engine/include/SalmonEngineWindows.h

69 lines
1.7 KiB
C++

#pragma once
/*
This code combines all headers for Salmon engine into one header file
*/
#include "include/SalmonEngineInterface.h"
namespace SE
{
//==============================================================
//========= GLOBAL VARIABLES - REMEMBER THIS LIST!!! ===========
//==============================================================
extern TFileConsole* Console;
extern TSalmonRenderer* Renderer;
extern TResourceManager* ResourceManager;
extern HGLRC hRC; //Render context
extern HWND Hwnd; //Main window handle
extern HDC hDC; //Device context
class TApplication : public TApplicationAncestor
{
protected:
std::string LogFilename; //Log file name
public:
int X, Y, Width, Height; //Window position and size
std::string WindowName; //Window name
TApplication() : X(0), Y(0), Width(800), Height(600), WindowName("Salmon Engine"), LogFilename("log.txt") { }
const std::string& GetLogFilename() { return LogFilename; }
virtual void InnerInit() = 0;
//To do on init
virtual void InnerDeinit() = 0;
//To do on deinit
virtual void InnerDraw() = 0;
//What to draw
virtual void InnerUpdate(cardinal timer) = 0;
//To do on update
virtual void UpdateQuick() { };
//To process input - this method is called more frequently than Update()
virtual void OnMouseWheel(short int delta) { }
//To do on mouse wheel move
virtual void OnKeyPress(cardinal key); //Try not to override this. But if you need to override, call ancestor!
};
int MainLoop(TApplication& application);
} //namespace SE
//This file includes templates that call any of three singletones: Console, ResourceManager or Renderer
#include "include/GUIManager/WidgetTemplatesImpl.h"