diff --git a/.classpath b/.classpath
deleted file mode 100644
index 36de7ba..0000000
--- a/.classpath
+++ /dev/null
@@ -1,8 +0,0 @@
-
-
-
-
-
-
-
-
diff --git a/.project b/.project
deleted file mode 100644
index 4c7a50f..0000000
--- a/.project
+++ /dev/null
@@ -1,33 +0,0 @@
-
-
- EngineWrapper
-
-
-
-
-
- com.android.ide.eclipse.adt.ResourceManagerBuilder
-
-
-
-
- com.android.ide.eclipse.adt.PreCompilerBuilder
-
-
-
-
- org.eclipse.jdt.core.javabuilder
-
-
-
-
- com.android.ide.eclipse.adt.ApkBuilder
-
-
-
-
-
- com.android.ide.eclipse.adt.AndroidNature
- org.eclipse.jdt.core.javanature
-
-
diff --git a/AndroidManifest.xml b/AndroidManifest.xml
deleted file mode 100644
index cd9d963..0000000
--- a/AndroidManifest.xml
+++ /dev/null
@@ -1,39 +0,0 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/jni/Android.mk b/jni/Android.mk
deleted file mode 100644
index d648ff4..0000000
--- a/jni/Android.mk
+++ /dev/null
@@ -1,77 +0,0 @@
-# Copyright (C) 2009 The Android Open Source Project
-#
-# Licensed under the Apache License, Version 2.0 (the "License");
-# you may not use this file except in compliance with the License.
-# You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing, software
-# distributed under the License is distributed on an "AS IS" BASIS,
-# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-# See the License for the specific language governing permissions and
-# limitations under the License.
-#
-
-
-LPATH := $(call my-dir)
-
-ENGINE_PATH = $(SalmonEnginePathCygwin)
-
-BOOST_PATH = $(LibsPathCygwin)/boost_1_47_0
-
-OGG_PATH = $(LibsPathCygwin)/libogg-1.3.0
-
-VORBIS_PATH = $(LibsPathCygwin)/libvorbis-1.3.2
-
-SQUIRREL_PATH = $(LibsPathCygwin)/sqplus
-
-LIBPNG_PATH = $(LibsPathCygwin)/libpng_1.4.1_android
-
-ZIP_PATH = $(LibsPathCygwin)/julienr-libzip-android/jni
-
-#====== ENGINE AND LIBS =====================
-
-include $(ENGINE_PATH)/Android_Salmon_Engine.mk
-
-#================= THE GAME =======================
-
-
-LOCAL_PATH:= $(LPATH)
-
-include $(CLEAR_VARS)
-
-LOCAL_CFLAGS := -DTARGET_ANDROID -DNOSOUND -std=gnu++11 --std=c++11
-LOCAL_STATIC_LIBRARIES := boost
-LOCAL_STATIC_LIBRARIES += squirrel
-LOCAL_STATIC_LIBRARIES += png_lib
-LOCAL_STATIC_LIBRARIES += zip
-LOCAL_SHARED_LIBRARIES := SalmonEngine
-LOCAL_SHARED_LIBRARIES += gnustl_shared
-LOCAL_C_INCLUDES := $(ENGINE_PATH)
-LOCAL_C_INCLUDES += $(BOOST_PATH)
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/include
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/include/vorbis
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/books
-LOCAL_C_INCLUDES += $(VORBIS_PATH)/lib/modes
-LOCAL_C_INCLUDES += $(OGG_PATH)/include
-LOCAL_C_INCLUDES += $(OGG_PATH)/include/ogg
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/include
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqplus
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/squirrel
-LOCAL_C_INCLUDES += $(SQUIRREL_PATH)/sqstdlib
-LOCAL_C_INCLUDES += $(LIBPNG_PATH)
-LOCAL_C_INCLUDES += $(ZIP_PATH)
-LOCAL_MODULE := SalmonJniTemplate
-LOCAL_SRC_FILES := main_code.cpp
-LOCAL_SRC_FILES += android_api.cpp
-
-LOCAL_LDLIBS := -lGLESv2
-LOCAL_LDLIBS += -llog -Wl
-
-#debug
-#LOCAL_CFLAGS += -g -ggdb -O0
