderer;
Renderer = NULL;
}
if (Console != NULL)
{
*Console<<"salmon render deleted";
}
if (Console != NULL)
{
delete Console;
Console = NULL;
}
}
TApplication* App = NULL;
void AppDeinit()
{
App->OuterDeinit();
delete App;
App = NULL;
DestroyEngine();
}
void AppUpdate(int dt)
{
App->OuterUpdate(dt);
}
void AppDraw()
{
App->OuterDraw();
}
void AppOnTapDown(int posx, int posy)
{
App->OuterOnTapDown(vec2(posx, posy));
}
void AppOnTapUp(int posx, int posy)
{
App->OuterOnTapUp(vec2(posx, posy));
}
void AppOnTapUpAfterMove(int posx, int posy)
{
App->OuterOnTapUpAfterMove(vec2(posx, posy));
}
void AppOnScroll(int shiftx, int shifty)
{
App->OuterOnMove(vec2(shiftx, shifty));
}
void AppOnScale(float scale)
{
App->OnScale(scale);
}
} //namespace SE