#include "main_code.h" #ifdef TARGET_ANDROID #include "android_api.h" #endif #include #include #include #include #include "include/Engine.h" #include "main_code.h" #ifndef TARGET_IOS boost::shared_ptr App(new TMyApplication); #endif bool animPaused = false; Eigen::Matrix3f quatToMatrix(Eigen::Vector4f q) { using namespace Eigen; Matrix3f result; double sqw = q(3)*q(3); double sqx = q(0)*q(0); double sqy = q(1)*q(1); double sqz = q(2)*q(2); // invs (inverse square length) is only required if quaternion is not already normalised double invs = 1 / (sqx + sqy + sqz + sqw); result(0, 0) = (sqx - sqy - sqz + sqw)*invs; // since sqw + sqx + sqy + sqz =1/invs*invs result(1, 1) = (-sqx + sqy - sqz + sqw)*invs; result(2, 2) = (-sqx - sqy + sqz + sqw)*invs; double tmp1 = q(0)*q(1); double tmp2 = q(2)*q(3); result(1, 0) = 2.0 * (tmp1 + tmp2)*invs; result(0, 1) = 2.0 * (tmp1 - tmp2)*invs; tmp1 = q(0)*q(2); tmp2 = q(1)*q(3); result(2, 0) = 2.0 * (tmp1 - tmp2)*invs; result(0, 2) = 2.0 * (tmp1 + tmp2)*invs; tmp1 = q(1)*q(2); tmp2 = q(0)*q(3); result(2, 1) = 2.0 * (tmp1 + tmp2)*invs; result(1, 2) = 2.0 * (tmp1 - tmp2)*invs; return result; } struct TOnClickTest { void operator()() { //ResourceManager->ScriptManager.RunScript("5+5;"); if (animPaused) { //animPaused = false; //ResourceManager->HalibutAnimationManager.StartAnimation("test_anim"); //ResourceManager->HalibutAnimationManager.ShowAnimation("test_anim"); //ResourceManager->SoundManager.PlayMusic("finalogg.ogg"); //App->Match3Controller.Match3Field->StartAnimateChip(4,1); //App->Match3Controller.Match3Field->HighlightMatch3(); } else { //animPaused = true; //ResourceManager->HalibutAnimationManager.StopAnimation("test_anim"); //ResourceManager->HalibutAnimationManager.HideAnimation("test_anim"); //ResourceManager->SoundManager.StopMusic("finalogg.ogg"); //App->Match3Controller.Match3Field->StopAnimateChip(4,1); //App->Match3Controller.Match3Field->HighlightMatch3(); } } }; //What to do on init void TMyApplication::InnerInit() { #ifdef TARGET_ANDROID SE::ST::PathToResources = ""; #endif #ifdef TARGET_WIN32 #ifdef DEBUG SE::ST::PathToResources = "../../assets/"; #else SE::ST::PathToResources = "res/"; #endif #endif #ifdef TARGET_IOS SE::ST::PathToResources = "assets/"; #endif if (SE::Console != nullptr) { *SE::Console << "APP INIT\n"; } SE::ResourceManager->ShaderManager.AddShader("DefaultShader", "shader1vertex.txt", "shader1fragment.txt"); SE::ResourceManager->ShaderManager.AddShader("FrameShader", "frameshader_vertex.txt", "frameshader_fragment.txt"); SE::ResourceManager->ShaderManager.AddShader("BrickShader", "brickshader_vertex.txt", "brickshader_fragment.txt"); SE::Renderer->PushShader("DefaultShader"); const std::string CONST_LOADING_BACKGROUND_BLACK = "loading_background_black"; const std::string CONST_LOADING_TEXTURE = "loading"; const std::string CONST_LOGO_SMALL_TEXTURE = "logo_small"; SE::ResourceManager->TexList.AddTexture(CONST_LOADING_BACKGROUND_BLACK + ".png", CONST_LOADING_BACKGROUND_BLACK); SE::ResourceManager->TexList.AddTexture(CONST_LOADING_TEXTURE + ".png", CONST_LOADING_TEXTURE); SE::ResourceManager->TexList.AddTexture(CONST_LOGO_SMALL_TEXTURE + ".png", CONST_LOGO_SMALL_TEXTURE); SE::ResourceManager->TexList.AddTexture("console_bkg.bmp"); SE::ResourceManager->FrameManager.AddFrameRenderBuffer("LevelBuffer", 512, 512); Inited = true; SE::Renderer->SetOrthoProjection(); SE::Renderer->SetFullScreenViewport(); auto px = SE::FileToPropertyTree("shaders.xml"); SE::ResourceManager->ShaderManager.Serialize(*px); px = SE::FileToPropertyTree("textures.xml"); SE::ResourceManager->TexList.Serialize(*px); //test SE::ResourceManager->TexList.AddTexture("levelshot1.png"); testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(-100, -100, 