-#LOCAL_LDLIBS += -g -ggdb
-
-include $(BUILD_SHARED_LIBRARY)
diff --git a/jni/Application.mk b/jni/Application.mk
deleted file mode 100644
index 22476ec..0000000
--- a/jni/Application.mk
+++ /dev/null
@@ -1,3 +0,0 @@
-APP_STL := gnustl_shared
-APP_CPPFLAGS += -fexceptions
-APP_CPPFLAGS += -frtti
diff --git a/jni/android_api.cpp b/jni/android_api.cpp
deleted file mode 100644
index 7e723d8..0000000
--- a/jni/android_api.cpp
+++ /dev/null
@@ -1,10 +0,0 @@
-#include "android_api.h"
-
-#include "main_code.h"
-
-
-JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height)
-{
- JniInitApp(width, height, 480.f, 320.f);
-}
-
diff --git a/jni/android_api.h b/jni/android_api.h
deleted file mode 100644
index c195e7f..0000000
--- a/jni/android_api.h
+++ /dev/null
@@ -1,25 +0,0 @@
-#ifndef ANDROID_API_H_INCLUDED
-#define ANDROID_API_H_INCLUDED
-
-#include
-#include
-
-#include
-#include
-#include
-
-#include "boost/shared_ptr.hpp"
-
-#include "main_code.h"
-
-#include "include/Engine.h"
-
-using namespace SE;
-
-
-extern "C" {
- JNIEXPORT void JNICALL Java_fishrungames_salmonjnitemplate_JniWrapper_Init(JNIEnv * env, jobject obj, jint width, jint height);
-};
-
-
-#endif
diff --git a/jni/main_code.cpp b/jni/main_code.cpp
deleted file mode 100644
index 0c2cb71..0000000
--- a/jni/main_code.cpp
+++ /dev/null
@@ -1,567 +0,0 @@
-#include "main_code.h"
-
-#ifdef TARGET_ANDROID
-#include "android_api.h"
-#endif
-
-#include
-#include
-#include
-#include
-
-#include "include/Engine.h"
-
-#include "main_code.h"
-
-//Better move those to external config or something...
-const cardinal CONST_LASER_TIMER = 200;
-const int CONST_HIT_SCORE_POINTS = 100;
-const float CONST_TIME_SCALE = 0.01f;
-
-const float CONST_PLAYER_ACCELERATION = 3.f;
-const float CONST_VELOCITY_FADE = 0.95f;
-const float CONST_LASER_VELOCITY = 100.f;
-
-const vec2 CONST_PLAYER_HALF_SIZE(30.f, 30.f);
-const vec2 CONST_LASER_HALF_SIZE(10.f, 10.f);
-
-
-const vec2 CONST_AST_POS1(40, 40);
-const vec2 CONST_AST_POS2(40, 280);
-const vec2 CONST_AST_POS3(440, 160);
-
-
-
-float HealthToScale(int health)
-{
- return 0.5f + health * 0.3f;
-}
-
-float HealthToHitDistance(int health)
-{
- const float CONST_HIT_DISTANCE = 15.f;
-
- return max(CONST_HIT_DISTANCE * HealthToScale(health), 10.f);
-}
-
-void TMyApplication::InnerInit()
-{
-
- *Console<<"Inner init go!\n";
-
-#ifdef TARGET_ANDROID
- ST::PathToResources = "";
-#endif
-#ifdef TARGET_WIN32
-#ifdef NDEBUG
- ST::PathToResources = "assets/";
-#else
- ST::PathToResources = "../../../assets/";
-#endif
-#endif
-#ifdef TARGET_IOS
- ST::PathToResources = "assets/";
-#endif
-
- RandomGenerator.seed(static_cast(std::time(0)));
-
- TapIsDown = false;
-
- ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME);
-
- ResourceManager->ShaderManager.AddShader("DefaultShader", "gui_transparent.vertex", "gui_transparent.fragment");
-
- Renderer->PushShader("DefaultShader");
-
- ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt");
- ResourceManager->FontManager.PushFont("droid_sans14");
-
- ResourceManager->TexList.Serialize(*FileToPropertyTree("textures.xml"));
-
- Renderer->PushProjectionMatrix(Renderer->GetScreenWidth(), Renderer->GetScreenHeight());
-
