diff --git a/jni/main_code.cpp b/jni/main_code.cpp index c544d27..aa97760 100644 --- a/jni/main_code.cpp +++ b/jni/main_code.cpp @@ -19,6 +19,34 @@ boost::shared_ptr App(new TMyApplication); bool animPaused = false; + +Eigen::Matrix3f quatToMatrix(Eigen::Vector4f q) { + using namespace Eigen; + Matrix3f result; + double sqw = q(3)*q(3); + double sqx = q(0)*q(0); + double sqy = q(1)*q(1); + double sqz = q(2)*q(2); + // invs (inverse square length) is only required if quaternion is not already normalised + double invs = 1 / (sqx + sqy + sqz + sqw); + result(0, 0) = (sqx - sqy - sqz + sqw)*invs; // since sqw + sqx + sqy + sqz =1/invs*invs + result(1, 1) = (-sqx + sqy - sqz + sqw)*invs; + result(2, 2) = (-sqx - sqy + sqz + sqw)*invs; + double tmp1 = q(0)*q(1); + double tmp2 = q(2)*q(3); + result(1, 0) = 2.0 * (tmp1 + tmp2)*invs; + result(0, 1) = 2.0 * (tmp1 - tmp2)*invs; + tmp1 = q(0)*q(2); + tmp2 = q(1)*q(3); + result(2, 0) = 2.0 * (tmp1 - tmp2)*invs; + result(0, 2) = 2.0 * (tmp1 + tmp2)*invs; + tmp1 = q(1)*q(2); + tmp2 = q(0)*q(3); + result(2, 1) = 2.0 * (tmp1 + tmp2)*invs; + result(1, 2) = 2.0 * (tmp1 - tmp2)*invs; + return result; +} + struct TOnClickTest { void operator()() @@ -105,6 +133,26 @@ void TMyApplication::InnerInit() px = SE::FileToPropertyTree("textures.xml"); SE::ResourceManager->TexList.Serialize(*px); + + + //test + SE::ResourceManager->TexList.AddTexture("levelshot1.png"); + + testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(-100, -100, 0)); + testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(100, 0, 0)); + testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(0, 100, 0)); + + testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 0)); + testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(1, 0)); + testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 1)); + + testPair.first.ShaderName = "DefaultShader"; + + testPair.first.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "levelshot1.png"; + testPair.second.RefreshBuffer(); + //end + + //this cause exception //px = SE::FileToPropertyTree("fonts.xml"); //SE::ResourceManager->FontManager.Serialize(*px); @@ -160,6 +208,39 @@ void TMyApplication::InnerDeinit() //What to do on draw void TMyApplication::InnerDraw() { + using namespace SE; + Renderer->SetPerspectiveProjection(pi / 6, 10.f, 10000.f); + Renderer->SetFullScreenViewport(); + Renderer->PushMatrix(); + float phi = pi / 6; + float alpha = 0; + float distance = 2000; + Renderer->TranslateMatrix(Vector3f(0, 0, -distance)); + Vector4f quat1 = Vector4f(sin(phi / 2), 0, 0, cos(phi / 2)); + Vector4f quat2 = Vector4f(0, sin(alpha / 2), 0, cos(alpha / 2)); + Renderer->RotateMatrix(quat1); + Renderer->RotateMatrix(quat2); + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + glDisable(GL_DEPTH_TEST); + CheckGlError(""); + auto mat1 = quatToMatrix(quat1); + auto mat2 = quatToMatrix(quat2); + Vector3f lightPos = { 0.f, 1.f, 1.f }; + Vector3f eye = mat2 * mat1 * Vector3f(0.0f, 0.f, -distance); + { + TRenderParamsSetter params(testPair.first); + RenderUniform3fv("eye", eye.data()); + RenderUniform3fv("lightPos", lightPos.data()); + Matrix3f normMatrix = Renderer->GetModelviewMatrix().inverse().transpose().block<3, 3>(0, 0); + RenderUniformMatrix3fv("NormalMatrix", false, normMatrix.data()); + RenderUniformMatrix4fv("ModelViewMatrix", false, Renderer->GetModelviewMatrix().data()); + RenderUniformMatrix3fv("ModelViewMatrix3x3", false, Renderer->GetModelviewMatrix().block<3, 3>(0, 0).data()); + Renderer->DrawTriangleList(testPair.second); + } + Renderer->PopMatrix(); + CheckGlError(""); + } //What to do on update. timer means how many ms passed since last update diff --git a/jni/main_code.h b/jni/main_code.h index 17ff304..2879122 100644 --- a/jni/main_code.h +++ b/jni/main_code.h @@ -42,6 +42,8 @@ public: bool Inited; TMatch3Controller Match3Controller; + + SE::TRenderPair testPair; TMyApplication() : Inited(false) { }