#ifndef MATCH3FIELD_H_INCLUDED #define MATCH3FIELD_H_INCLUDED #include "include/Engine.h" #include const size_t CONST_MAX_FIELD_WIDTH = 11; const size_t CONST_MAX_FIELD_HEIGHT = 11; const float CONST_MATCH3_CELL_WIDTH = 42.f; const float CONST_MATCH3_CELL_HEIGHT = 42.f; const float CONST_CHIP_LOWEST_SPEED = -0.5f; const float CONST_CHIP_ACCELERATION = -0.0014f; /* const float CONST_MATCH3_CELL_WIDTH = 32.f; const float CONST_MATCH3_CELL_HEIGHT = 32.f; const float CONST_CHIP_LOWEST_SPEED = -0.3f; const float CONST_CHIP_ACCELERATION = -0.001f; */ const size_t CONST_MATCH_TIME = 150; const float CONST_CHIP_POSITION_EPSILON = 1.f; const float CONST_CHIP_VELOCITY_EPSILON = 0.3f; const float CONST_CHIP_K = 0.4f; const size_t CONST_CHIP_TYPE_COUNT = 4; struct TChipTemplateParams : public SE::TSerializeInterface { SE::THalibutExternalAnimObject SelectedTemplateAnimObject; SE::THalibutExternalAnimObject FinishingTemplateAnimObject; SE::TRenderParams SelectedRenderParams; SE::TRenderParams FinishingRenderParams; virtual void Serialize(boost::property_tree::ptree& propertyTree); }; struct TMatch3FieldParams : public SE::TSerializeInterface { size_t FieldWidth; size_t FieldHeight; float CellWidth; float CellHeight; float ChipLowestSpeed; float ChipAcceleration; float ChipPositionEpsilon; float ChipVelocityEpsilon; float ChipK; size_t ChipMatchTime; size_t ChipTypeCount; std::vector ChipTemplateParamsArr; TMatch3FieldParams() : FieldWidth(CONST_MAX_FIELD_WIDTH) , FieldHeight(CONST_MAX_FIELD_HEIGHT) , CellWidth(CONST_MATCH3_CELL_WIDTH) , CellHeight(CONST_MATCH3_CELL_HEIGHT) , ChipLowestSpeed(CONST_CHIP_LOWEST_SPEED) , ChipAcceleration(CONST_CHIP_ACCELERATION) , ChipPositionEpsilon(CONST_CHIP_POSITION_EPSILON) , ChipVelocityEpsilon(CONST_CHIP_VELOCITY_EPSILON) , ChipK(CONST_CHIP_K) , ChipMatchTime(CONST_MATCH_TIME) , ChipTypeCount(CONST_CHIP_TYPE_COUNT) { } virtual void Serialize(boost::property_tree::ptree& propertyTree); }; struct TChip { int ChipType; // -1 means empty field std::string AnimName; //Generated automatically SE::TRenderPairList::iterator RenderPair; size_t VertexListShift; float Velocity; enum TChipState { CS_STANDBY, CS_SWAPPING, CS_FALLING, CS_LOCKED, CS_FINISHING, CS_X, } ChipState; TChip(int chipType, SE::TRenderPairList::iterator renderPair, size_t vertexListShift, TChipState chipState = CS_FALLING); ~TChip(); Eigen::Vector2f GetLeftBottomPos(); void SetLeftBottomPos(Eigen::Vector2f newPos); void MoveLeftBottomPos(Eigen::Vector2f shift); static int StaticAnimationIndex; }; struct TChipSwappingPair { float T; Eigen::Vector2i Chip1; Eigen::Vector2i Chip2; Eigen::Vector2f Chip1RealPosFrom; Eigen::Vector2f Chip2RealPosFrom; bool IsReturning; TChipSwappingPair(Eigen::Vector2i chip1, Eigen::Vector2i chip2, Eigen::Vector2f chip1PosFrom, Eigen::Vector2f chip2PosFrom) : Chip1(chip1) , Chip2(chip2) , T(0) , Chip1RealPosFrom(chip1PosFrom) , Chip2RealPosFrom(chip2PosFrom) , IsReturning(false) { } }; struct TChipDeletingData { float T; Eigen::Vector2i Chip; Eigen::Vector2f Pos; TChipDeletingData(Eigen::Vector2i chip, Eigen::Vector2f