- Level = 1;
- Score = 0;
-
- InitLevel();
-
- Player.RenderPair.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "shipTexture";
- Player.RenderPair.second.Data = MakeDataTriangleList(Player.Pos - CONST_PLAYER_HALF_SIZE, Player.Pos + CONST_PLAYER_HALF_SIZE);
- Player.RenderPair.second.RefreshBuffer();
-
- BackgroundRenderPair.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "backgroundTexture";
- BackgroundRenderPair.second.Data = MakeDataTriangleList(vec2(0,0), vec2(Renderer->GetScreenWidth(), Renderer->GetScreenHeight()));
- BackgroundRenderPair.second.RefreshBuffer();
-
- *Console<<"Inner init end!\n";
-
- glDepthFunc(GL_LEQUAL);
-
-}
-
-void TMyApplication::InnerDeinit()
-{
-}
-
-
-void TMyApplication::InnerDraw()
-{
-
- glClearColor(0,0,0,1);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- //Draw background
- TRenderParamsSetter renderParamSetter(BackgroundRenderPair.first);
-
- Renderer->DrawTriangleList(BackgroundRenderPair.second);
-
-
- //Draw asteroids
- BOOST_FOREACH(CAsteroidStruct& asteroid, Asteroids)
- {
- TRenderParamsSetter renderParamSetter(asteroid.RenderPair.first);
-
- Renderer->DrawTriangleList(asteroid.RenderPair.second);
- }
-
-
- //Draw player
- if (GameState != GS_LOST)
- {
- TRenderParamsSetter renderParamSetter(Player.RenderPair.first);
- Renderer->DrawTriangleList(Player.RenderPair.second);
- }
-
- //Draw lasers
- BOOST_FOREACH(CLaserStruct& laser, Lasers)
- {
- TRenderParamsSetter renderParamSetter(laser.RenderPair.first);
-
- Renderer->DrawTriangleList(laser.RenderPair.second);
- }
-
-
- //Draw texts
- glBindTexture(GL_TEXTURE_2D, ResourceManager->TexList[ResourceManager->FontManager.GetCurrentFontTextureName()]);
-
- Renderer->DrawTriangleList(LevelScoreText);
- Renderer->DrawTriangleList(LevelMessageText);
-
-}
-
-
-void TMyApplication::InnerUpdate(cardinal dt)
-{
- float scaledTime = CONST_TIME_SCALE * dt;
-
- //Update Asteroids
- BOOST_FOREACH(CAsteroidStruct& asteroid, Asteroids)
- {
-
- float difAngle = asteroid.AngularVelocity * scaledTime;
-
- asteroid.Angle += difAngle;
-
- mat3 rotationMatrix = CreateZRotationMatrix(difAngle);
-
- MoveDataTriangleList(asteroid.RenderPair.second.Data, -vec3(asteroid.CenterPos, 0));
- RotateDataTriangleList(asteroid.RenderPair.second.Data, rotationMatrix);
- MoveDataTriangleList(asteroid.RenderPair.second.Data, vec3(asteroid.CenterPos, 0));
-
-
- vec2 dif = asteroid.Velocity * scaledTime;
-
- vec2 newCenterPos = NormalizePos(asteroid.CenterPos + dif);
-
- dif = newCenterPos - asteroid.CenterPos;
-
- asteroid.CenterPos = newCenterPos;
-
- MoveDataTriangleList(asteroid.RenderPair.second.Data, vec3(dif, 0));
-
- asteroid.RenderPair.second.RefreshBuffer();
- }
-
-
-
- UpdatePlayerPosition(scaledTime);
-
-
-
- //Shoot laser
- LaserTimer.Update(dt);
-
- if (LaserTimer.IsOver())
- {
- LaserTimer.SetTimer(CONST_LASER_TIMER);
-
- if (GameState == GS_PLAY)
- {
- AddNewLaser();
- }
- }
-
- //Update lasers
- BOOST_FOREACH(CLaserStruct& laser, Lasers)
- {
- vec2 dif = CONST_LASER_VELOCITY *laser.Dir * scaledTime;
- MoveDataTriangleList(laser.RenderPair.second.Data, vec3(dif, 0));
- laser.Pos += dif;
-
- laser.RenderPair.second.RefreshBuffer();
- }
-
- //Do all checks...
