61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
#include "main_code.h"
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#ifdef TARGET_ANDROID
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#include "android_api.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include <time.h>
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#include "include/Engine.h"
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#include "main_code.h"
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void TMyApplication::InnerInit()
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{
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#ifdef TARGET_ANDROID
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ResourceManager->PathToResources = "";
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#endif
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#ifdef TARGET_IOS
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ResourceManager->PathToResources = "assets/";
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#endif
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#ifdef TARGET_WIN32
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#ifdef NDEBUG
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ResourceManager->PathToResources = "resources/";
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#else
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ResourceManager->PathToResources = "../../../assets/";
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#endif
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#endif
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ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt");
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Renderer->PushShader("DefaultShader");
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ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
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ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
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ResourceManager->FontManager.PushFont("droid_sans14");
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//Inited = true; Must be set in android_api.cpp manually
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}
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void TMyApplication::InnerDeinit()
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{
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Inited = false;
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}
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void TMyApplication::InnerDraw()
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{
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//Console->Draw();
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}
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void TMyApplication::InnerUpdate(cardinal dt)
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{
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}
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