libs/lpng1510/projects/vstudio/libpng/libpng.vcxproj

233 lines
12 KiB
XML
Raw Normal View History

2017-01-13 06:58:52 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug Library|Win32">
<Configuration>Debug Library</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Library|Win32">
<Configuration>Release Library</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D6973076-9317-4EF2-A0B8-B7A18AC0713E}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libpng</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="$(SolutionDir)\zlib.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets>
</CustomBuildBeforeTargets>
<TargetName>$(ProjectName)15</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets />
<TargetName>$(ProjectName)15</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets>
</CustomBuildBeforeTargets>
<TargetName>$(ProjectName)15</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">
<LinkIncremental>false</LinkIncremental>
<CustomBuildBeforeTargets />
<TargetName>$(ProjectName)15</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointExceptions>false</FloatingPointExceptions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<BrowseInformation>true</BrowseInformation>
<CompileAs>CompileAsC</CompileAs>
<StringPooling>true</StringPooling>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(LibsPath)\zlib-1.2.6;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>zlib.lib</AdditionalDependencies>
<Version>15</Version>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<MinimalRebuild>false</MinimalRebuild>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<FloatingPointExceptions>false</FloatingPointExceptions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<BrowseInformation>true</BrowseInformation>
<CompileAs>CompileAsC</CompileAs>
<StringPooling>true</StringPooling>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(LibsPath)\zlib-1.2.6;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointExceptions>false</FloatingPointExceptions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<BrowseInformation>true</BrowseInformation>
<CompileAs>CompileAsC</CompileAs>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(LibsPath)\zlib-1.2.6;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Full</Optimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>zlib.lib</AdditionalDependencies>
<Version>15</Version>
<AdditionalLibraryDirectories>$(OutDir)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FloatingPointExceptions>false</FloatingPointExceptions>
<TreatWChar_tAsBuiltInType>false</TreatWChar_tAsBuiltInType>
<PrecompiledHeaderFile>pngpriv.h</PrecompiledHeaderFile>
<BrowseInformation>true</BrowseInformation>
<CompileAs>CompileAsC</CompileAs>
<StringPooling>true</StringPooling>
<MinimalRebuild>false</MinimalRebuild>
<DisableSpecificWarnings>4996;4127</DisableSpecificWarnings>
<AdditionalIncludeDirectories>$(LibsPath)\zlib-1.2.6;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<TreatWarningAsError>true</TreatWarningAsError>
<Optimization>Full</Optimization>
<WholeProgramOptimization>true</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<Lib>
<LinkTimeCodeGeneration>true</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\png.c">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\..\..\pngerror.c" />
<ClCompile Include="..\..\..\pngget.c" />
<ClCompile Include="..\..\..\pngmem.c" />
<ClCompile Include="..\..\..\pngpread.c" />
<ClCompile Include="..\..\..\pngread.c" />
<ClCompile Include="..\..\..\pngrio.c" />
<ClCompile Include="..\..\..\pngrtran.c" />
<ClCompile Include="..\..\..\pngrutil.c" />
<ClCompile Include="..\..\..\pngset.c" />
<ClCompile Include="..\..\..\pngtrans.c" />
<ClCompile Include="..\..\..\pngwio.c" />
<ClCompile Include="..\..\..\pngwrite.c" />
<ClCompile Include="..\..\..\pngwtran.c" />
<ClCompile Include="..\..\..\pngwutil.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\scripts\pngwin.rc">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Library|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Library|Win32'">true</ExcludedFromBuild>
</ResourceCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>