- ProcessLaserHit();
-
- ProcessPlayerCollisions();
-
- ClearUnusedLasers();
-
- if (Asteroids.size() == 0 && GameState == GS_PLAY)
- {
- GameState = GS_WON;
- RefreshScoreText();
- }
-
-
-}
-
-
-void TMyApplication::InnerOnTapDown(vec2 p)
-{
- TapIsDown = true;
- LastTap = p;
-}
-
-void TMyApplication::InnerOnTapUp(vec2 p)
-{
- TapIsDown = false;
-
-
- if (GameState == GS_LOST)
- {
- Level = 1;
- Score = 0;
- InitLevel();
- }
- else if (GameState == GS_WON)
- {
- Level++;
- InitLevel();
- }
-}
-
-void TMyApplication::InnerOnTapUpAfterMove(vec2 p)
-{
- TapIsDown = false;
-}
-
-void TMyApplication::InnerOnMove(vec2 shift)
-{
- LastTap -= shift;
-}
-
-void TMyApplication::InitLevel()
-{
- GameState = GS_PLAY;
-
- LaserTimer.SetTimer(CONST_LASER_TIMER);
-
- Asteroids.clear();
- Lasers.clear();
-
- CreateRandomAsteroid(CONST_AST_POS1, Level);
- CreateRandomAsteroid(CONST_AST_POS2, Level);
- CreateRandomAsteroid(CONST_AST_POS3, Level);
-
- Player.Angle = 0;
- Player.Pos = vec2(Renderer->GetScreenWidth()/2, Renderer->GetScreenHeight()/2);
-
- RefreshScoreText();
-
-}
-
-CAsteroidStruct TMyApplication::CreateAsteroid(vec2 pos, vec2 dir, int health)
-{
- static const float CONST_TEX_COORD_SCALE = 0.01f;
- static const float CONST_ANGULAR_VELOCITY_SCALE = 0.001f;
-
- static const boost::random::uniform_int_distribution<> velocityDistribution(5, 10);
-
- static const boost::random::uniform_int_distribution<> angularVelocityDistribution(0, 10);
-
- static const boost::random::uniform_int_distribution<> vertexNumberDistribution(5, 10);
- static const boost::random::uniform_int_distribution<> vertexShiftDistribution(20, 30);
-
- CAsteroidStruct result;
-
- result.Health = health;
-
- result.CenterPos = pos;
-
- result.Angle = 0;
-
- result.AngularVelocity = angularVelocityDistribution(RandomGenerator) * CONST_ANGULAR_VELOCITY_SCALE;
-
- result.Velocity = velocityDistribution(RandomGenerator) * dir;
-
- int numberOfVertices = vertexNumberDistribution(RandomGenerator);
-
- std::vector distArr(numberOfVertices);
-
- for (int i=0; i(numberOfVertices);
-
- vec2 shift = distArr[i % numberOfVertices] * vec2(cosf(angle), sinf(angle));
-
- vec2 texCoordShift = shift * CONST_TEX_COORD_SCALE;
-
- result.RenderPair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(pos, 0));
- result.RenderPair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(pos + prevShift, 0));
- result.RenderPair.second.Data.Vec3CoordArr[CONST_STRING_POSITION_ATTRIB].push_back(vec3(pos + shift, 0));
-
- result.RenderPair.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(vec2(0.5f, 0.5f));
- result.RenderPair.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(vec2(0.5f, 0.5f) + prevTexCoordShift);
- result.RenderPair.second.Data.Vec2CoordArr[CONST_STRING_TEXCOORD_ATTRIB].push_back(vec2(0.5f, 0.5f) + texCoordShift);
-
- prevShift = shift;
- prevTexCoordShift = texCoordShift;
- }
-
- result.RenderPair.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "asteroidTexture";
-
- result.RenderPair.second.RefreshBuffer();
-
- return result;
-}
-
-
-void TMyApplication::CreateRandomAsteroid(vec2 pos, int health)
