libs/sqplus/testSqPlus2unit/test_PointfBoxf.cpp
2017-01-10 07:08:49 +03:00

154 lines
4.5 KiB
C++
Executable File

#include "testEnv.hpp"
template<typename T>
struct Point {
Point() {}
Point(T X, T Y) : X(X), Y(Y) {}
T X, Y;
};
template<typename T>
struct Box {
Box() {}
Box(Point<T> UpperLeft, Point<T> LowerRight) :
UpperLeft(UpperLeft), LowerRight(LowerRight) {}
Point<T> UpperLeft, LowerRight;
void print(void) {
scprintf(_SC("UL.X %f UL.Y %f LR.X %f LR.Y %f\n"),
UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y);
}
};
template<typename T>
struct Window {
int id;
Box<T> box;
};
typedef Point<float> Pointf;
typedef Box<float> Boxf;
typedef Window<float> Windowf;
int
constructPointf(float X, float Y, HSQUIRRELVM v)
{
using namespace SqPlus;
return PostConstruct<Pointf>(v,
new Pointf(X,Y),
ReleaseClassPtr<Pointf>::release);
}
// Must pass by reference or pointer (not copy)
int
constructBoxf(Pointf &UpperLeft, Pointf &LowerRight, HSQUIRRELVM v)
{
using namespace SqPlus;
return PostConstruct<Boxf>(v,
new Boxf(UpperLeft, LowerRight),
ReleaseClassPtr<Boxf>::release);
}
struct WindowHolder {
static Windowf *currentWindow;
static Windowf *getWindow(void) {
return currentWindow;
}
};
Windowf * WindowHolder::currentWindow = 0;
DECLARE_INSTANCE_TYPE(Pointf);
DECLARE_INSTANCE_TYPE(Boxf);
DECLARE_INSTANCE_TYPE(Windowf);
SQPLUS_TEST(Test_PointBoxf)
{
SQPLUS_TEST_TRACE();
using namespace SqPlus;
SQClassDef<Pointf>()
.staticFunc(constructPointf, _SC("constructor"))
.var(&Pointf::X, _SC("X"))
.var(&Pointf::Y, _SC("Y"))
;
SQClassDef<Boxf>()
.staticFunc(constructBoxf, _SC("constructor"))
.func(&Boxf::print, _SC("print"))
.var(&Boxf::UpperLeft, _SC("UpperLeft"))
.var(&Boxf::LowerRight, _SC("LowerRight"))
;
SQClassDef<Windowf>()
.var(&Windowf::id, _SC("Id"))
.var(&Windowf::box, _SC("Box"))
;
RegisterGlobal(WindowHolder::getWindow, _SC("getWindow"));
Windowf myWindow;
myWindow.id = 42;
myWindow.box = Boxf(Pointf(1.f, 2.f), Pointf(3.f, 4.f));
WindowHolder::currentWindow = &myWindow;
// The createWindow() function below creates a new instance on the
// root table. The instance data is a pointer to the C/C++
// instance, and will not be freed or otherwise managed.
RUN_SCRIPT(_SC("\
local MyWindow = Windowf(); \n\
MyWindow.Box = Boxf(Pointf(11., 22.), Pointf(33., 44.)); \n\
MyWindow.Box.print(); \n\
print(MyWindow.Box.LowerRight.Y); \n\
assert(MyWindow.Box.LowerRight.Y == 44.);\n\
MyWindow.Box.LowerRight.Y += 1.; \n\
local MyWindow2 = Windowf(); \n\
MyWindow2 = MyWindow; \n\
print(MyWindow2.Box.LowerRight.Y); \n\
assert(MyWindow2.Box.LowerRight.Y == 45.); \n\
local MyBox = Boxf(Pointf(10., 20.), Pointf(30., 40.)); \n\
MyBox.UpperLeft = Pointf(1000., 1000.); \n\
MyBox.UpperLeft.X = 5000. \n\
MyBox.print(); \n\
print(MyBox.UpperLeft.X) \n\
print(MyBox.UpperLeft.Y) \n\
assert(MyBox.UpperLeft.X == 5000.) \n\
assert(MyBox.UpperLeft.Y == 1000.) \n\
") _SC(" \n\
MyWindow2.Box = MyBox; \n\
assert(MyWindow2.Box.UpperLeft.X == 5000.); \n\
assert(MyWindow2.Box.UpperLeft.Y == 1000.); \n\
assert(MyWindow2.Box.LowerRight.X == 30.); \n\
assert(MyWindow2.Box.LowerRight.Y == 40.); \n\
MyWindow2 = getWindow(); \n\
print(\"MyWindow2: \"+MyWindow2.Id); \n\
assert(MyWindow2.Id == 42); \n\
MyWindow2.Box.print(); \n\
assert(MyWindow2.Box.UpperLeft.X == 1.); \n\
assert(MyWindow2.Box.UpperLeft.Y == 2.); \n\
assert(MyWindow2.Box.LowerRight.X == 3.); \n\
assert(MyWindow2.Box.LowerRight.Y == 4.); \n\
function createWindow(name, instance) { \n\
::rawset(name, instance); \n\
} \n\
"));
Windowf window = myWindow;
window.id = 54;
window.box.UpperLeft.X += 1;
window.box.UpperLeft.Y += 1;
window.box.LowerRight.X += 1;
window.box.LowerRight.Y += 1;
// Create a new Window instance "NewWindow" on the root table.
SquirrelFunction<void>(_SC("createWindow"))(_SC("NewWindow"), &window);
RUN_SCRIPT(_SC("\n\
print(\"NewWindow: \"+NewWindow.Id); \n\
assert(NewWindow.Id == 54); \n\
NewWindow.Box.print(); \n\
assert(NewWindow.Box.UpperLeft.X == 2.); \n\
assert(NewWindow.Box.UpperLeft.Y == 3.); \n\
assert(NewWindow.Box.LowerRight.X == 4.); \n\
assert(NewWindow.Box.LowerRight.Y == 5.); \n\
"));
}