84 lines
2.3 KiB
C++
84 lines
2.3 KiB
C++
#ifndef JNI_APPLICATION_H_INCLUDED
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#define JNI_APPLICATION_H_INCLUDED
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#include <jni.h>
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#include <android/log.h>
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include "boost/thread.hpp"
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namespace SE
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{
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extern TApplication* App;
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extern boost::mutex InitLock;
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extern bool Inited;
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template<typename APPTYPE>
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APPTYPE* JniInitApp(int width, int height, float matrixWidth, float matrixHeight)
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{
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InitLock.lock();
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APPTYPE* result = NULL;
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try
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{
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if (Inited)
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{
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App->OuterDeinit();
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delete App;
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App = NULL;
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Inited = false;
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DestroyEngine();
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}
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CreateEngine();
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*Console<<std::string("Console successfully started!!!");
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result = new APPTYPE;
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App = result;
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App->OuterInit(width, height, matrixWidth, matrixHeight);
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Inited = true;
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}
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catch (...)
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{
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throw;
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}
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InitLock.unlock();
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return result;
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}
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extern "C" {
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//JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_Update(JNIEnv * env, jobject obj, long dt);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_Destroy(JNIEnv * env, jobject obj);
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JNIEXPORT int JNICALL Java_fishrungames_engine_EngineWrapper_IsInited(JNIEnv * env, jobject obj);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapDown(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapUp(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapUpAfterMove(JNIEnv * env, jobject obj, jfloat x, jfloat y, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnTapMove(JNIEnv * env, jobject obj, float x, float y, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnFling(JNIEnv * env, jobject obj, jfloat velocityX, jfloat velocityY, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnScroll(JNIEnv * env, jobject obj, jfloat distanceX, jfloat distanceY, long time);
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JNIEXPORT void JNICALL Java_fishrungames_engine_EngineWrapper_OnKeyPress(JNIEnv * env, jobject obj, jint keyCode);
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};
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} // namespace SE
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#endif |