engine/include/SalmonEngineIos.h
2013-01-29 19:38:32 +00:00

67 lines
1.7 KiB
C++

#ifndef SALMON_ENGINE_ANDROID_H_INCLUDED
#define SALMON_ENGINE_ANDROID_H_INCLUDED
/*
This code combines all headers for Salmon engine into one header file
*/
#include "include/SalmonEngineInterface.h"
namespace SE
{
extern TIosConsole* Console;
extern TSalmonRendererIos* Renderer;
extern TResourceManager* ResourceManager;
class TApplication : public TApplicationAncestor
{
protected:
public:
int X, Y, Width, Height; //Window position and size
TApplication() : X(0), Y(0), Width(4), Height(4) { }
virtual void OuterInit(int screenWidth, int screenHeight, float matrixWidth, float matrixHeight);
virtual void InnerInit() = 0;
//To do on init
virtual void OuterDeinit();
virtual void InnerDeinit() = 0;
//To do on deinit
//virtual void OuterDraw();
virtual void InnerDraw() = 0;
//What to draw
//virtual void OuterUpdate(cardinal timer);
virtual void InnerUpdate(cardinal timer) = 0;
//To do on update
virtual void UpdateQuick() { };
//To process input - this method is called more frequently than Update()
virtual void OnMouseMove(TMouseState& mouseState) { }
//To do on mouse move (with or without pressed buttons)
virtual void OnMouseDown(TMouseState& mouseState) { }
//To do on mouse up (with or without pressed buttons)
virtual void OnMouseUp(TMouseState& mouseState) { }
//To do on mouse down (with or without pressed buttons)
//Be careful - even when user "upped" button, in mouseState this button appears as pressed
virtual void OnMouseWheel(short int delta) { }
//To do on mouse wheel move
};
} //namespace SE
#include "include/GUIManager/WidgetTemplatesImpl.h"
#endif