-{
-
- static const boost::random::uniform_int_distribution<> angleDistribution(0, 36);
-
- float randomAngle = angleDistribution(RandomGenerator) * pi / 18.f;
-
- Asteroids.push_back(CreateAsteroid(pos, vec2(cosf(randomAngle), sinf(randomAngle)), health));
-}
-
-void TMyApplication::CreateAsteroidParts(vec2 pos, int newHealth)
-{
- static const boost::random::uniform_int_distribution<> CreateAsteroidParts(2, 5);
-
- static const boost::random::uniform_int_distribution<> angleDistribution(0, 36);
-
- float randomAngle = angleDistribution(RandomGenerator) * pi / 18.f;
-
- int number = CreateAsteroidParts(RandomGenerator);
-
- for (int i = 0; i < number; i++)
- {
- float partAngle = randomAngle + i * 2 * pi / static_cast(number);
- Asteroids.push_back(CreateAsteroid(pos, vec2(cosf(partAngle), sinf(partAngle)), newHealth));
- }
-
-}
-
-vec2 TMyApplication::NormalizePos(vec2 pos)
-{
- vec2 result = pos;
-
- while (result.v[0] < 0)
- {
- result.v[0] += Renderer->GetScreenWidth();
- }
-
- while (result.v[1] < 0)
- {
- result.v[1] += Renderer->GetScreenHeight();
- }
-
- while (result.v[0] >= Renderer->GetScreenWidth())
- {
- result.v[0] -= Renderer->GetScreenWidth();
- }
-
- while (result.v[1] >= Renderer->GetScreenHeight())
- {
- result.v[1] -= Renderer->GetScreenHeight();
- }
-
- return result;
-}
-
-void TMyApplication::RefreshPlayerPos()
-{
- Replace6PointsInTriangleList(Player.RenderPair.second.Data, 0, (-1) * CONST_PLAYER_HALF_SIZE, CONST_PLAYER_HALF_SIZE);
-
- mat3 rotationMatrix = CreateZRotationMatrix(Player.Angle);
-
- RotateDataTriangleList(Player.RenderPair.second.Data, rotationMatrix);
-
- MoveDataTriangleList(Player.RenderPair.second.Data, vec3(Player.Pos, 0));
-
- Player.RenderPair.second.RefreshBuffer();
-
-}
-
-void TMyApplication::AddNewLaser()
-{
- CLaserStruct laser;
-
- float angle = Player.Angle;
-
- laser.Dir = vec2(cosf(angle), sinf(angle));
-
- laser.Pos = Player.Pos;
-
- laser.RenderPair.second.Data = MakeDataTriangleList((-1) * CONST_LASER_HALF_SIZE, CONST_LASER_HALF_SIZE);
-
- mat3 rotationMatrix = CreateZRotationMatrix(angle);
-
- RotateDataTriangleList(laser.RenderPair.second.Data, rotationMatrix);
-
- MoveDataTriangleList(laser.RenderPair.second.Data, vec3(laser.Pos, 0));
-
- laser.RenderPair.first.SamplerMap[CONST_STRING_TEXTURE_UNIFORM] = "fireTexture";
-
- laser.RenderPair.second.RefreshBuffer();
-
- Lasers.push_back(laser);
-}
-
-void TMyApplication::UpdatePlayerPosition(float scaledTime)
-{
-
- if (TapIsDown)
- {
-
- vec2 dir = Normalize(LastTap - Player.Pos);
-
- Player.Velocity += CONST_PLAYER_ACCELERATION * scaledTime * dir;
-
- Player.Angle = acosf(DotProduct(dir, vec2(1, 0)));
-
- if (dir.v[1] < 0)
- {
- Player.Angle = -Player.Angle;
- }
- }
-
- Player.Pos += Player.Velocity * scaledTime;
-
-
- Player.Velocity *= powf(CONST_VELOCITY_FADE, clamp(scaledTime, 0.f, 1.5f));
-
- Player.Pos = NormalizePos(Player.Pos);
-
- RefreshPlayerPos();
-
-}
-
-void TMyApplication::ProcessLaserHit()
-{
-
- for (auto laserItr = Lasers.begin(); laserItr != Lasers.end(); )
- {
- for (auto astItr = Asteroids.begin(); astItr != Asteroids.end(); )