0)); testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(100, 0, 0)); testPair.second.Data.Vec3CoordArr[SE::CONST_STRING_POSITION_ATTRIB].emplace_back(Eigen::Vector3f(0, 100, 0)); testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 0)); testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(1, 0)); testPair.second.Data.Vec2CoordArr[SE::CONST_STRING_TEXCOORD_ATTRIB].emplace_back(Eigen::Vector2f(0, 1)); testPair.first.ShaderName = "DefaultShader"; testPair.first.SamplerMap[SE::CONST_STRING_TEXTURE_UNIFORM] = "levelshot1.png"; testPair.second.RefreshBuffer(); //end //this cause exception //px = SE::FileToPropertyTree("fonts.xml"); //SE::ResourceManager->FontManager.Serialize(*px); //SE::ResourceManager->FontManager.PushFont("droid_sans14"); /* ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr(new TSquareButton), "ololo", "group1", boost::shared_ptr(new TSquareButtonTriangleListFiller(vec2(100, 100), vec2(200, 200), "button_normal", "button_pressed"))); ResourceManager->GUIManager.AddWidgetAndFill(boost::shared_ptr(new TSquareStatic), "Background", "group1", boost::shared_ptr(new TSquareStaticTriangleListFiller(vec2(0, 0), vec2(800, 480), "cave_hd"))); ResourceManager->GUIManager.AddWidget(boost::shared_ptr(new TMatch3Field(Match3Controller)), "match3", "group1"); ResourceManager->GUIManager.MoveWidget("ololo", vec2(-100, 0)); TOnClickTest OnClickTest; */ //ResourceManager->GUIManager.GetOnClickSignal("ololo").connect(OnClickTest); //testAnimObject.Serialize(FileToPropertyTree("test_animation_xml.xml")); //ResourceManager->HalibutAnimationManager.AddAnimationObject("test_anim", testAnimObject); //ResourceManager->HalibutAnimationManager.StartAnimation("test_anim"); //ResourceManager->ShaderManager.AddShader("DefaultShader", "shader_vertex.txt", "shader_fragment.txt"); /*HalibutRender->PushShader("DefaultShader"); ResourceManager->TexList.AddTexture(CONST_CONSOLE_TEX_NAME); ResourceManager->FontManager.AddFont("droid_sans14", "droid_sans14_font_bitmap.bmp32", "droid_sans14_font_charmap.txt"); ResourceManager->FontManager.PushFont("droid_sans14");*/ } //What to do on deinit void TMyApplication::InnerDeinit() { Inited = false; } //What to do on draw void TMyApplication::InnerDraw() { using namespace SE; Renderer->SetPerspectiveProjection(pi / 6, 10.f, 10000.f); Renderer->SetFullScreenViewport(); Renderer->PushMatrix(); float phi = pi / 6; float alpha = 0; float distance = 2000; Renderer->TranslateMatrix(Vector3f(0, 0, -distance)); Vector4f quat1 = Vector4f(sin(phi / 2), 0, 0, cos(phi / 2)); Vector4f quat2 = Vector4f(0, sin(alpha / 2), 0, cos(alpha / 2)); Renderer->RotateMatrix(quat1); Renderer->RotateMatrix(quat2); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glDisable(GL_DEPTH_TEST); CheckGlError(""); auto mat1 = quatToMatrix(quat1); auto mat2 = quatToMatrix(quat2); Vector3f lightPos = { 0.f, 1.f, 1.f }; Vector3f eye = mat2 * mat1 * Vector3f(0.0f, 0.f, -distance); { TRenderParamsSetter params(testPair.first); RenderUniform3fv("eye", eye.data()); RenderUniform3fv("lightPos", lightPos.data()); Matrix3f normMatrix = Renderer->GetModelviewMatrix().inverse().transpose().block<3, 3>(0, 0); RenderUniformMatrix3fv("NormalMatrix", false, normMatrix.data()); RenderUniformMatrix4fv("ModelViewMatrix", false, Renderer->GetModelviewMatrix().data()); RenderUniformMatrix3fv("ModelViewMatrix3x3", false, Renderer->GetModelviewMatrix().block<3, 3>(0, 0).data()); Renderer->DrawTriangleList(testPair.second); } Renderer->PopMatrix(); CheckGlError(""); } //What to do on update. timer means how many ms passed since last update void TMyApplication::InnerUpdate(size_t timer) { }