apply plugin: 'com.android.application' android { compileSdkVersion 28 buildToolsVersion "28.0.0" defaultConfig { applicationId "com.fishrungames.crystalofrhylil" minSdkVersion 15 targetSdkVersion 28 versionCode 1 versionName "1.0" testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner" externalNativeBuild { cmake { abiFilters "armeabi-v7a", "x86" arguments "-DANDROID_STL=c++_shared" cppFlags "-std=c++17 -frtti -fexceptions -fsigned-char -Wno-c++11-narrowing" } } } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } externalNativeBuild { cmake { path "CMakeLists.txt" } } sourceSets { main { assets.srcDirs = ['../../assets/'] } } } dependencies { implementation fileTree(dir: 'libs', include: ['*.jar']) implementation 'com.android.support:appcompat-v7:28+' implementation project(':SalmonEngineAndroid') }