- {
-
- float realDistance = HealthToHitDistance(astItr->Health);
-
- if (fabs(laserItr->Pos.v[0] - astItr->CenterPos.v[0]) < realDistance &&
- fabs(laserItr->Pos.v[1] - astItr->CenterPos.v[1]) < realDistance)
- {
- laserItr = Lasers.erase(laserItr);
-
- if (astItr->Health > 0)
- {
- CreateAsteroidParts(astItr->CenterPos, astItr->Health - 1);
- }
-
- astItr = Asteroids.erase(astItr);
-
- Score += CONST_HIT_SCORE_POINTS;
- RefreshScoreText();
-
- break;
-
- }
-
-
- if (astItr != Asteroids.end())
- {
- astItr++;
- }
- }
-
- if (laserItr != Lasers.end())
- {
- laserItr++;
- }
- }
-
-}
-
-void TMyApplication::ProcessPlayerCollisions()
-{
-
- for (auto astItr = Asteroids.begin(); astItr != Asteroids.end(); astItr++)
- {
- float realDistance = HealthToHitDistance(astItr->Health);
-
- if (fabs(astItr->CenterPos.v[0] - Player.Pos.v[0]) < realDistance && fabs(astItr->CenterPos.v[1] - Player.Pos.v[1]) < realDistance)
- {
- GameState = GS_LOST;
- RefreshScoreText();
- }
- }
-}
-
-void TMyApplication::ClearUnusedLasers()
-{
- for (auto itr = Lasers.begin(); itr != Lasers.end(); )
- {
- if (itr->Pos.v[0] < 0 || itr->Pos.v[1] < 0 || itr->Pos.v[0] > Renderer->GetScreenWidth() || itr->Pos.v[1] > Renderer->GetScreenHeight())
- {
- itr = Lasers.erase(itr);
- }
-
- if (itr != Lasers.end())
- {
- itr++;
- }
- }
-}
-
-
-void TMyApplication::RefreshScoreText()
-{
- LevelScoreText = ResourceManager->FontManager.DrawStringToVBO(vec2(10, 20), TTextBasicAreaParams(), "Score: "+ tostr(Score));
-
- if (GameState == GS_PLAY)
- {
- LevelMessageText = ResourceManager->FontManager.DrawStringToVBO(vec2(10, 300), TTextBasicAreaParams(), "Now playing "+ tostr(Level) + " level");
- }
- else if (GameState == GS_WON)
- {
- LevelMessageText = ResourceManager->FontManager.DrawStringToVBO(vec2(10, 300), TTextBasicAreaParams(), "You won! Tap on screen to start next level");
- }
- else if (GameState == GS_LOST)
- {
- LevelMessageText = ResourceManager->FontManager.DrawStringToVBO(vec2(10, 300), TTextBasicAreaParams(), "You failed! Tap on screen to restart");
- }
-}
\ No newline at end of file
diff --git a/jni/main_code.h b/jni/main_code.h
deleted file mode 100644
index 5fc2e23..0000000
--- a/jni/main_code.h
+++ /dev/null
@@ -1,137 +0,0 @@
-#ifndef MAIN_CODE_H_INCLUDED
-#define MAIN_CODE_H_INCLUDED
-
-
-#include
-#include
-#include
-
-#ifdef TARGET_ANDROID
-
-#include
-#include
-#include
-#endif
-
-#include "boost/shared_ptr.hpp"
-#include "boost/thread/thread.hpp"
-#include "boost/assign.hpp"
-#include "boost/bind.hpp"
-#include "boost/asio.hpp"
-#include "boost/signal.hpp"
-#include "boost/random.hpp"
-
-#include "include/Engine.h"
-
-using namespace SE;
-
-struct CAsteroidStruct
-{
- int Health;
- float Angle;
- float AngularVelocity;
- vec2 CenterPos;
- vec2 Velocity;
- TRenderPair RenderPair;
-};
-
-struct CPlayer
-{
- vec2 Pos;
- float Angle;
- vec2 Velocity;
- TRenderPair RenderPair;
-};
-
-
-struct CLaserStruct
-{
- vec2 Pos;
- vec2 Dir;
- TRenderPair RenderPair;
-};
-
-enum CGameState
-{
- GS_PLAY,
- GS_WON,
- GS_LOST
-};
-
-class TMyApplication : public TApplication
-{
-protected:
-
