engine/include/Utils/WinApi/WinApi.h

26 lines
446 B
C++

#pragma once
#define NOMINMAX 1
#include "windows.h"
#undef NOMINMAX
#include "gl/gl.h"
#include "gl/glu.h"
#include "windows/gl/glext.h"
namespace SE
{
/*
Here goes all functions that are platform-specific
When I make iOS/Mac/Linux port, I will make same API pair h/cpp
*/
//Not in use, wow
/*
void GetWindowWidthHeight(int& width, int& height);
int GetWindowWidth();
int GetWindowHeight();*/
} //namespace SE