pos) : T(0.f) , Chip(chip) , Pos(pos) { } }; class TMatch3Logic { protected: size_t ChipTypeCount; std::vector > ChipMatrix; std::vector ChipSwappingPairVector; std::vector ChipDeletingVector; std::vector RenderPairIteratorVector; Eigen::Vector2i selectedChip; Eigen::Vector2f LeftBottomPosField; TMatch3FieldParams Match3FieldParams; void FillRandomChipMatrix(std::vector renderPairIteratorVector, Eigen::Vector2f leftBottomPos); Eigen::Vector2f GetExpectedLeftBottomPos(size_t x, size_t y); void StartAnimateChip(size_t x, size_t y); void StopAnimateChip(size_t x, size_t y); bool ChipIsLocked(Eigen::Vector2i chip); bool ChipIsFinishing(Eigen::Vector2i chip); bool ChipIsStable(Eigen::Vector2i chip); bool ChipCanBeSelected(Eigen::Vector2i chip); bool ChipsCanBeSwapped(Eigen::Vector2i p1, Eigen::Vector2i p2); bool ChipCanBeMatchedUp(Eigen::Vector2i chip); bool ChipCanBeMatchedDown(Eigen::Vector2i chip); bool ChipCanBeMatchedLeft(Eigen::Vector2i chip); bool ChipCanBeMatchedRight(Eigen::Vector2i chip); void UnmatchChips(std::vector chipList); void UpdateChipPosition(size_t dt); void RemoveBubbles(); void ReplaceAnimation(Eigen::Vector2i p); void MoveVertexListShiftBack(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom); void MoveVertexListShiftBackWithoutAnimation(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom); void MoveVertexCoordDown(SE::TRenderPairList::iterator renderPairItr, size_t moveFrom, float value); void AddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING); void InnerAddChipToUp(size_t colNum, int chipType, Eigen::Vector2f spawnPos, TChip::TChipState chipState = TChip::CS_FALLING); void InsertEmptyChip(size_t colNum, size_t rowNum, int chipType); void UpdateChipSwapping(size_t dt); void TryMatchAllChips(); void DestroyChip(Eigen::Vector2i p); void ChangeChipType(Eigen::Vector2i p); void innerUpdateAnimation(size_t dt); public: TMatch3Logic(); virtual ~TMatch3Logic(); void SelectChip(Eigen::Vector2i pos); void UnselectChip(); Eigen::Vector2i GetSelectedChip(); std::vector GetAvailableMatchingChips(); void SwapChips(Eigen::Vector2i p1, Eigen::Vector2i p2, bool isReturning = false); void ResetChipPos(Eigen::Vector2i p); void UpdateLogic(size_t dt); void HitFieldWithPattern(Eigen::Vector2i pos, std::vector > pattern, std::vector > jumpingPattern); }; class TMatch3Controller; class TMatch3Field : protected TMatch3Logic { protected: void FillBasicChipMatrixAndTriangleList(); //TMatch3Controller& Match3Controller; Eigen::Vector2f LastTappedPos; Eigen::Vector2f LastMovePos; Eigen::Vector2i PosToChip(Eigen::Vector2f pos); public: //should be in protected Eigen::Vector2f LeftBottomPos; SE::TRenderPairList TriangleListVector; TMatch3Field(); TMatch3Field(const TMatch3Field& m); TMatch3Field& operator=(const TMatch3Field& m); TMatch3Field(TMatch3Controller& match3Controller); ~TMatch3Field(); virtual void Update(size_t dt); virtual void OnTapDown(Eigen::Vector2f pos); virtual void OnTapUp(Eigen::Vector2f pos); virtual void OnMove(Eigen::Vector2f shift); virtual bool CheckClick(Eigen::Vector2f mousePos); void HighlightMatch3(); }; #endif