- //Game elements
- std::list Asteroids;
- std::list Lasers;
- CPlayer Player;
-
- //Minor
- boost::random::mt19937 RandomGenerator;
- bool TapIsDown;
- vec2 LastTap;
- TSimpleTimer LaserTimer;
-
- //Game score and state
- CGameState GameState;
- int Level;
- int Score;
-
- //Static graphics
- TTriangleList LevelScoreText;
- TTriangleList LevelMessageText;
- TRenderPair BackgroundRenderPair;
-
-
- CAsteroidStruct CreateAsteroid(vec2 pos, vec2 dir, int health);
-
- void CreateRandomAsteroid(vec2 pos, int health);
-
- void CreateAsteroidParts(vec2 pos, int newHealth);
-
- vec2 NormalizePos(vec2 pos);
-
- void RefreshPlayerPos();
-
- void AddNewLaser();
- void UpdatePlayerPosition(float scaledTime);
- void ProcessLaserHit();
- void ProcessPlayerCollisions();
- void ClearUnusedLasers();
-
- void RefreshScoreText();
-
-public:
- bool Inited;
-
- TMyApplication() : TApplication(), Inited(false) { }
-
-
- virtual void InnerInit();
-
- virtual void InnerDeinit();
-
- virtual void InnerDraw();
-
- virtual void InnerUpdate(cardinal dt);
-
- virtual void InnerOnTapDown(vec2 p);
-
- virtual void InnerOnTapUp(vec2 p);
-
- virtual void InnerOnTapUpAfterMove(vec2 p);
-
- virtual void InnerOnMove(vec2 shift);
-
- bool IsInited() { return Inited; }
-
- void InitLevel();
-
-
-
-
-};
-
-
-#endif
diff --git a/res/drawable-hdpi/ic_menu_template.png b/res/drawable-hdpi/ic_menu_template.png
deleted file mode 100644
index 1e28f93..0000000
Binary files a/res/drawable-hdpi/ic_menu_template.png and /dev/null differ
diff --git a/res/drawable-ldpi/ic_menu_template.png b/res/drawable-ldpi/ic_menu_template.png
deleted file mode 100644
index 6a93cf2..0000000
Binary files a/res/drawable-ldpi/ic_menu_template.png and /dev/null differ
diff --git a/res/drawable-mdpi/ic_menu_template.png b/res/drawable-mdpi/ic_menu_template.png
deleted file mode 100644
index 7c1cab2..0000000
Binary files a/res/drawable-mdpi/ic_menu_template.png and /dev/null differ
diff --git a/res/values/strings.xml b/res/values/strings.xml
deleted file mode 100644
index 33d1455..0000000
--- a/res/values/strings.xml
+++ /dev/null
@@ -1,4 +0,0 @@
-
-
- AndroidJniTemplate
-
diff --git a/src/fishrungames/salmonjnitemplate/GLView.java b/src/fishrungames/salmonjnitemplate/GLView.java
deleted file mode 100644
index 0536d75..0000000
--- a/src/fishrungames/salmonjnitemplate/GLView.java
+++ /dev/null
@@ -1,73 +0,0 @@
-package fishrungames.salmonjnitemplate;
-
-
-import java.util.Calendar;
-
-import android.content.Context;
-import android.opengl.GLSurfaceView;
-
-import javax.microedition.khronos.egl.EGLConfig;
-import javax.microedition.khronos.opengles.GL10;
-
-import fishrungames.engine.GLViewAncestor;
-import fishrungames.engine.EngineWrapper;
-
-class GLView extends GLViewAncestor
-{
- static long lastTimeStamp;
- static boolean gameIsInited = false;
-
- public GLView(Context context)
- {
- //Change this method? Don't forget to change method below!
- super(context);
- init(false, 0, 0);
- }
-
- public GLView(Context context, boolean translucent, int depth, int stencil)
- {
- //Change this method? Don't forget to change method above!
