63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#pragma once
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/*
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This code combines all headers for Salmon engine into one header file
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*/
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#include "include/SalmonEngineInterface.h"
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namespace SE
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{
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//==============================================================
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//========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! ===========
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//==============================================================
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extern TFileConsole* Console;
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extern TSalmonRenderer* Renderer;
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extern TResourceManager* ResourceManager;
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extern HGLRC hRC; //Render context
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extern HWND Hwnd; //Main window handle
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extern HDC hDC; //Device context
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class TApplication : public TApplicationAncestor
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{
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protected:
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std::string LogFilename; //Log file name
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public:
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int X, Y, Width, Height; //Window position and size
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std::string WindowName; //Window name
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TApplication() : X(0), Y(0), Width(800), Height(600), WindowName("Salmon Engine"), LogFilename("log.txt") { }
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const std::string& GetLogFilename() { return LogFilename; }
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virtual void InnerInit() = 0;
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//To do on init
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virtual void InnerDeinit() = 0;
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//To do on deinit
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virtual void InnerDraw() = 0;
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//What to draw
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virtual void InnerUpdate(cardinal timer) = 0;
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//To do on update
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virtual void UpdateQuick() { };
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//To process input - this method is called more frequently than Update()
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virtual void OnMouseWheel(short int delta) { }
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//To do on mouse wheel move
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virtual void OnKeyPress(cardinal key); //Try not to override this. But if you need to override, call ancestor!
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};
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int MainLoop(TApplication& application);
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} //namespace SE
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