- super(context);
- init(translucent, depth, stencil);
- }
-
- public void init(boolean translucent, int depth, int stencil)
- {
- super.init(translucent, depth, stencil);
- setRenderer(new Renderer());
- Calendar c = Calendar.getInstance();
- lastTimeStamp = c.getTimeInMillis();
- gameIsInited = true;
- }
-
- private static class Renderer implements GLSurfaceView.Renderer
- {
- public void onDrawFrame(GL10 gl)
- {
- if (gameIsInited)
- {
- Calendar c = Calendar.getInstance();
-
- long currentTimeStamp = c.getTimeInMillis();
-
- EngineWrapper.Update(currentTimeStamp - lastTimeStamp);
-
- lastTimeStamp = currentTimeStamp;
- }
- }
-
- public void onSurfaceChanged(GL10 gl, int width, int height)
- {
-
-
- //JniWrapper.Destroy();
-
- JniWrapper.Init(width,height);
- }
-
- public void onSurfaceCreated(GL10 gl, EGLConfig config)
- {
- //Do nothing.
- }
- }
-}
\ No newline at end of file
diff --git a/src/fishrungames/salmonjnitemplate/JniWrapper.java b/src/fishrungames/salmonjnitemplate/JniWrapper.java
deleted file mode 100644
index e7022b8..0000000
--- a/src/fishrungames/salmonjnitemplate/JniWrapper.java
+++ /dev/null
@@ -1,12 +0,0 @@
-package fishrungames.salmonjnitemplate;
-
-public class JniWrapper
-{
- static {
- System.loadLibrary("SalmonJniTemplate");
- }
-
-
- public static native void Init(int width, int height);
-
-}
\ No newline at end of file
diff --git a/src/fishrungames/salmonjnitemplate/MainActivity.java b/src/fishrungames/salmonjnitemplate/MainActivity.java
deleted file mode 100644
index 85b05c2..0000000
--- a/src/fishrungames/salmonjnitemplate/MainActivity.java
+++ /dev/null
@@ -1,94 +0,0 @@
-package fishrungames.salmonjnitemplate;
-
-import fishrungames.engine.EngineWrapper;
-
-//Deprecated
-//import fishrungames.androidjnitemplate.R;
-
-import android.app.Activity;
-import android.content.pm.ApplicationInfo;
-import android.content.pm.PackageManager;
-import android.content.pm.PackageManager.NameNotFoundException;
-import android.os.Bundle;
-
-import android.view.GestureDetector;
-import android.view.KeyEvent;
-import android.view.GestureDetector.SimpleOnGestureListener;
-import android.view.MotionEvent;
-
-
-
-public class MainActivity extends Activity
-{
-
- GLView mView;
-
- @Override
- protected void onCreate(Bundle icicle)
- {
-
- super.onCreate(icicle);
-
- EngineWrapper.LoadSalmonEngineLibrary();
-
- EngineWrapper.SetActivityInstance(this);
- EngineWrapper.SetupEnviroment();
-
- String apkFilePath = null;
- ApplicationInfo appInfo = null;
- PackageManager packMgmr = this.getPackageManager();
- try {
- appInfo = packMgmr.getApplicationInfo("fishrungames.salmonjnitemplate", 0);
- } catch (NameNotFoundException e) {
-
- e.printStackTrace();
- throw new RuntimeException("Unable to locate assets, aborting...");
- }
- apkFilePath = appInfo.sourceDir;
-
- EngineWrapper.SetupApkFilePath(apkFilePath);
-
- mView = new GLView(getApplication());
-
- setContentView(mView);
-
- EngineWrapper.SetView(mView);
-
- }
-
- @Override
- protected void onPause()
- {
- EngineWrapper.Destroy();
- super.onPause();
- mView.onPause();
- }
-
- @Override
- protected void onResume()
- {
- //Don't write anything here!
- super.onResume();
- mView.onResume();
- }
-
- @Override
- protected void onStop()
- {
- //Don't write anything here!
- super.onStop();
- }
-
- public boolean onKeyDown(int keyCode, KeyEvent event)
- {
- EngineWrapper.ProcessKeyDown(keyCode, event);
- return super.onKeyDown(keyCode, event);
- }
-
- public boolean onTouchEvent(MotionEvent event)
- {
- EngineWrapper.ProcessTouchEvent(event);
- return true;
- }
-
-}
\ No newline at end of file